[PATCH v2 4/9] drm/msm/A6xx: Implement preemption for A7XX targets
Rob Clark
robdclark at gmail.com
Fri Aug 30 20:25:27 UTC 2024
On Fri, Aug 30, 2024 at 8:33 AM Antonino Maniscalco
<antomani103 at gmail.com> wrote:
>
> This patch implements preemption feature for A6xx targets, this allows
> the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
> hardware as such supports multiple levels of preemption granularities,
> ranging from coarse grained(ringbuffer level) to a more fine grained
> such as draw-call level or a bin boundary level preemption. This patch
> enables the basic preemption level, with more fine grained preemption
> support to follow.
>
> Signed-off-by: Sharat Masetty <smasetty at codeaurora.org>
> Signed-off-by: Antonino Maniscalco <antomani103 at gmail.com>
> Tested-by: Neil Armstrong <neil.armstrong at linaro.org> # on SM8650-QRD
> ---
> drivers/gpu/drm/msm/Makefile | 1 +
> drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 323 +++++++++++++++++++++-
> drivers/gpu/drm/msm/adreno/a6xx_gpu.h | 168 ++++++++++++
> drivers/gpu/drm/msm/adreno/a6xx_preempt.c | 431 ++++++++++++++++++++++++++++++
> drivers/gpu/drm/msm/msm_ringbuffer.h | 7 +
> 5 files changed, 921 insertions(+), 9 deletions(-)
>
[snip]
> @@ -784,6 +1062,16 @@ static int a6xx_ucode_load(struct msm_gpu *gpu)
> msm_gem_object_set_name(a6xx_gpu->shadow_bo, "shadow");
> }
>
> + a6xx_gpu->pwrup_reglist_ptr = msm_gem_kernel_new(gpu->dev, PAGE_SIZE,
> + MSM_BO_WC | MSM_BO_MAP_PRIV,
> + gpu->aspace, &a6xx_gpu->pwrup_reglist_bo,
> + &a6xx_gpu->pwrup_reglist_iova);
I guess this could also be MSM_BO_GPU_READONLY?
BR,
-R
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