[PATCH drm-next v4 00/14] [RFC] DRM GPUVA Manager & Nouveau VM_BIND UAPI
Danilo Krummrich
dakr at redhat.com
Thu Jun 15 16:31:56 UTC 2023
On 6/14/23 09:58, Donald Robson wrote:
> On Tue, 2023-06-13 at 16:20 +0200, Danilo Krummrich wrote:
>
>> I'm definitely up improving the existing documentation. Anything in
>> particular you think should be described in more detail?
>>
>> - Danilo
>
> Hi Danilo,
>
> As I said, with inexperience it's possible I missed what I was
> looking for in the existing documentation, which is highly detailed
> in regard to how it deals with operations, but usage was where I fell
> down.
>
> If I understand there are three ways to use this, which are:
> 1) Using drm_gpuva_insert() and drm_gpuva_remove() directly using
> stack va objects.
What do you mean with stack va objects?
> 2) Using drm_gpuva_insert() and drm_gpuva_remove() in a callback
> context, after having created ops lists using
> drm_gpuva_sm_[un]map_ops_create().
> 3) Using drm_gpuva_[un]map() in callback context after having
> prealloced a node and va objects for map/remap function use,
> which must be forwarded in as the 'priv' argument to
> drm_gpuva_sm_[un]map().
Right, and I think it might be worth concretely mentioning this in the
documentation.
>
> The first of these is pretty self-explanatory. The second was also
> fairly easy to understand, it has an example in your own driver, and
> since it takes care of allocs in drm_gpuva_sm_map_ops_create() it
> leads to pretty clean code too.
>
> The third case, which I am using in the new PowerVR driver did not
> have an example of usage and the approach is quite different to 2)
> in that you have to prealloc everything explicitly. I didn't realise
> this, so it led to a fair amount of frustration.
Yeah, I think this is not entirely obvious why this is the case. I
should maybe add a comment on how the callback way of using this
interface is motivated.
The requirement of pre-allocation arises out of two circumstances.
First, having a single callback for every drm_gpuva_op on the GPUVA
space implies that we're not allowed to fail the operation, because
processing the drm_gpuva_ops directly implies that we can't unwind them
on failure.
I know that the API functions the documentation guides you to use in
this case actually can return error codes, but those are just range
checks. If they fail, it's clearly a bug. However, I did not use WARN()
for those cases, since the driver could still decide to use the
callbacks to keep track of the operations in a driver specific way,
although I would not recommend doing this and rather like to try to
cover the drivers use case within the regular way of creating a list of
operations.
Second, most (other) drivers when using the callback way of this
interface would need to execute the GPUVA space updates asynchronously
in a dma_fence signalling critical path, where no memory allocations are
permitted.
>
> I think if you're willing, it would help inexperienced implementers a
> lot if there were some brief 'how to' snippets for each of the three
> use cases.
Yes, I can definitely add some.
>
> Thanks,
> Donald
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