[PATCH v2 3/9] drm/sched: Add DRM_SCHED_POLICY_SINGLE_ENTITY scheduling policy
Danilo Krummrich
dakr at redhat.com
Tue Sep 5 11:10:38 UTC 2023
On 8/29/23 19:37, Danilo Krummrich wrote:
> On 8/11/23 04:31, Matthew Brost wrote:
>> DRM_SCHED_POLICY_SINGLE_ENTITY creates a 1 to 1 relationship between
>> scheduler and entity. No priorities or run queue used in this mode.
>> Intended for devices with firmware schedulers.
>>
>> v2:
>> - Drop sched / rq union (Luben)
>>
>> Signed-off-by: Matthew Brost <matthew.brost at intel.com>
>> ---
>> drivers/gpu/drm/scheduler/sched_entity.c | 69 ++++++++++++++++++------
>> drivers/gpu/drm/scheduler/sched_fence.c | 2 +-
>> drivers/gpu/drm/scheduler/sched_main.c | 63 +++++++++++++++++++---
>> include/drm/gpu_scheduler.h | 8 +++
>> 4 files changed, 119 insertions(+), 23 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
>> index 65a972b52eda..1dec97caaba3 100644
>> --- a/drivers/gpu/drm/scheduler/sched_entity.c
>> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
>> @@ -83,6 +83,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
>> memset(entity, 0, sizeof(struct drm_sched_entity));
>> INIT_LIST_HEAD(&entity->list);
>> entity->rq = NULL;
>> + entity->single_sched = NULL;
>> entity->guilty = guilty;
>> entity->num_sched_list = num_sched_list;
>> entity->priority = priority;
>> @@ -90,8 +91,17 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
>> RCU_INIT_POINTER(entity->last_scheduled, NULL);
>> RB_CLEAR_NODE(&entity->rb_tree_node);
>> - if(num_sched_list)
>> - entity->rq = &sched_list[0]->sched_rq[entity->priority];
>> + if (num_sched_list) {
>> + if (sched_list[0]->sched_policy !=
>> + DRM_SCHED_POLICY_SINGLE_ENTITY) {
>> + entity->rq = &sched_list[0]->sched_rq[entity->priority];
>> + } else {
>> + if (num_sched_list != 1 || sched_list[0]->single_entity)
>> + return -EINVAL;
>> + sched_list[0]->single_entity = entity;
>> + entity->single_sched = sched_list[0];
>> + }
>> + }
>> init_completion(&entity->entity_idle);
>> @@ -124,7 +134,8 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
>> struct drm_gpu_scheduler **sched_list,
>> unsigned int num_sched_list)
>> {
>> - WARN_ON(!num_sched_list || !sched_list);
>> + WARN_ON(!num_sched_list || !sched_list ||
>> + !!entity->single_sched);
>> entity->sched_list = sched_list;
>> entity->num_sched_list = num_sched_list;
>> @@ -231,13 +242,15 @@ static void drm_sched_entity_kill(struct drm_sched_entity *entity)
>> {
>> struct drm_sched_job *job;
>> struct dma_fence *prev;
>> + bool single_entity = !!entity->single_sched;
>> - if (!entity->rq)
>> + if (!entity->rq && !single_entity)
>> return;
>> spin_lock(&entity->rq_lock);
>> entity->stopped = true;
>> - drm_sched_rq_remove_entity(entity->rq, entity);
>> + if (!single_entity)
>> + drm_sched_rq_remove_entity(entity->rq, entity);
>
> Looks like nothing prevents drm_sched_run_job_work() to fetch more jobs from the entity,
> hence if this is called for an entity still having queued up jobs and a still running
> scheduler, drm_sched_entity_kill() and drm_sched_run_job_work() would race for jobs, right?
I worked around this with:
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index 9a5e9b7032da..0687da57757d 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -1025,7 +1025,8 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue)
return NULL;
if (sched->single_entity) {
- if (drm_sched_entity_is_ready(sched->single_entity))
+ if (drm_sched_entity_is_ready(sched->single_entity) &&
+ !READ_ONCE(sched->single_entity->stopped))
return sched->single_entity;
return NULL;
>
> Not sure if this is by intention because we don't expect the driver to drm_sched_entity_fini()
> as long as there are still queued up jobs. At least this is inconsistant to what
> drm_sched_entity_kill() does without DRM_SCHED_POLICY_SINGLE_ENTITY and should either be fixed
> or documented if we agree nothing else makes sense.
>
> I think it also touches my question on how to tear down the scheduler once a ring is removed
> or deinitialized.
>
> I know XE is going its own way in this respect, but I also feel like we're leaving drivers
> potentially being interested in DRM_SCHED_POLICY_SINGLE_ENTITY a bit alone on that. I think
> we should probably give drivers a bit more guidance on how to do that.
>
> Currently, I see two approaches.
>
> (1) Do what XE does, which means letting the scheduler run dry, which includes both the
> entity's job queue and the schedulers pending_list. While jobs from the entity's queue
> aren't pushing any more work to the ring on tear down, but just "flow through" to get
> freed up eventually. (Hopefully I got that right.)
>
> (2) Kill the entity to cleanup jobs from the entity's queue, stop the scheduler and either
> just wait for pending jobs or signal them right away and finally free them up.
>
> Actually there'd also be (3), which could be a mix of both, discard the entity's queued jobs,
> but let the pending_list run dry.
>
> I'm not saying we should provide a whole bunch of infrastructure for drivers, e.g. for (1)
> as you've mentioned already as well, there is probably not much to generalize anyway. However,
> I think we should document the options drivers have to tear things down and do enough to
> enable drivers using any option (as long as we agree it is reasonable).
>
> For Nouveau specifically, I'd probably like to go with (3).
>
> - Danilo
>
>> spin_unlock(&entity->rq_lock);
>> /* Make sure this entity is not used by the scheduler at the moment */
>> @@ -259,6 +272,20 @@ static void drm_sched_entity_kill(struct drm_sched_entity *entity)
>> dma_fence_put(prev);
>> }
>> +/**
>> + * drm_sched_entity_to_scheduler - Schedule entity to GPU scheduler
>> + * @entity: scheduler entity
>> + *
>> + * Returns GPU scheduler for the entity
>> + */
>> +struct drm_gpu_scheduler *
>> +drm_sched_entity_to_scheduler(struct drm_sched_entity *entity)
>> +{
>> + bool single_entity = !!entity->single_sched;
>> +
>> + return single_entity ? entity->single_sched : entity->rq->sched;
>> +}
>> +
>> /**
>> * drm_sched_entity_flush - Flush a context entity
>> *
>> @@ -276,11 +303,12 @@ long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
>> struct drm_gpu_scheduler *sched;
>> struct task_struct *last_user;
>> long ret = timeout;
>> + bool single_entity = !!entity->single_sched;
>> - if (!entity->rq)
>> + if (!entity->rq && !single_entity)
>> return 0;
>> - sched = entity->rq->sched;
>> + sched = drm_sched_entity_to_scheduler(entity);
>> /**
>> * The client will not queue more IBs during this fini, consume existing
>> * queued IBs or discard them on SIGKILL
>> @@ -373,7 +401,7 @@ static void drm_sched_entity_wakeup(struct dma_fence *f,
>> container_of(cb, struct drm_sched_entity, cb);
>> drm_sched_entity_clear_dep(f, cb);
>> - drm_sched_wakeup_if_can_queue(entity->rq->sched);
>> + drm_sched_wakeup_if_can_queue(drm_sched_entity_to_scheduler(entity));
>> }
>> /**
>> @@ -387,6 +415,8 @@ static void drm_sched_entity_wakeup(struct dma_fence *f,
>> void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
>> enum drm_sched_priority priority)
>> {
>> + WARN_ON(!!entity->single_sched);
>> +
>> spin_lock(&entity->rq_lock);
>> entity->priority = priority;
>> spin_unlock(&entity->rq_lock);
>> @@ -399,7 +429,7 @@ EXPORT_SYMBOL(drm_sched_entity_set_priority);
>> */
>> static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
>> {
>> - struct drm_gpu_scheduler *sched = entity->rq->sched;
>> + struct drm_gpu_scheduler *sched = drm_sched_entity_to_scheduler(entity);
>> struct dma_fence *fence = entity->dependency;
>> struct drm_sched_fence *s_fence;
>> @@ -501,7 +531,8 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
>> * Update the entity's location in the min heap according to
>> * the timestamp of the next job, if any.
>> */
>> - if (entity->rq->sched->sched_policy == DRM_SCHED_POLICY_FIFO) {
>> + if (drm_sched_entity_to_scheduler(entity)->sched_policy ==
>> + DRM_SCHED_POLICY_FIFO) {
>> struct drm_sched_job *next;
>> next = to_drm_sched_job(spsc_queue_peek(&entity->job_queue));
>> @@ -524,6 +555,8 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
>> struct drm_gpu_scheduler *sched;
>> struct drm_sched_rq *rq;
>> + WARN_ON(!!entity->single_sched);
>> +
>> /* single possible engine and already selected */
>> if (!entity->sched_list)
>> return;
>> @@ -573,12 +606,13 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
>> void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
>> {
>> struct drm_sched_entity *entity = sched_job->entity;
>> - bool first, fifo = entity->rq->sched->sched_policy ==
>> - DRM_SCHED_POLICY_FIFO;
>> + bool single_entity = !!entity->single_sched;
>> + bool first;
>> ktime_t submit_ts;
>> trace_drm_sched_job(sched_job, entity);
>> - atomic_inc(entity->rq->sched->score);
>> + if (!single_entity)
>> + atomic_inc(entity->rq->sched->score);
>> WRITE_ONCE(entity->last_user, current->group_leader);
>> /*
>> @@ -591,6 +625,10 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
>> /* first job wakes up scheduler */
>> if (first) {
>> + struct drm_gpu_scheduler *sched =
>> + drm_sched_entity_to_scheduler(entity);
>> + bool fifo = sched->sched_policy == DRM_SCHED_POLICY_FIFO;
>> +
>> /* Add the entity to the run queue */
>> spin_lock(&entity->rq_lock);
>> if (entity->stopped) {
>> @@ -600,13 +638,14 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
>> return;
>> }
>> - drm_sched_rq_add_entity(entity->rq, entity);
>> + if (!single_entity)
>> + drm_sched_rq_add_entity(entity->rq, entity);
>> spin_unlock(&entity->rq_lock);
>> if (fifo)
>> drm_sched_rq_update_fifo(entity, submit_ts);
>> - drm_sched_wakeup_if_can_queue(entity->rq->sched);
>> + drm_sched_wakeup_if_can_queue(sched);
>> }
>> }
>> EXPORT_SYMBOL(drm_sched_entity_push_job);
>> diff --git a/drivers/gpu/drm/scheduler/sched_fence.c b/drivers/gpu/drm/scheduler/sched_fence.c
>> index 06cedfe4b486..f6b926f5e188 100644
>> --- a/drivers/gpu/drm/scheduler/sched_fence.c
>> +++ b/drivers/gpu/drm/scheduler/sched_fence.c
>> @@ -225,7 +225,7 @@ void drm_sched_fence_init(struct drm_sched_fence *fence,
>> {
>> unsigned seq;
>> - fence->sched = entity->rq->sched;
>> + fence->sched = drm_sched_entity_to_scheduler(entity);
>> seq = atomic_inc_return(&entity->fence_seq);
>> dma_fence_init(&fence->scheduled, &drm_sched_fence_ops_scheduled,
>> &fence->lock, entity->fence_context, seq);
>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
>> index 545d5298c086..cede47afc800 100644
>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>> @@ -32,7 +32,8 @@
>> * backend operations to the scheduler like submitting a job to hardware run queue,
>> * returning the dependencies of a job etc.
>> *
>> - * The organisation of the scheduler is the following:
>> + * The organisation of the scheduler is the following for scheduling policies
>> + * DRM_SCHED_POLICY_RR and DRM_SCHED_POLICY_FIFO:
>> *
>> * 1. Each hw run queue has one scheduler
>> * 2. Each scheduler has multiple run queues with different priorities
>> @@ -43,6 +44,23 @@
>> *
>> * The jobs in a entity are always scheduled in the order that they were pushed.
>> *
>> + * The organisation of the scheduler is the following for scheduling policy
>> + * DRM_SCHED_POLICY_SINGLE_ENTITY:
>> + *
>> + * 1. One to one relationship between scheduler and entity
>> + * 2. No priorities implemented per scheduler (single job queue)
>> + * 3. No run queues in scheduler rather jobs are directly dequeued from entity
>> + * 4. The entity maintains a queue of jobs that will be scheduled on the
>> + * hardware
>> + *
>> + * The jobs in a entity are always scheduled in the order that they were pushed
>> + * regardless of scheduling policy.
>> + *
>> + * A policy of DRM_SCHED_POLICY_RR or DRM_SCHED_POLICY_FIFO is expected to used
>> + * when the KMD is scheduling directly on the hardware while a scheduling policy
>> + * of DRM_SCHED_POLICY_SINGLE_ENTITY is expected to be used when there is a
>> + * firmware scheduler.
>> + *
>> * Note that once a job was taken from the entities queue and pushed to the
>> * hardware, i.e. the pending queue, the entity must not be referenced anymore
>> * through the jobs entity pointer.
>> @@ -96,6 +114,8 @@ static inline void drm_sched_rq_remove_fifo_locked(struct drm_sched_entity *enti
>> void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts)
>> {
>> + WARN_ON(!!entity->single_sched);
>> +
>> /*
>> * Both locks need to be grabbed, one to protect from entity->rq change
>> * for entity from within concurrent drm_sched_entity_select_rq and the
>> @@ -126,6 +146,8 @@ void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts)
>> static void drm_sched_rq_init(struct drm_gpu_scheduler *sched,
>> struct drm_sched_rq *rq)
>> {
>> + WARN_ON(sched->sched_policy == DRM_SCHED_POLICY_SINGLE_ENTITY);
>> +
>> spin_lock_init(&rq->lock);
>> INIT_LIST_HEAD(&rq->entities);
>> rq->rb_tree_root = RB_ROOT_CACHED;
>> @@ -144,6 +166,8 @@ static void drm_sched_rq_init(struct drm_gpu_scheduler *sched,
>> void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
>> struct drm_sched_entity *entity)
>> {
>> + WARN_ON(!!entity->single_sched);
>> +
>> if (!list_empty(&entity->list))
>> return;
>> @@ -166,6 +190,8 @@ void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
>> void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
>> struct drm_sched_entity *entity)
>> {
>> + WARN_ON(!!entity->single_sched);
>> +
>> if (list_empty(&entity->list))
>> return;
>> @@ -641,7 +667,7 @@ int drm_sched_job_init(struct drm_sched_job *job,
>> struct drm_sched_entity *entity,
>> void *owner)
>> {
>> - if (!entity->rq)
>> + if (!entity->rq && !entity->single_sched)
>> return -ENOENT;
>> job->entity = entity;
>> @@ -674,13 +700,16 @@ void drm_sched_job_arm(struct drm_sched_job *job)
>> {
>> struct drm_gpu_scheduler *sched;
>> struct drm_sched_entity *entity = job->entity;
>> + bool single_entity = !!entity->single_sched;
>> BUG_ON(!entity);
>> - drm_sched_entity_select_rq(entity);
>> - sched = entity->rq->sched;
>> + if (!single_entity)
>> + drm_sched_entity_select_rq(entity);
>> + sched = drm_sched_entity_to_scheduler(entity);
>> job->sched = sched;
>> - job->s_priority = entity->rq - sched->sched_rq;
>> + if (!single_entity)
>> + job->s_priority = entity->rq - sched->sched_rq;
>> job->id = atomic64_inc_return(&sched->job_id_count);
>> drm_sched_fence_init(job->s_fence, job->entity);
>> @@ -896,6 +925,13 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
>> if (!drm_sched_can_queue(sched))
>> return NULL;
>> + if (sched->single_entity) {
>> + if (drm_sched_entity_is_ready(sched->single_entity))
>> + return sched->single_entity;
>> +
>> + return NULL;
>> + }
>> +
>> /* Kernel run queue has higher priority than normal run queue*/
>> for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
>> entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
>> @@ -1091,6 +1127,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
>> return -EINVAL;
>> sched->ops = ops;
>> + sched->single_entity = NULL;
>> sched->hw_submission_limit = hw_submission;
>> sched->name = name;
>> sched->submit_wq = submit_wq ? : system_wq;
>> @@ -1103,7 +1140,9 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
>> sched->sched_policy = default_drm_sched_policy;
>> else
>> sched->sched_policy = sched_policy;
>> - for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_COUNT; i++)
>> + for (i = DRM_SCHED_PRIORITY_MIN; sched_policy !=
>> + DRM_SCHED_POLICY_SINGLE_ENTITY && i < DRM_SCHED_PRIORITY_COUNT;
>> + i++)
>> drm_sched_rq_init(sched, &sched->sched_rq[i]);
>> init_waitqueue_head(&sched->job_scheduled);
>> @@ -1135,7 +1174,15 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched)
>> drm_sched_submit_stop(sched);
>> - for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
>> + if (sched->single_entity) {
>> + spin_lock(&sched->single_entity->rq_lock);
>> + sched->single_entity->stopped = true;
>> + spin_unlock(&sched->single_entity->rq_lock);
>> + }
>> +
>> + for (i = DRM_SCHED_PRIORITY_COUNT - 1; sched->sched_policy !=
>> + DRM_SCHED_POLICY_SINGLE_ENTITY && i >= DRM_SCHED_PRIORITY_MIN;
>> + i--) {
>> struct drm_sched_rq *rq = &sched->sched_rq[i];
>> spin_lock(&rq->lock);
>> @@ -1176,6 +1223,8 @@ void drm_sched_increase_karma(struct drm_sched_job *bad)
>> struct drm_sched_entity *entity;
>> struct drm_gpu_scheduler *sched = bad->sched;
>> + WARN_ON(sched->sched_policy == DRM_SCHED_POLICY_SINGLE_ENTITY);
>> +
>> /* don't change @bad's karma if it's from KERNEL RQ,
>> * because sometimes GPU hang would cause kernel jobs (like VM updating jobs)
>> * corrupt but keep in mind that kernel jobs always considered good.
>> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
>> index 897d52a4ff4f..04eec2d7635f 100644
>> --- a/include/drm/gpu_scheduler.h
>> +++ b/include/drm/gpu_scheduler.h
>> @@ -79,6 +79,7 @@ enum drm_sched_policy {
>> DRM_SCHED_POLICY_DEFAULT,
>> DRM_SCHED_POLICY_RR,
>> DRM_SCHED_POLICY_FIFO,
>> + DRM_SCHED_POLICY_SINGLE_ENTITY,
>> DRM_SCHED_POLICY_COUNT,
>> };
>> @@ -112,6 +113,9 @@ struct drm_sched_entity {
>> */
>> struct drm_sched_rq *rq;
>> + /** @single_sched: Single scheduler */
>> + struct drm_gpu_scheduler *single_sched;
>> +
>> /**
>> * @sched_list:
>> *
>> @@ -473,6 +477,7 @@ struct drm_sched_backend_ops {
>> * struct drm_gpu_scheduler - scheduler instance-specific data
>> *
>> * @ops: backend operations provided by the driver.
>> + * @single_entity: Single entity for the scheduler
>> * @hw_submission_limit: the max size of the hardware queue.
>> * @timeout: the time after which a job is removed from the scheduler.
>> * @name: name of the ring for which this scheduler is being used.
>> @@ -503,6 +508,7 @@ struct drm_sched_backend_ops {
>> */
>> struct drm_gpu_scheduler {
>> const struct drm_sched_backend_ops *ops;
>> + struct drm_sched_entity *single_entity;
>> uint32_t hw_submission_limit;
>> long timeout;
>> const char *name;
>> @@ -585,6 +591,8 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
>> struct drm_gpu_scheduler **sched_list,
>> unsigned int num_sched_list,
>> atomic_t *guilty);
>> +struct drm_gpu_scheduler *
>> +drm_sched_entity_to_scheduler(struct drm_sched_entity *entity);
>> long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
>> void drm_sched_entity_fini(struct drm_sched_entity *entity);
>> void drm_sched_entity_destroy(struct drm_sched_entity *entity);
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