[PATCH] drm/msm: Reduce fallout of fence signaling vs reclaim hangs
Rob Clark
robdclark at gmail.com
Fri Nov 17 15:14:19 UTC 2023
From: Rob Clark <robdclark at chromium.org>
Until various PM devfreq/QoS and interconnect patches land, we could
potentially trigger reclaim from gpu scheduler thread, and under enough
memory pressure that could trigger a sort of deadlock. Eventually the
wait will timeout and we'll move on to consider other GEM objects. But
given that there is still a potential for deadlock/stalling, we should
reduce the timeout to contain the damage.
Signed-off-by: Rob Clark <robdclark at chromium.org>
---
drivers/gpu/drm/msm/msm_gem_shrinker.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/msm/msm_gem_shrinker.c b/drivers/gpu/drm/msm/msm_gem_shrinker.c
index 5a7d48c02c4b..07ca4ddfe4e3 100644
--- a/drivers/gpu/drm/msm/msm_gem_shrinker.c
+++ b/drivers/gpu/drm/msm/msm_gem_shrinker.c
@@ -75,7 +75,7 @@ static bool
wait_for_idle(struct drm_gem_object *obj)
{
enum dma_resv_usage usage = dma_resv_usage_rw(true);
- return dma_resv_wait_timeout(obj->resv, usage, false, 1000) > 0;
+ return dma_resv_wait_timeout(obj->resv, usage, false, 10) > 0;
}
static bool
--
2.41.0
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