[PATCH drm-misc-next v4] drm/sched: implement dynamic job-flow control
Danilo Krummrich
dakr at redhat.com
Wed Nov 1 02:23:59 UTC 2023
Hi Luben,
On Tue, Oct 31, 2023 at 08:51:17PM -0400, Luben Tuikov wrote:
> Hi,
>
> (PSA: luben.tuikov at amd.com should've bounced :-) I'm removing it from the To: field.)
>
> On 2023-10-30 20:26, Danilo Krummrich wrote:
> > Currently, job flow control is implemented simply by limiting the number
> > of jobs in flight. Therefore, a scheduler is initialized with a credit
> > limit that corresponds to the number of jobs which can be sent to the
> > hardware.
> >
> > This implies that for each job, drivers need to account for the maximum
> > job size possible in order to not overflow the ring buffer.
> >
> > However, there are drivers, such as Nouveau, where the job size has a
> > rather large range. For such drivers it can easily happen that job
> > submissions not even filling the ring by 1% can block subsequent
> > submissions, which, in the worst case, can lead to the ring run dry.
> >
> > In order to overcome this issue, allow for tracking the actual job size
> > instead of the number of jobs. Therefore, add a field to track a job's
> > credit count, which represents the number of credits a job contributes
> > to the scheduler's credit limit.
> >
> > Signed-off-by: Danilo Krummrich <dakr at redhat.com>
> > ---
> > Changes in V2:
> > ==============
> > - fixed up influence on scheduling fairness due to consideration of a job's
> > size
> > - If we reach a ready entity in drm_sched_select_entity() but can't actually
> > queue a job from it due to size limitations, just give up and go to sleep
> > until woken up due to a pending job finishing, rather than continue to try
> > other entities.
> > - added a callback to dynamically update a job's credits (Boris)
> > - renamed 'units' to 'credits'
> > - fixed commit message and comments as requested by Luben
> >
> > Changes in V3:
> > ==============
> > - rebased onto V7 of the "DRM scheduler changes for Xe" series by Matt
> > - move up drm_sched_can_queue() instead of adding a forward declaration
> > (Boris)
> > - add a drm_sched_available_credits() helper (Boris)
> > - adjust control flow in drm_sched_rq_select_entity_fifo() to Luben's proposal
> > - re-phrase a few comments and fix a typo (Luben)
> > - change naming of all structures credit fields and function parameters to the
> > following scheme
> > - drm_sched_job::credits
> > - drm_gpu_scheduler::credit_limit
> > - drm_gpu_scheduler::credit_count
> > - drm_sched_init(..., u32 credit_limit, ...)
> > - drm_sched_job_init(..., u32 credits, ...)
> > - add proper documentation for the scheduler's job-flow control mechanism
> >
> > Changes in V4:
> > ==============
> > - address Lubens comments regarding documentation
> > - switch to drm_WARN() variants
> > - WARN_ON() drivers passing in zero job credits for both drm_sched_job_init()
> > and the update_job_credits() callback
> > - don't retry with another runq if job doesn't fit on the ring to prevent
> > priority inversion
> > - rebase onto drm-misc-next (will probably land before Matt's series)
> >
> > Patch also available in [1].
> >
> > [1] https://gitlab.freedesktop.org/nouvelles/kernel/-/commits/sched-credits/
> > ---
> > Documentation/gpu/drm-mm.rst | 6 +
> > drivers/gpu/drm/amd/amdgpu/amdgpu_job.c | 2 +-
> > drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c | 2 +-
> > drivers/gpu/drm/lima/lima_sched.c | 2 +-
> > drivers/gpu/drm/msm/msm_gem_submit.c | 2 +-
> > drivers/gpu/drm/nouveau/nouveau_sched.c | 2 +-
> > drivers/gpu/drm/panfrost/panfrost_drv.c | 2 +-
> > .../gpu/drm/scheduler/gpu_scheduler_trace.h | 2 +-
> > drivers/gpu/drm/scheduler/sched_entity.c | 4 +-
> > drivers/gpu/drm/scheduler/sched_main.c | 148 ++++++++++++++----
> > drivers/gpu/drm/v3d/v3d_gem.c | 2 +-
> > include/drm/gpu_scheduler.h | 31 +++-
> > 12 files changed, 156 insertions(+), 49 deletions(-)
> >
> > diff --git a/Documentation/gpu/drm-mm.rst b/Documentation/gpu/drm-mm.rst
> > index 602010cb6894..acc5901ac840 100644
> > --- a/Documentation/gpu/drm-mm.rst
> > +++ b/Documentation/gpu/drm-mm.rst
> > @@ -552,6 +552,12 @@ Overview
> > .. kernel-doc:: drivers/gpu/drm/scheduler/sched_main.c
> > :doc: Overview
> >
> > +Flow Control
> > +------------
> > +
> > +.. kernel-doc:: drivers/gpu/drm/scheduler/sched_main.c
> > + :doc: Flow Control
> > +
> > Scheduler Function References
> > -----------------------------
> >
> > diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
> > index 1f357198533f..62bb7fc7448a 100644
> > --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
> > +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
> > @@ -115,7 +115,7 @@ int amdgpu_job_alloc(struct amdgpu_device *adev, struct amdgpu_vm *vm,
> > if (!entity)
> > return 0;
> >
> > - return drm_sched_job_init(&(*job)->base, entity, owner);
> > + return drm_sched_job_init(&(*job)->base, entity, 1, owner);
> > }
> >
> > int amdgpu_job_alloc_with_ib(struct amdgpu_device *adev,
> > diff --git a/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c b/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c
> > index 2416c526f9b0..3d0f8d182506 100644
> > --- a/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c
> > +++ b/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c
> > @@ -535,7 +535,7 @@ int etnaviv_ioctl_gem_submit(struct drm_device *dev, void *data,
> >
> > ret = drm_sched_job_init(&submit->sched_job,
> > &ctx->sched_entity[args->pipe],
> > - submit->ctx);
> > + 1, submit->ctx);
> > if (ret)
> > goto err_submit_put;
> >
> > diff --git a/drivers/gpu/drm/lima/lima_sched.c b/drivers/gpu/drm/lima/lima_sched.c
> > index 295f0353a02e..0febe8ceb43b 100644
> > --- a/drivers/gpu/drm/lima/lima_sched.c
> > +++ b/drivers/gpu/drm/lima/lima_sched.c
> > @@ -123,7 +123,7 @@ int lima_sched_task_init(struct lima_sched_task *task,
> > for (i = 0; i < num_bos; i++)
> > drm_gem_object_get(&bos[i]->base.base);
> >
> > - err = drm_sched_job_init(&task->base, &context->base, vm);
> > + err = drm_sched_job_init(&task->base, &context->base, 1, vm);
> > if (err) {
> > kfree(task->bos);
> > return err;
> > diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c
> > index 99744de6c05a..c002cabe7b9c 100644
> > --- a/drivers/gpu/drm/msm/msm_gem_submit.c
> > +++ b/drivers/gpu/drm/msm/msm_gem_submit.c
> > @@ -48,7 +48,7 @@ static struct msm_gem_submit *submit_create(struct drm_device *dev,
> > return ERR_PTR(ret);
> > }
> >
> > - ret = drm_sched_job_init(&submit->base, queue->entity, queue);
> > + ret = drm_sched_job_init(&submit->base, queue->entity, 1, queue);
> > if (ret) {
> > kfree(submit->hw_fence);
> > kfree(submit);
> > diff --git a/drivers/gpu/drm/nouveau/nouveau_sched.c b/drivers/gpu/drm/nouveau/nouveau_sched.c
> > index e62b04109b2f..2a845f9c34ec 100644
> > --- a/drivers/gpu/drm/nouveau/nouveau_sched.c
> > +++ b/drivers/gpu/drm/nouveau/nouveau_sched.c
> > @@ -89,7 +89,7 @@ nouveau_job_init(struct nouveau_job *job,
> >
> > }
> >
> > - ret = drm_sched_job_init(&job->base, &entity->base, NULL);
> > + ret = drm_sched_job_init(&job->base, &entity->base, 1, NULL);
> > if (ret)
> > goto err_free_chains;
> >
> > diff --git a/drivers/gpu/drm/panfrost/panfrost_drv.c b/drivers/gpu/drm/panfrost/panfrost_drv.c
> > index b834777b409b..54d1c19bea84 100644
> > --- a/drivers/gpu/drm/panfrost/panfrost_drv.c
> > +++ b/drivers/gpu/drm/panfrost/panfrost_drv.c
> > @@ -274,7 +274,7 @@ static int panfrost_ioctl_submit(struct drm_device *dev, void *data,
> >
> > ret = drm_sched_job_init(&job->base,
> > &file_priv->sched_entity[slot],
> > - NULL);
> > + 1, NULL);
> > if (ret)
> > goto out_put_job;
> >
> > diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h b/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h
> > index 3143ecaaff86..f8ed093b7356 100644
> > --- a/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h
> > +++ b/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h
> > @@ -51,7 +51,7 @@ DECLARE_EVENT_CLASS(drm_sched_job,
> > __assign_str(name, sched_job->sched->name);
> > __entry->job_count = spsc_queue_count(&entity->job_queue);
> > __entry->hw_job_count = atomic_read(
> > - &sched_job->sched->hw_rq_count);
> > + &sched_job->sched->credit_count);
> > ),
> > TP_printk("entity=%p, id=%llu, fence=%p, ring=%s, job count:%u, hw job count:%d",
> > __entry->entity, __entry->id,
> > diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> > index 409e4256f6e7..b79e0672b94f 100644
> > --- a/drivers/gpu/drm/scheduler/sched_entity.c
> > +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> > @@ -370,7 +370,7 @@ static void drm_sched_entity_wakeup(struct dma_fence *f,
> > container_of(cb, struct drm_sched_entity, cb);
> >
> > drm_sched_entity_clear_dep(f, cb);
> > - drm_sched_wakeup_if_can_queue(entity->rq->sched);
> > + drm_sched_wakeup_if_can_queue(entity->rq->sched, entity);
> > }
> >
> > /**
> > @@ -602,7 +602,7 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
> > if (drm_sched_policy == DRM_SCHED_POLICY_FIFO)
> > drm_sched_rq_update_fifo(entity, submit_ts);
> >
> > - drm_sched_wakeup_if_can_queue(entity->rq->sched);
> > + drm_sched_wakeup_if_can_queue(entity->rq->sched, entity);
> > }
> > }
> > EXPORT_SYMBOL(drm_sched_entity_push_job);
> > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> > index fd755e953487..5dfde149441a 100644
> > --- a/drivers/gpu/drm/scheduler/sched_main.c
> > +++ b/drivers/gpu/drm/scheduler/sched_main.c
> > @@ -48,6 +48,30 @@
> > * through the jobs entity pointer.
> > */
> >
> > +/**
> > + * DOC: Flow Control
> > + *
> > + * The DRM GPU scheduler provides a flow control mechanism to regulate the rate
> > + * in which the jobs fetched from scheduler entities are executed.
> > + *
> > + * In this context the &drm_gpu_scheduler keeps track of a driver specified
> > + * credit limit representing the capacity of this scheduler and a credit count;
> > + * every &drm_sched_job carries a driver specified number of credits.
> > + *
> > + * Once a job is executed (but not yet finished), the job's credits contribute
> > + * to the scheduler's credit count until the job is finished. If by executing
> > + * one more job the scheduler's credit count would exceed the scheduler's
> > + * credit limit, the job won't be executed. Instead, the scheduler will wait
> > + * until the credit count has decreased enough to not overflow its credit limit.
> > + * This implies waiting for previously executed jobs.
> > + *
> > + * Optionally, drivers may register a callback (update_job_credits) provided by
> > + * struct drm_sched_backend_ops to update the job's credits dynamically. The
> > + * scheduler executes this callback every time the scheduler considers a job for
> > + * execution and subsequently checks whether the job fits the scheduler's credit
> > + * limit.
> > + */
>
> Excellent!
>
> This reads really good right now and is very lucid. Thanks for updating it.
>
> > +
> > #include <linux/kthread.h>
> > #include <linux/wait.h>
> > #include <linux/sched.h>
> > @@ -76,6 +100,46 @@ int drm_sched_policy = DRM_SCHED_POLICY_FIFO;
> > MODULE_PARM_DESC(sched_policy, "Specify the scheduling policy for entities on a run-queue, " __stringify(DRM_SCHED_POLICY_RR) " = Round Robin, " __stringify(DRM_SCHED_POLICY_FIFO) " = FIFO (default).");
> > module_param_named(sched_policy, drm_sched_policy, int, 0444);
> >
> > +static u32 drm_sched_available_credits(struct drm_gpu_scheduler *sched)
> > +{
> > + u32 credits;
> > +
> > + drm_WARN_ON(sched, check_sub_overflow(sched->credit_limit,
> > + atomic_read(&sched->credit_count),
> > + &credits));
> > +
> > + return credits;
> > +}
> > +
> > +/**
> > + * drm_sched_can_queue -- Can we queue more to the hardware?
> > + * @sched: scheduler instance
> > + * @entity: the scheduler entity
> > + *
> > + * Return true if we can push at least one more job from @entity, false
> > + * otherwise.
> > + */
> > +static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched,
> > + struct drm_sched_entity *entity)
> > +{
> > + struct drm_sched_job *s_job;
> > +
> > + s_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue));
> > + if (!s_job)
> > + return false;
> > +
> > + if (sched->ops->update_job_credits) {
> > + s_job->credits = sched->ops->update_job_credits(s_job);
> > +
> > + drm_WARN(sched, !s_job->credits,
> > + "Jobs with zero credits bypass job-flow control\n");
> > + }
> > +
> > + drm_WARN_ON(sched, s_job->credits > sched->credit_limit);
> > +
> > + return drm_sched_available_credits(sched) >= s_job->credits;
> > +}
> > +
>
> Yeah, this is good.
>
> > static __always_inline bool drm_sched_entity_compare_before(struct rb_node *a,
> > const struct rb_node *b)
> > {
> > @@ -187,12 +251,14 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
> > /**
> > * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run
> > *
> > + * @sched: the gpu scheduler
> > * @rq: scheduler run queue to check.
> > *
> > * Try to find a ready entity, returns NULL if none found.
> > */
> > static struct drm_sched_entity *
> > -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
> > +drm_sched_rq_select_entity_rr(struct drm_gpu_scheduler *sched,
> > + struct drm_sched_rq *rq)
> > {
> > struct drm_sched_entity *entity;
> >
> > @@ -202,6 +268,14 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
> > if (entity) {
> > list_for_each_entry_continue(entity, &rq->entities, list) {
> > if (drm_sched_entity_is_ready(entity)) {
> > + /* If we can't queue yet, preserve the current
> > + * entity in terms of fairness.
> > + */
> > + if (!drm_sched_can_queue(sched, entity)) {
> > + spin_unlock(&rq->lock);
> > + return ERR_PTR(-ENOSPC);
> > + }
> > +
> > rq->current_entity = entity;
> > reinit_completion(&entity->entity_idle);
> > spin_unlock(&rq->lock);
> > @@ -211,8 +285,15 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
> > }
> >
> > list_for_each_entry(entity, &rq->entities, list) {
> > -
> > if (drm_sched_entity_is_ready(entity)) {
> > + /* If we can't queue yet, preserve the current entity in
> > + * terms of fairness.
> > + */
> > + if (!drm_sched_can_queue(sched, entity)) {
> > + spin_unlock(&rq->lock);
> > + return ERR_PTR(-ENOSPC);
> > + }
> > +
> > rq->current_entity = entity;
> > reinit_completion(&entity->entity_idle);
> > spin_unlock(&rq->lock);
> > @@ -231,12 +312,14 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
> > /**
> > * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run
> > *
> > + * @sched: the gpu scheduler
> > * @rq: scheduler run queue to check.
> > *
> > * Find oldest waiting ready entity, returns NULL if none found.
> > */
> > static struct drm_sched_entity *
> > -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
> > +drm_sched_rq_select_entity_fifo(struct drm_gpu_scheduler *sched,
> > + struct drm_sched_rq *rq)
> > {
> > struct rb_node *rb;
> >
> > @@ -246,6 +329,14 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
> >
> > entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node);
> > if (drm_sched_entity_is_ready(entity)) {
> > + /* If we can't queue yet, preserve the current entity in
> > + * terms of fairness.
> > + */
> > + if (!drm_sched_can_queue(sched, entity)) {
> > + spin_unlock(&rq->lock);
> > + return ERR_PTR(-ENOSPC);
> > + }
> > +
>
> So, this kinda did this abrupt "return" in v2, then it was fixed fine in v3,
> and now I see we return and return an error now, which doesn't seem to be used
> by anyone. In fact, in drm_sched_select_entity(), we do this,
>
> - return entity;
> + return IS_ERR(entity) ? NULL : entity;
>
> So, it's perhaps best to leave this as it was in v3, and if in the future
> we need to distinguish between the type of error, then that future patch
> would do that and also show how this is used with new code and logic.
>
> There is little value to over-engineer this right now, given that in
> the future, the logic may be more esoteric than we can think of.
Ok, maybe what I do here is a little bit subtle and requires a comment. Let me
explain.
The reason I return an ERR_PTR() instead of NULL is to indicate to
drm_sched_select_entity() to break out of the runqueue loop
(drm_sched_select_entity() breaks the loop when the returned entity is not
NULL).
Without that, we'd continue the runqueue loop in drm_sched_select_entity() and
retry with the next lower priority. This could lead to prioritiy inversion of
the runqueues, since a lower priority runqueue with jobs with less credits could
stall a higher priority runqueue with jobs with more credits.
Hence, in drm_sched_select_entity() we need to be able to distinguish between
drm_sched_rq_select_entity_fifo()/drm_sched_rq_select_entity_rr() can't find an
entity and they *can* find an entity, but it's job doesn't fit on the ring.
I think what makes it subtle in this patch is that in drm_sched_select_entity()
the condition already fits with
if (entity)
break;
because we want to break this loop when we actually found an entity, or when
there is no space on the ring buffer, but we want to keep checking the other
runqueues if entity is NULL.
>
> > rq->current_entity = entity;
> > reinit_completion(&entity->entity_idle);
> > break;
> > @@ -267,7 +358,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
> > struct drm_sched_fence *s_fence = s_job->s_fence;
> > struct drm_gpu_scheduler *sched = s_fence->sched;
> >
> > - atomic_dec(&sched->hw_rq_count);
> > + atomic_sub(s_job->credits, &sched->credit_count);
> > atomic_dec(sched->score);
> >
> > trace_drm_sched_process_job(s_fence);
> > @@ -468,7 +559,7 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
> > &s_job->cb)) {
> > dma_fence_put(s_job->s_fence->parent);
> > s_job->s_fence->parent = NULL;
> > - atomic_dec(&sched->hw_rq_count);
> > + atomic_sub(s_job->credits, &sched->credit_count);
> > } else {
> > /*
> > * remove job from pending_list.
> > @@ -529,7 +620,7 @@ void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery)
> > list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) {
> > struct dma_fence *fence = s_job->s_fence->parent;
> >
> > - atomic_inc(&sched->hw_rq_count);
> > + atomic_add(s_job->credits, &sched->credit_count);
> >
> > if (!full_recovery)
> > continue;
> > @@ -613,6 +704,8 @@ EXPORT_SYMBOL(drm_sched_resubmit_jobs);
> > * drm_sched_job_init - init a scheduler job
> > * @job: scheduler job to init
> > * @entity: scheduler entity to use
> > + * @credits: the number of credits this job contributes to the schedulers
> > + * credit limit
> > * @owner: job owner for debugging
> > *
> > * Refer to drm_sched_entity_push_job() documentation
> > @@ -630,7 +723,7 @@ EXPORT_SYMBOL(drm_sched_resubmit_jobs);
> > */
> > int drm_sched_job_init(struct drm_sched_job *job,
> > struct drm_sched_entity *entity,
> > - void *owner)
> > + u32 credits, void *owner)
> > {
> > if (!entity->rq) {
> > /* This will most likely be followed by missing frames
> > @@ -647,6 +740,10 @@ int drm_sched_job_init(struct drm_sched_job *job,
> > return -ENOMEM;
> >
> > INIT_LIST_HEAD(&job->list);
> > + job->credits = credits;
> > +
> > + drm_WARN(job->sched, !credits,
> > + "Jobs with zero credits bypass job-flow control\n");
> >
> > xa_init_flags(&job->dependencies, XA_FLAGS_ALLOC);
> >
> > @@ -853,27 +950,17 @@ void drm_sched_job_cleanup(struct drm_sched_job *job)
> > }
> > EXPORT_SYMBOL(drm_sched_job_cleanup);
> >
> > -/**
> > - * drm_sched_can_queue -- Can we queue more to the hardware?
> > - * @sched: scheduler instance
> > - *
> > - * Return true if we can push more jobs to the hw, otherwise false.
> > - */
> > -static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
> > -{
> > - return atomic_read(&sched->hw_rq_count) <
> > - sched->hw_submission_limit;
> > -}
> > -
> > /**
> > * drm_sched_wakeup_if_can_queue - Wake up the scheduler
> > * @sched: scheduler instance
> > + * @entity: the scheduler entity
> > *
> > * Wake up the scheduler if we can queue jobs.
> > */
> > -void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched)
> > +void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched,
> > + struct drm_sched_entity *entity)
> > {
> > - if (drm_sched_can_queue(sched))
> > + if (drm_sched_can_queue(sched, entity))
> > wake_up_interruptible(&sched->wake_up_worker);
> > }
> >
> > @@ -890,19 +977,16 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
> > struct drm_sched_entity *entity;
> > int i;
> >
> > - if (!drm_sched_can_queue(sched))
> > - return NULL;
> > -
> > /* Kernel run queue has higher priority than normal run queue*/
> > for (i = sched->num_rqs - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
> > entity = drm_sched_policy == DRM_SCHED_POLICY_FIFO ?
> > - drm_sched_rq_select_entity_fifo(sched->sched_rq[i]) :
> > - drm_sched_rq_select_entity_rr(sched->sched_rq[i]);
> > + drm_sched_rq_select_entity_fifo(sched, sched->sched_rq[i]) :
> > + drm_sched_rq_select_entity_rr(sched, sched->sched_rq[i]);
> > if (entity)
> > break;
> > }
> >
> > - return entity;
> > + return IS_ERR(entity) ? NULL : entity;
>
> Let's leave this alone as we did in v3. The smaller diff-stat
> this patch has, yet achieving the desired behaviour--the better
> the code is.
See comment above.
>
> > }
> >
> > /**
> > @@ -1043,7 +1127,7 @@ static int drm_sched_main(void *param)
> >
> > s_fence = sched_job->s_fence;
> >
> > - atomic_inc(&sched->hw_rq_count);
> > + atomic_add(sched_job->credits, &sched->credit_count);
> > drm_sched_job_begin(sched_job);
> >
> > trace_drm_run_job(sched_job, entity);
> > @@ -1078,7 +1162,7 @@ static int drm_sched_main(void *param)
> > * @sched: scheduler instance
> > * @ops: backend operations for this scheduler
> > * @num_rqs: number of runqueues, one for each priority, up to DRM_SCHED_PRIORITY_COUNT
> > - * @hw_submission: number of hw submissions that can be in flight
> > + * @credit_limit: the number of credits this scheduler can hold from all jobs
> > * @hang_limit: number of times to allow a job to hang before dropping it
> > * @timeout: timeout value in jiffies for the scheduler
> > * @timeout_wq: workqueue to use for timeout work. If NULL, the system_wq is
> > @@ -1091,14 +1175,14 @@ static int drm_sched_main(void *param)
> > */
> > int drm_sched_init(struct drm_gpu_scheduler *sched,
> > const struct drm_sched_backend_ops *ops,
> > - u32 num_rqs, uint32_t hw_submission, unsigned int hang_limit,
> > + u32 num_rqs, u32 credit_limit, unsigned int hang_limit,
> > long timeout, struct workqueue_struct *timeout_wq,
> > atomic_t *score, const char *name, struct device *dev)
> > {
> > int i, ret;
> >
> > sched->ops = ops;
> > - sched->hw_submission_limit = hw_submission;
> > + sched->credit_limit = credit_limit;
> > sched->name = name;
> > sched->timeout = timeout;
> > sched->timeout_wq = timeout_wq ? : system_wq;
> > @@ -1140,7 +1224,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
> > init_waitqueue_head(&sched->job_scheduled);
> > INIT_LIST_HEAD(&sched->pending_list);
> > spin_lock_init(&sched->job_list_lock);
> > - atomic_set(&sched->hw_rq_count, 0);
> > + atomic_set(&sched->credit_count, 0);
> > INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
> > atomic_set(&sched->_score, 0);
> > atomic64_set(&sched->job_id_count, 0);
> > diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
> > index afa7d170d1ff..8dc5a7988488 100644
> > --- a/drivers/gpu/drm/v3d/v3d_gem.c
> > +++ b/drivers/gpu/drm/v3d/v3d_gem.c
> > @@ -417,7 +417,7 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
> > job->free = free;
> >
> > ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
> > - v3d_priv);
> > + 1, v3d_priv);
> > if (ret)
> > goto fail;
> >
> > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> > index 653e0eec9743..8bafa81300b2 100644
> > --- a/include/drm/gpu_scheduler.h
> > +++ b/include/drm/gpu_scheduler.h
> > @@ -321,6 +321,7 @@ struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
> > * @sched: the scheduler instance on which this job is scheduled.
> > * @s_fence: contains the fences for the scheduling of job.
> > * @finish_cb: the callback for the finished fence.
> > + * @credits: the number of credits this job contributes to the scheduler
> > * @work: Helper to reschdeule job kill to different context.
> > * @id: a unique id assigned to each job scheduled on the scheduler.
> > * @karma: increment on every hang caused by this job. If this exceeds the hang
> > @@ -340,6 +341,8 @@ struct drm_sched_job {
> > struct drm_gpu_scheduler *sched;
> > struct drm_sched_fence *s_fence;
> >
> > + u32 credits;
> > +
> > /*
> > * work is used only after finish_cb has been used and will not be
> > * accessed anymore.
> > @@ -463,13 +466,27 @@ struct drm_sched_backend_ops {
> > * and it's time to clean it up.
> > */
> > void (*free_job)(struct drm_sched_job *sched_job);
> > +
> > + /**
> > + * @update_job_credits: Called once the scheduler is considering this
> > + * job for execution.
>
> "once" --> "when", a close cousin of "once", but clearer in code comments.
> It is called in fact as many times as the job is considered to be pushed down
> to hardware, if we couldn't previously.
Sure, gonna change that.
>
> > + *
> > + * This callback returns the number of credits this job would take if
>
> Too many repetitions of "this". Instead of "this job", say "the job".
Gonna fix.
>
> > + * pushed to the hardware. Drivers may use this to dynamically update
> > + * the job's credit count. For instance, deduct the number of credits
> > + * for already signalled native fences.
> > + *
> > + * This callback is optional.
> > + */
>
> Yeah, this is really good and well said. It's very clear and lucid. Thanks
> for updating it.
>
> > + u32 (*update_job_credits)(struct drm_sched_job *sched_job);
> > };
> >
> > /**
> > * struct drm_gpu_scheduler - scheduler instance-specific data
> > *
> > * @ops: backend operations provided by the driver.
> > - * @hw_submission_limit: the max size of the hardware queue.
> > + * @credit_limit: the credit limit of this scheduler
> > + * @credit_count: the current credit count of this scheduler
> > * @timeout: the time after which a job is removed from the scheduler.
> > * @name: name of the ring for which this scheduler is being used.
> > * @num_rqs: Number of run-queues. This is at most DRM_SCHED_PRIORITY_COUNT,
> > @@ -480,7 +497,6 @@ struct drm_sched_backend_ops {
> > * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
> > * waits on this wait queue until all the scheduled jobs are
> > * finished.
> > - * @hw_rq_count: the number of jobs currently in the hardware queue.
> > * @job_id_count: used to assign unique id to the each job.
> > * @timeout_wq: workqueue used to queue @work_tdr
> > * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
> > @@ -500,14 +516,14 @@ struct drm_sched_backend_ops {
> > */
> > struct drm_gpu_scheduler {
> > const struct drm_sched_backend_ops *ops;
> > - uint32_t hw_submission_limit;
> > + u32 credit_limit;
> > + atomic_t credit_count;
> > long timeout;
> > const char *name;
> > u32 num_rqs;
> > struct drm_sched_rq **sched_rq;
> > wait_queue_head_t wake_up_worker;
> > wait_queue_head_t job_scheduled;
> > - atomic_t hw_rq_count;
> > atomic64_t job_id_count;
> > struct workqueue_struct *timeout_wq;
> > struct delayed_work work_tdr;
> > @@ -524,14 +540,14 @@ struct drm_gpu_scheduler {
> >
> > int drm_sched_init(struct drm_gpu_scheduler *sched,
> > const struct drm_sched_backend_ops *ops,
> > - u32 num_rqs, uint32_t hw_submission, unsigned int hang_limit,
> > + u32 num_rqs, u32 credit_limit, unsigned int hang_limit,
> > long timeout, struct workqueue_struct *timeout_wq,
> > atomic_t *score, const char *name, struct device *dev);
> >
> > void drm_sched_fini(struct drm_gpu_scheduler *sched);
> > int drm_sched_job_init(struct drm_sched_job *job,
> > struct drm_sched_entity *entity,
> > - void *owner);
> > + u32 credits, void *owner);
> > void drm_sched_job_arm(struct drm_sched_job *job);
> > int drm_sched_job_add_dependency(struct drm_sched_job *job,
> > struct dma_fence *fence);
> > @@ -552,7 +568,8 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
> > unsigned int num_sched_list);
> >
> > void drm_sched_job_cleanup(struct drm_sched_job *job);
> > -void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched);
> > +void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched,
> > + struct drm_sched_entity *entity);
> > void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
> > void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
> > void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
> >
> > base-commit: b2139fb5051554a7f297e4ad584ef1bc26c76d5d
>
> Ah, thanks for adding base!
>
> So, yeah--we're almost there!
> --
> Regards,
> Luben
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