[PATCH v3 4/6] fbdev: Include <linux/io.h> via <asm/fb.h>

Thomas Zimmermann tzimmermann at suse.de
Wed May 3 08:12:34 UTC 2023


Hi

Am 03.05.23 um 09:19 schrieb Javier Martinez Canillas:
> Thomas Zimmermann <tzimmermann at suse.de> writes:
> 
> Hello Thomas,
> 
>> Am 02.05.23 um 21:54 schrieb Sam Ravnborg:
>>> On Tue, May 02, 2023 at 03:02:21PM +0200, Thomas Zimmermann wrote:
> 
> [...]
> 
>>>>    #include <linux/console.h> /* Why should fb driver call console functions? because console_lock() */
>>>>    #include <video/vga.h>
>>>>    
>>>> +#include <asm/fb.h>
>>>
>>> When we have a header like linux/fb.h - it is my understanding that it is
>>> preferred to include that file, and not the asm/fb.h variant.
>>>
>>> This is assuming the linux/fb.h contains the generic stuff, and includes
>>> asm/fb.h for the architecture specific parts.
>>>
>>> So drivers will include linux/fb.h and then they automatically get the
>>> architecture specific parts from asm/fb.h.
>>>
>>> In other words, drivers are not supposed to include asm/fb.h, if
>>> linux.fb.h exists - and linux/fb.h shall include the asm/fb.h.
>>>
>>> If the above holds true, then it is wrong and not needed to add asm/fb.h
>>> as seen above.
>>>
>>>
>>> There are countless examples where the above are not followed,
>>> but to my best understanding the above it the preferred way to do it.
>>
>> Where did youher this? I only know about this in the case of asm/io.h
>> vs. linux/io.h.
>>
> 
> I understand that's the case too. I believe even checkpatch.pl complains
> about it? (not that the script always get right, but just as an example).

Do you know if that's the general rule? If so, we might want to 
repurpose <asm/fbio.h> for the framebuffer I/O functions.

Best regards
Thomas

> 

-- 
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Frankenstrasse 146, 90461 Nuernberg, Germany
GF: Ivo Totev, Andrew Myers, Andrew McDonald, Boudien Moerman
HRB 36809 (AG Nuernberg)
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