[PATCH v7 2/4] drm/rect: Add drm_rect_overlap()

Thomas Zimmermann tzimmermann at suse.de
Thu Aug 22 12:58:07 UTC 2024



Am 22.08.24 um 09:33 schrieb Jocelyn Falempe:
> Check if two rectangles overlap.
> It's a bit similar to drm_rect_intersect() but this won't modify
> the rectangle.
> Simplifies a bit drm_panic.
>
> Signed-off-by: Jocelyn Falempe <jfalempe at redhat.com>

Reviewed-by: Thomas Zimmermann <tzimmermann at suse.de>

There's an optional comment further below.

> ---
>
> v7:
>   * rename r1/r2 to a/b in drm_rect_overlap() (Jani Nikula)
>
>   drivers/gpu/drm/drm_panic.c |  3 +--
>   include/drm/drm_rect.h      | 15 +++++++++++++++
>   2 files changed, 16 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/drm_panic.c b/drivers/gpu/drm/drm_panic.c
> index 0a047152f88b8..59fba23e5fd7a 100644
> --- a/drivers/gpu/drm/drm_panic.c
> +++ b/drivers/gpu/drm/drm_panic.c
> @@ -529,8 +529,7 @@ static void draw_panic_static_user(struct drm_scanout_buffer *sb)
>   	/* Fill with the background color, and draw text on top */
>   	drm_panic_fill(sb, &r_screen, bg_color);
>   
> -	if ((r_msg.x1 >= logo_width || r_msg.y1 >= logo_height) &&
> -	    logo_width <= sb->width && logo_height <= sb->height) {
> +	if (!drm_rect_overlap(&r_logo, &r_msg)) {
>   		if (logo_mono)
>   			drm_panic_blit(sb, &r_logo, logo_mono->data, DIV_ROUND_UP(logo_width, 8),
>   				       fg_color);
> diff --git a/include/drm/drm_rect.h b/include/drm/drm_rect.h
> index 73fcb899a01da..46f09cf68458c 100644
> --- a/include/drm/drm_rect.h
> +++ b/include/drm/drm_rect.h
> @@ -238,6 +238,21 @@ static inline void drm_rect_fp_to_int(struct drm_rect *dst,
>   		      drm_rect_height(src) >> 16);
>   }
>   
> +/**
> + * drm_rect_overlap - Check if two rectangles overlap
> + * @a: first rectangle
> + * @b: second rectangle
> + *
> + * RETURNS:
> + * %true if the rectangles overlap, %false otherwise.
> + */
> +static inline bool drm_rect_overlap(const struct drm_rect *a,
> +				    const struct drm_rect *b)
> +{
> +	return (a->x2 > b->x1 && b->x2 > a->x1 &&
> +		a->y2 > b->y1 && b->y2 > a->y1);

I found this hard to understand. You may want to use the existing 
_intersect helper

bool overlap(a, b)
{
   struct drm_rect tmp = *a

   return intersect(tmp, b);
}

Up to you.

Best regards
Thomas

> +}
> +
>   bool drm_rect_intersect(struct drm_rect *r, const struct drm_rect *clip);
>   bool drm_rect_clip_scaled(struct drm_rect *src, struct drm_rect *dst,
>   			  const struct drm_rect *clip);

-- 
--
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Frankenstrasse 146, 90461 Nuernberg, Germany
GF: Ivo Totev, Andrew Myers, Andrew McDonald, Boudien Moerman
HRB 36809 (AG Nuernberg)



More information about the dri-devel mailing list