[PATCH v4 1/1] drm/doc: Document DRM device reset expectations

Randy Dunlap rdunlap at infradead.org
Mon Jun 26 21:32:00 UTC 2023


Hi,

On 6/26/23 11:33, André Almeida wrote:
> Create a section that specifies how to deal with DRM device resets for
> kernel and userspace drivers.
> 
> Signed-off-by: André Almeida <andrealmeid at igalia.com>
> ---
>  Documentation/gpu/drm-uapi.rst | 68 ++++++++++++++++++++++++++++++++++
>  1 file changed, 68 insertions(+)
> 
> diff --git a/Documentation/gpu/drm-uapi.rst b/Documentation/gpu/drm-uapi.rst
> index 65fb3036a580..25a11b9b98fa 100644
> --- a/Documentation/gpu/drm-uapi.rst
> +++ b/Documentation/gpu/drm-uapi.rst
> @@ -285,6 +285,74 @@ for GPU1 and GPU2 from different vendors, and a third handler for
>  mmapped regular files. Threads cause additional pain with signal
>  handling as well.
>  
> +Device reset
> +============
> +
> +The GPU stack is really complex and is prone to errors, from hardware bugs,
> +faulty applications and everything in between the many layers. Some errors
> +require resetting the device in order to make the device usable again. This
> +section describes what is the expectations for DRM and usermode drivers when a

   sections describes the expectations for DRM and usermode drivers when a

> +device resets and how to propagate the reset status.
> +
> +Kernel Mode Driver
> +------------------
> +
> +The KMD is responsible for checking if the device needs a reset, and to perform
> +it as needed. Usually a hang is detected when a job gets stuck executing. KMD
> +should keep track of resets, because userspace can query any time about the
> +reset stats for an specific context. This is needed to propagate to the rest of
> +the stack that a reset has happened. Currently, this is implemented by each
> +driver separately, with no common DRM interface.
> +
> +User Mode Driver
> +----------------
> +
> +The UMD should check before submitting new commands to the KMD if the device has
> +been reset, and this can be checked more often if it requires to. After

                                       more often if the UMD requires it. After

> +detecting a reset, UMD will then proceed to report it to the application using
> +the appropriated API error code, as explained in the below section about

       appropriate                                  the section below about

> +robustness.
> +
> +Robustness
> +----------
> +
> +The only way to try to keep an application working after a reset is if it
> +complies with the robustness aspects of the graphical API that it is using.
> +
> +Graphical APIs provide ways to application to deal with device resets. However,

                               to applications

> +there is no guarantee that the app will be correctly using such features, and

                                      will use such features correctly, and a // or "and the"


> +UMD can implement policies to close the app if it is a repeating offender,
> +likely in a broken loop. This is done to ensure that it does not keeps blocking

                                                                    keep

> +the user interface from being correctly displayed. This should be done even if
> +the app is correct but happens to trigger some bug in the hardware/driver.
> +
> +OpenGL
> +~~~~~~
> +
> +Apps using OpenGL should use the available robust interfaces, like the
> +extension ``GL_ARB_robustness`` (or ``GL_EXT_robustness`` for OpenGL ES). This
> +interface tells if a reset has happened, and if so, all the context state is
> +considered lost and the app proceeds by creating new ones. If is possible to

                                                              If it is possible to

> +determine that robustness is not in use, UMD will terminate the app when a reset

                                            the UMD

> +is detected, giving that the contexts are lost and the app won't be able to
> +figure this out and recreate the contexts.
> +
> +Vulkan
> +~~~~~~
> +
> +Apps using Vulkan should check for ``VK_ERROR_DEVICE_LOST`` for submissions.
> +This error code means, among other things, that a device reset has happened and
> +it needs to recreate the contexts to keep going.
> +
> +Reporting resets causes

That's an awkward heading. How about:
Reporting causes of resets
--------------------------

> +-----------------------
> +
> +Apart from propagating the reset through the stack so apps can recover, it's
> +really useful for driver developers to learn more about what caused the reset in
> +first place. DRM devices should make use of devcoredump to store relevant
> +information about the reset, so this information can be added to user bug
> +reports.
> +
>  .. _drm_driver_ioctl:
>  
>  IOCTL Support on Device Nodes

thanks for the documentation.
-- 
~Randy


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