[PATCH 1/2] drm/v3d: Disable preemption while updating GPU stats
Maíra Canal
mcanal at igalia.com
Mon Aug 12 15:22:59 UTC 2024
Hi Tvrtko,
On 8/12/24 06:12, Tvrtko Ursulin wrote:
> From: Tvrtko Ursulin <tvrtko.ursulin at igalia.com>
>
> We forgot to disable preemption around the write_seqcount_begin/end() pair
> while updating GPU stats:
>
> [ ] WARNING: CPU: 2 PID: 12 at include/linux/seqlock.h:221 __seqprop_assert.isra.0+0x128/0x150 [v3d]
> [ ] Workqueue: v3d_bin drm_sched_run_job_work [gpu_sched]
> <...snip...>
> [ ] Call trace:
> [ ] __seqprop_assert.isra.0+0x128/0x150 [v3d]
> [ ] v3d_job_start_stats.isra.0+0x90/0x218 [v3d]
> [ ] v3d_bin_job_run+0x23c/0x388 [v3d]
> [ ] drm_sched_run_job_work+0x520/0x6d0 [gpu_sched]
> [ ] process_one_work+0x62c/0xb48
> [ ] worker_thread+0x468/0x5b0
> [ ] kthread+0x1c4/0x1e0
> [ ] ret_from_fork+0x10/0x20
>
> Fix it.
>
> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin at igalia.com>
> Fixes: 6abe93b621ab ("drm/v3d: Fix race-condition between sysfs/fdinfo and interrupt handler")
> Cc: Maíra Canal <mcanal at igalia.com>
> Cc: <stable at vger.kernel.org> # v6.10+
> ---
> drivers/gpu/drm/v3d/v3d_sched.c | 6 ++++++
> 1 file changed, 6 insertions(+)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> index 42d4f4a2dba2..cc2e5a89467b 100644
> --- a/drivers/gpu/drm/v3d/v3d_sched.c
> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> @@ -136,6 +136,8 @@ v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
> struct v3d_stats *local_stats = &file->stats[queue];
> u64 now = local_clock();
>
> + preempt_disable();
> +
> write_seqcount_begin(&local_stats->lock);
> local_stats->start_ns = now;
> write_seqcount_end(&local_stats->lock);
> @@ -143,6 +145,8 @@ v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
> write_seqcount_begin(&global_stats->lock);
> global_stats->start_ns = now;
> write_seqcount_end(&global_stats->lock);
> +
> + preempt_enable();
> }
>
> static void
> @@ -164,8 +168,10 @@ v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
> struct v3d_stats *local_stats = &file->stats[queue];
> u64 now = local_clock();
>
> + preempt_disable();
> v3d_stats_update(local_stats, now);
> v3d_stats_update(global_stats, now);
> + preempt_enable();
Although `v3d_stats_update()` is only used here, shouldn't we move
`preempt_disable()` and `preempt_enable()` inside of the
`v3d_stats_update()` function? This way, we can guarantee that any
future uses will disable preemption.
With that, you can add my:
Acked-by: Maíra Canal <mcanal at igalia.com>
Best Regards,
- Maíra
> }
>
> static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
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