[PATCH v2] Documentation/gpu: Add a VM_BIND async draft document
Thomas Hellström
thomas.hellstrom at linux.intel.com
Wed Jun 21 10:04:35 UTC 2023
Add a motivation for and description of asynchronous VM_BIND operation
v2:
- Fix typos (Nirmoy Das)
- Improve the description of a memory fence (Oak Zeng)
- Add a reference to the document in the Xe RFC.
- Add pointers to sample uAPI suggestions
Signed-off-by: Thomas Hellström <thomas.hellstrom at linux.intel.com>
Acked-by: Nirmoy Das <nirmoy.das at intel.com>
---
Documentation/gpu/drm-vm-bind-async.rst | 145 ++++++++++++++++++++++++
Documentation/gpu/rfc/xe.rst | 4 +-
2 files changed, 147 insertions(+), 2 deletions(-)
create mode 100644 Documentation/gpu/drm-vm-bind-async.rst
diff --git a/Documentation/gpu/drm-vm-bind-async.rst b/Documentation/gpu/drm-vm-bind-async.rst
new file mode 100644
index 000000000000..69aff250b62f
--- /dev/null
+++ b/Documentation/gpu/drm-vm-bind-async.rst
@@ -0,0 +1,145 @@
+====================
+Asynchronous VM_BIND
+====================
+
+Nomenclature:
+=============
+
+* VRAM: On-device memory. Sometimes referred to as device local memory.
+
+* vm: A GPU address space. Typically per process, but can be shared by
+ multiple processes.
+
+* VM_BIND: An operation or a list of operations to modify a vm using
+ an IOCTL. The operations include mapping and unmapping system- or
+ VRAM memory.
+
+* syncobj: A container that abstracts synchronization objects. The
+ synchronization objects can be either generic, like dma-fences or
+ driver specific. A syncobj typically indicates the type of the
+ underlying synchronization object.
+
+* in-syncobj: Argument to a VM_BIND IOCTL, the VM_BIND operation waits
+ for these before starting.
+
+* out-syncbj: Argument to a VM_BIND_IOCTL, the VM_BIND operation
+ signals these when the bind operation is complete.
+
+* memory fence: A synchronization object, different from a dma-fence.
+ A memory fence uses the value of a specified memory location to determine
+ signaled status. A memory fence can be awaited and signaled by both
+ the GPU and CPU. Memory fences are sometimes referred to as
+ user-fences, and do not necessarily bey the dma-fence rule of
+ signalling within a "reasonable amount of time". The kernel should
+ thus avoid waiting for memory fences with locks held.
+
+* long-running workload: A workload that may take more than the
+ current stipulated dma-fence maximum signal delay to complete and
+ which therefore needs to set the VM or the GPU execution context in
+ a certain mode that disallows completion dma-fences.
+
+* UMD: User-mode driver.
+
+* KMD: Kernel-mode driver.
+
+
+Synchronous / Asynchronous VM_BIND operation
+============================================
+
+Synchronous VM_BIND
+___________________
+With Synchronous VM_BIND, the VM_BIND operations all complete before the
+ioctl returns. A synchronous VM_BIND takes neither in-fences nor
+out-fences. Synchronous VM_BIND may block and wait for GPU operations;
+for example swapin or clearing, or even previous binds.
+
+Asynchronous VM_BIND
+____________________
+Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. While the
+IOCTL may return immediately, the VM_BIND operations wait for the in-syncobjs
+before modifying the GPU page-tables, and signal the out-syncobjs when
+the modification is done in the sense that the next execbuf that
+awaits for the out-syncobjs will see the change. Errors are reported
+synchronously assuming that the asynchronous part of the job never errors.
+In low-memory situations the implementation may block, performing the
+VM_BIND synchronously, because there might not be enough memory
+immediately available for preparing the asynchronous operation.
+
+If the VM_BIND IOCTL takes a list or an array of operations as an argument,
+the in-syncobjs needs to signal before the first operation starts to
+execute, and the out-syncobjs signal after the last operation
+completes. Operations in the operation list can be assumed, where it
+matters, to complete in order.
+
+To aid in supporting user-space queues, the VM_BIND may take a bind context
+AKA bind engine identifier argument. All VM_BIND operations using the same
+bind engine can then be assumed, where it matters, to complete in
+order. No such assumptions can be made between VM_BIND operations
+using separate bind contexts.
+
+The purpose of an Asynchronous VM_BIND operation is for user-mode
+drivers to be able to pipeline interleaved vm modifications and
+execbufs. For long-running workloads, such pipelining of a bind
+operation is not allowed and any in-fences need to be awaited
+synchronously.
+
+Also for VM_BINDS for long-running VMs the user-mode driver should typically
+select memory fences as out-fences since that gives greater flexibility for
+the kernel mode driver to inject other operations into the bind /
+unbind operations. Like for example inserting breakpoints into batch
+buffers. The workload execution can then easily be pipelined behind
+the bind completion using the memory out-fence as the signal condition
+for a gpu semaphore embedded by UMD in the workload.
+
+Multi-operation VM_BIND IOCTL error handling and interrupts
+========================================
+
+The VM_BIND operations of the ioctl may error due to lack of resources
+to complete and also due to interrupted waits. In both situations UMD
+should preferably restart the IOCTL after taking suitable action. If
+UMD has overcommitted a memory resource, an -ENOSPC error will be
+returned, and UMD may then unbind resources that are not used at the
+moment and restart the IOCTL. On -EINTR, UMD should simply restart the
+IOCTL and on -ENOMEM user-space may either attempt to free known
+system memory resources or abort the operation. If aborting as a
+result of a failed operation in a list of operations, some operations
+may still have completed, and to get back to a known state, user-space
+should therefore attempt to unbind all virtual memory regions touched
+by the failing IOCTL.
+Unbind operations are guaranteed not to cause any errors due to
+resource constraints.
+In between a failed VM_BIND ioctl and a successful restart there may
+be implementation defined restrictions on the use of the VM. For a
+description why, please see KMD implementation details under [error
+state saving]_.
+
+Sample uAPI implementations
+======================
+Suggested uAPI implementations at the moment of writing can be found for
+the Nouveau driver `here: https://patchwork.freedesktop.org/patch/543260/?series=112994&rev=6`
+and for the Xe driver `here: https://cgit.freedesktop.org/drm/drm-xe/diff/include/uapi/drm/xe_drm.h?h=drm-xe-next&id=9cb016ebbb6a275f57b1cb512b95d5a842391ad7`
+
+KMD implementation details
+==========================
+
+.. [error state saving] Open: When the VM_BIND ioctl returns an error, some
+ or even parts of an operation may have been
+ completed. If the ioctl is restarted, in order
+ to know where to restart, the KMD can
+ either put the VM in an error state and save
+ one instance of the needed restart state
+ internally. In this case, KMD needs to block
+ further modifications of the VM state that may
+ cause additional failures requiring a restart
+ state save, until the error has been fully resolved.
+ If the uAPI instead defines a pointer to a
+ UMD allocated cookie in the IOCTL struct, it
+ could also choose to store the restart state
+ in that cookie.
+
+ The restart state may, for example, be the
+ number of successfully completed operations.
+
+ Easiest for UMD would of course be if KMD did
+ a full unwind on error so that no error state
+ needs to be saved.
diff --git a/Documentation/gpu/rfc/xe.rst b/Documentation/gpu/rfc/xe.rst
index 2516fe141db6..0f062e1346d2 100644
--- a/Documentation/gpu/rfc/xe.rst
+++ b/Documentation/gpu/rfc/xe.rst
@@ -138,8 +138,8 @@ memory fences. Ideally with helper support so people don't get it wrong in all
possible ways.
As a key measurable result, the benefits of ASYNC VM_BIND and a discussion of
-various flavors, error handling and a sample API should be documented here or in
-a separate document pointed to by this document.
+various flavors, error handling and sample API suggestions are documented in
+Documentation/gpu/drm-vm-bind-async.rst
Userptr integration and vm_bind
-------------------------------
--
2.40.1
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