[PATCH v2 4/9] drm/msm/A6xx: Implement preemption for A7XX targets

Rob Clark robdclark at gmail.com
Fri Aug 30 20:25:27 UTC 2024


On Fri, Aug 30, 2024 at 8:33 AM Antonino Maniscalco
<antomani103 at gmail.com> wrote:
>
> This patch implements preemption feature for A6xx targets, this allows
> the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
> hardware as such supports multiple levels of preemption granularities,
> ranging from coarse grained(ringbuffer level) to a more fine grained
> such as draw-call level or a bin boundary level preemption. This patch
> enables the basic preemption level, with more fine grained preemption
> support to follow.
>
> Signed-off-by: Sharat Masetty <smasetty at codeaurora.org>
> Signed-off-by: Antonino Maniscalco <antomani103 at gmail.com>
> Tested-by: Neil Armstrong <neil.armstrong at linaro.org> # on SM8650-QRD
> ---
>  drivers/gpu/drm/msm/Makefile              |   1 +
>  drivers/gpu/drm/msm/adreno/a6xx_gpu.c     | 323 +++++++++++++++++++++-
>  drivers/gpu/drm/msm/adreno/a6xx_gpu.h     | 168 ++++++++++++
>  drivers/gpu/drm/msm/adreno/a6xx_preempt.c | 431 ++++++++++++++++++++++++++++++
>  drivers/gpu/drm/msm/msm_ringbuffer.h      |   7 +
>  5 files changed, 921 insertions(+), 9 deletions(-)
>

[snip]

> @@ -784,6 +1062,16 @@ static int a6xx_ucode_load(struct msm_gpu *gpu)
>                 msm_gem_object_set_name(a6xx_gpu->shadow_bo, "shadow");
>         }
>
> +       a6xx_gpu->pwrup_reglist_ptr = msm_gem_kernel_new(gpu->dev, PAGE_SIZE,
> +                                                        MSM_BO_WC  | MSM_BO_MAP_PRIV,
> +                                                        gpu->aspace, &a6xx_gpu->pwrup_reglist_bo,
> +                                                        &a6xx_gpu->pwrup_reglist_iova);

I guess this could also be MSM_BO_GPU_READONLY?

BR,
-R


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