[PATCH] drm: Using for_each_available_child_of_node to simplify code logic
Zhang Zekun
zhangzekun11 at huawei.com
Thu Aug 8 07:45:10 UTC 2024
The while loop of of_get_next_available_child() can be replaced by
for_each_available_child_of_node(). Using this helper function to
make code logic more simple.
Signed-off-by: Zhang Zekun <zhangzekun11 at huawei.com>
---
drivers/gpu/drm/sti/sti_drv.c | 6 +-----
1 file changed, 1 insertion(+), 5 deletions(-)
diff --git a/drivers/gpu/drm/sti/sti_drv.c b/drivers/gpu/drm/sti/sti_drv.c
index 1799c12babf5..3a2cf3dc880f 100644
--- a/drivers/gpu/drm/sti/sti_drv.c
+++ b/drivers/gpu/drm/sti/sti_drv.c
@@ -239,13 +239,9 @@ static int sti_platform_probe(struct platform_device *pdev)
devm_of_platform_populate(dev);
- child_np = of_get_next_available_child(node, NULL);
-
- while (child_np) {
+ for_each_available_child_of_node(node, child_np)
drm_of_component_match_add(dev, &match, component_compare_of,
child_np);
- child_np = of_get_next_available_child(node, child_np);
- }
return component_master_add_with_match(dev, &sti_ops, match);
}
--
2.17.1
More information about the dri-devel
mailing list