[PATCH v3 4/5] drm/v3d: Decouple stats calculation from printing
Tvrtko Ursulin
tvrtko.ursulin at igalia.com
Mon Apr 22 09:48:23 UTC 2024
On 20/04/2024 22:32, Maíra Canal wrote:
> Create a function to decouple the stats calculation from the printing.
> This will be useful in the next step when we add a seqcount to protect
> the stats.
>
> Signed-off-by: Maíra Canal <mcanal at igalia.com>
> ---
> drivers/gpu/drm/v3d/v3d_drv.c | 18 ++++++++++++++----
> drivers/gpu/drm/v3d/v3d_drv.h | 4 ++++
> drivers/gpu/drm/v3d/v3d_sysfs.c | 11 +++--------
> 3 files changed, 21 insertions(+), 12 deletions(-)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
> index 52e3ba9df46f..2ec359ed2def 100644
> --- a/drivers/gpu/drm/v3d/v3d_drv.c
> +++ b/drivers/gpu/drm/v3d/v3d_drv.c
> @@ -142,6 +142,15 @@ v3d_postclose(struct drm_device *dev, struct drm_file *file)
> kfree(v3d_priv);
> }
>
> +void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
> + u64 *active_runtime, u64 *jobs_completed)
> +{
> + *active_runtime = stats->enabled_ns;
> + if (stats->start_ns)
> + *active_runtime += timestamp - stats->start_ns;
> + *jobs_completed = stats->jobs_completed;
> +}
> +
> static void v3d_show_fdinfo(struct drm_printer *p, struct drm_file *file)
> {
> struct v3d_file_priv *file_priv = file->driver_priv;
> @@ -150,20 +159,21 @@ static void v3d_show_fdinfo(struct drm_printer *p, struct drm_file *file)
>
> for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
> struct v3d_stats *stats = &file_priv->stats[queue];
> + u64 active_runtime, jobs_completed;
> +
> + v3d_get_stats(stats, timestamp, &active_runtime, &jobs_completed);
>
> /* Note that, in case of a GPU reset, the time spent during an
> * attempt of executing the job is not computed in the runtime.
> */
> drm_printf(p, "drm-engine-%s: \t%llu ns\n",
> - v3d_queue_to_string(queue),
> - stats->start_ns ? stats->enabled_ns + timestamp - stats->start_ns
> - : stats->enabled_ns);
> + v3d_queue_to_string(queue), active_runtime);
>
> /* Note that we only count jobs that completed. Therefore, jobs
> * that were resubmitted due to a GPU reset are not computed.
> */
> drm_printf(p, "v3d-jobs-%s: \t%llu jobs\n",
> - v3d_queue_to_string(queue), stats->jobs_completed);
> + v3d_queue_to_string(queue), jobs_completed);
> }
> }
>
> diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
> index 5a198924d568..ff06dc1cc078 100644
> --- a/drivers/gpu/drm/v3d/v3d_drv.h
> +++ b/drivers/gpu/drm/v3d/v3d_drv.h
> @@ -510,6 +510,10 @@ struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
> /* v3d_debugfs.c */
> void v3d_debugfs_init(struct drm_minor *minor);
>
> +/* v3d_drv.c */
> +void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
> + u64 *active_runtime, u64 *jobs_completed);
> +
> /* v3d_fence.c */
> extern const struct dma_fence_ops v3d_fence_ops;
> struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
> diff --git a/drivers/gpu/drm/v3d/v3d_sysfs.c b/drivers/gpu/drm/v3d/v3d_sysfs.c
> index 6a8e7acc8b82..d610e355964f 100644
> --- a/drivers/gpu/drm/v3d/v3d_sysfs.c
> +++ b/drivers/gpu/drm/v3d/v3d_sysfs.c
> @@ -15,18 +15,15 @@ gpu_stats_show(struct device *dev, struct device_attribute *attr, char *buf)
> struct v3d_dev *v3d = to_v3d_dev(drm);
> enum v3d_queue queue;
> u64 timestamp = local_clock();
> - u64 active_runtime;
> ssize_t len = 0;
>
> len += sysfs_emit(buf, "queue\ttimestamp\tjobs\truntime\n");
>
> for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
> struct v3d_stats *stats = &v3d->queue[queue].stats;
> + u64 active_runtime, jobs_completed;
>
> - if (stats->start_ns)
> - active_runtime = timestamp - stats->start_ns;
> - else
> - active_runtime = 0;
> + v3d_get_stats(stats, timestamp, &active_runtime, &jobs_completed);
>
> /* Each line will display the queue name, timestamp, the number
> * of jobs sent to that queue and the runtime, as can be seem here:
> @@ -40,9 +37,7 @@ gpu_stats_show(struct device *dev, struct device_attribute *attr, char *buf)
> */
> len += sysfs_emit_at(buf, len, "%s\t%llu\t%llu\t%llu\n",
> v3d_queue_to_string(queue),
> - timestamp,
> - stats->jobs_completed,
> - stats->enabled_ns + active_runtime);
> + timestamp, jobs_completed, active_runtime);
> }
>
> return len;
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin at igalia.com>
Regards,
Tvrtko
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