[PATCH v2 5/5] drm/etnaviv: take current primitive into account when checking for hung GPU

Philipp Zabel p.zabel at pengutronix.de
Mon Jul 8 07:32:00 UTC 2024


On Fr, 2024-07-05 at 22:00 +0200, Lucas Stach wrote:
> Large draws can make the GPU appear to be stuck to the current hangcheck
> logic as the FE address will not move until the draw is finished. However,
> the FE has a debug register, which records the current primitive ID within
> a draw. Using this debug register we can extend the timeout as long as the
> draw progresses.
> 
> Signed-off-by: Lucas Stach <l.stach at pengutronix.de>

Reviewed-by: Philipp Zabel <p.zabel at pengutronix.de>

regards
Philipp


More information about the dri-devel mailing list