[PATCH] drm/v3d: Fix miscellaneous documentation errors

Maíra Canal mcanal at igalia.com
Wed Dec 11 14:14:20 UTC 2024


Hi Iago,

On 09/12/24 04:20, Iago Toral wrote:
> Thanks Maíra!
> 
> Acked-by: Iago Toral Quiroga <itoral at igalia.com>

Thanks for your review! Applied to misc/kernel.git (drm-misc-next).

Best Regards,
- Maíra

> 
> El vie, 06-12-2024 a las 12:39 -0300, Maíra Canal escribió:
>> This commit fixes several miscellaneous documentation errors. Mostly,
>> delete/update comments that are outdated or are leftovers from past
>> code
>> changes. Apart from that, remove double-spaces in several comments.
>>
>> Signed-off-by: Maíra Canal <mcanal at igalia.com>
>> ---
>>   drivers/gpu/drm/v3d/v3d_bo.c                   |  4 ----
>>   drivers/gpu/drm/v3d/v3d_mmu.c                  |  8 ++++----
>>   drivers/gpu/drm/v3d/v3d_performance_counters.h | 12 +++++-------
>>   drivers/gpu/drm/v3d/v3d_sched.c                | 12 ++++++------
>>   drivers/gpu/drm/v3d/v3d_submit.c               |  9 +++++----
>>   5 files changed, 20 insertions(+), 25 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/v3d/v3d_bo.c
>> b/drivers/gpu/drm/v3d/v3d_bo.c
>> index 73ab7dd31b17..bb7815599435 100644
>> --- a/drivers/gpu/drm/v3d/v3d_bo.c
>> +++ b/drivers/gpu/drm/v3d/v3d_bo.c
>> @@ -13,10 +13,6 @@
>>    * Display engines requiring physically contiguous allocations
>> should
>>    * look into Mesa's "renderonly" support (as used by the Mesa pl111
>>    * driver) for an example of how to integrate with V3D.
>> - *
>> - * Long term, we should support evicting pages from the MMU when
>> under
>> - * memory pressure (thus the v3d_bo_get_pages() refcounting), but
>> - * that's not a high priority since our systems tend to not have
>> swap.
>>    */
>>   
>>   #include <linux/dma-buf.h>
>> diff --git a/drivers/gpu/drm/v3d/v3d_mmu.c
>> b/drivers/gpu/drm/v3d/v3d_mmu.c
>> index 0f564fd7160c..a25d25a8ae61 100644
>> --- a/drivers/gpu/drm/v3d/v3d_mmu.c
>> +++ b/drivers/gpu/drm/v3d/v3d_mmu.c
>> @@ -4,7 +4,7 @@
>>   /**
>>    * DOC: Broadcom V3D MMU
>>    *
>> - * The V3D 3.x hardware (compared to VC4) now includes an MMU.  It
>> has
>> + * The V3D 3.x hardware (compared to VC4) now includes an MMU. It
>> has
>>    * a single level of page tables for the V3D's 4GB address space to
>>    * map to AXI bus addresses, thus it could need up to 4MB of
>>    * physically contiguous memory to store the PTEs.
>> @@ -15,14 +15,14 @@
>>    *
>>    * To protect clients from each other, we should use the GMP to
>>    * quickly mask out (at 128kb granularity) what pages are available
>> to
>> - * each client.  This is not yet implemented.
>> + * each client. This is not yet implemented.
>>    */
>>   
>>   #include "v3d_drv.h"
>>   #include "v3d_regs.h"
>>   
>> -/* Note: All PTEs for the 1MB superpage must be filled with the
>> - * superpage bit set.
>> +/* Note: All PTEs for the 64KB bigpage or 1MB superpage must be
>> filled
>> + * with the bigpage/superpage bit set.
>>    */
>>   #define V3D_PTE_SUPERPAGE BIT(31)
>>   #define V3D_PTE_BIGPAGE BIT(30)
>> diff --git a/drivers/gpu/drm/v3d/v3d_performance_counters.h
>> b/drivers/gpu/drm/v3d/v3d_performance_counters.h
>> index d919a2fc9449..2bc4cce0744a 100644
>> --- a/drivers/gpu/drm/v3d/v3d_performance_counters.h
>> +++ b/drivers/gpu/drm/v3d/v3d_performance_counters.h
>> @@ -2,11 +2,12 @@
>>   /*
>>    * Copyright (C) 2024 Raspberry Pi
>>    */
>> +
>>   #ifndef V3D_PERFORMANCE_COUNTERS_H
>>   #define V3D_PERFORMANCE_COUNTERS_H
>>   
>> -/* Holds a description of a given performance counter. The index of
>> performance
>> - * counter is given by the array on v3d_performance_counter.h
>> +/* Holds a description of a given performance counter. The index of
>> + * performance counter is given by the array on
>> `v3d_performance_counter.c`.
>>    */
>>   struct v3d_perf_counter_desc {
>>   	/* Category of the counter */
>> @@ -20,15 +21,12 @@ struct v3d_perf_counter_desc {
>>   };
>>   
>>   struct v3d_perfmon_info {
>> -	/*
>> -	 * Different revisions of V3D have different total number of
>> +	/* Different revisions of V3D have different total number of
>>   	 * performance counters.
>>   	 */
>>   	unsigned int max_counters;
>>   
>> -	/*
>> -	 * Array of counters valid for the platform.
>> -	 */
>> +	/* Array of counters valid for the platform. */
>>   	const struct v3d_perf_counter_desc *counters;
>>   };
>>   
>> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c
>> b/drivers/gpu/drm/v3d/v3d_sched.c
>> index a6c3760da6ed..da08ddb01d21 100644
>> --- a/drivers/gpu/drm/v3d/v3d_sched.c
>> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
>> @@ -5,16 +5,16 @@
>>    * DOC: Broadcom V3D scheduling
>>    *
>>    * The shared DRM GPU scheduler is used to coordinate submitting
>> jobs
>> - * to the hardware.  Each DRM fd (roughly a client process) gets its
>> - * own scheduler entity, which will process jobs in order.  The GPU
>> - * scheduler will round-robin between clients to submit the next
>> job.
>> + * to the hardware. Each DRM fd (roughly a client process) gets its
>> + * own scheduler entity, which will process jobs in order. The GPU
>> + * scheduler will schedule the clients with a FIFO scheduling
>> algorithm.
>>    *
>>    * For simplicity, and in order to keep latency low for interactive
>>    * jobs when bulk background jobs are queued up, we submit a new job
>>    * to the HW only when it has completed the last one, instead of
>> - * filling up the CT[01]Q FIFOs with jobs.  Similarly, we use
>> - * drm_sched_job_add_dependency() to manage the dependency between
>> bin and
>> - * render, instead of having the clients submit jobs using the HW's
>> + * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
>> + * `drm_sched_job_add_dependency()` to manage the dependency between
>> bin
>> + * and render, instead of having the clients submit jobs using the
>> HW's
>>    * semaphores to interlock between them.
>>    */
>>   
>> diff --git a/drivers/gpu/drm/v3d/v3d_submit.c
>> b/drivers/gpu/drm/v3d/v3d_submit.c
>> index 9e439c9f0a93..4ff5de46fb22 100644
>> --- a/drivers/gpu/drm/v3d/v3d_submit.c
>> +++ b/drivers/gpu/drm/v3d/v3d_submit.c
>> @@ -11,10 +11,11 @@
>>   #include "v3d_trace.h"
>>   
>>   /* Takes the reservation lock on all the BOs being referenced, so
>> that
>> - * at queue submit time we can update the reservations.
>> + * we can attach fences and update the reservations after pushing
>> the job
>> + * to the queue.
>>    *
>>    * We don't lock the RCL the tile alloc/state BOs, or overflow
>> memory
>> - * (all of which are on exec->unref_list).  They're entirely private
>> + * (all of which are on render->unref_list). They're entirely
>> private
>>    * to v3d, so we don't attach dma-buf fences to them.
>>    */
>>   static int
>> @@ -55,11 +56,11 @@ v3d_lock_bo_reservations(struct v3d_job *job,
>>    * @bo_count: Number of GEM handles passed in
>>    *
>>    * The command validator needs to reference BOs by their index
>> within
>> - * the submitted job's BO list.  This does the validation of the
>> job's
>> + * the submitted job's BO list. This does the validation of the
>> job's
>>    * BO list and reference counting for the lifetime of the job.
>>    *
>>    * Note that this function doesn't need to unreference the BOs on
>> - * failure, because that will happen at v3d_exec_cleanup() time.
>> + * failure, because that will happen at `v3d_job_free()`.
>>    */
>>   static int
>>   v3d_lookup_bos(struct drm_device *dev,
> 



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