[PATCH] drm/v3d: Fix perfmon build error/warning
Jani Nikula
jani.nikula at linux.intel.com
Wed Jun 5 09:28:22 UTC 2024
On Tue, 04 Jun 2024, Tvrtko Ursulin <tursulin at igalia.com> wrote:
> From: Tvrtko Ursulin <tvrtko.ursulin at igalia.com>
>
> Move static const array into the source file to fix the "defined but not
> used" errors.
>
> The fix is perhaps not the prettiest due hand crafting the array sizes
> in v3d_performance_counters.h, but I did add some build time asserts to
> validate the counts look sensible, so hopefully it is good enough for a
> quick fix.
>
> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin at igalia.com>
> Fixes: 3cbcbe016c31 ("drm/v3d: Add Performance Counters descriptions for V3D 4.2 and 7.1")
> Reported-by: kernel test robot <lkp at intel.com>
> Closes: https://lore.kernel.org/oe-kbuild-all/202405211137.hueFkLKG-lkp@intel.com/Cc: Maíra Canal <mcanal at igalia.com>
I guess it's too late now, but \n missing before Cc: there.
BR,
Jani.
> Cc: Iago Toral Quiroga <itoral at igalia.com>
> Cc: Jani Nikula <jani.nikula at linux.intel.com>
> Cc: Ashutosh Dixit <ashutosh.dixit at intel.com>
> ---
> drivers/gpu/drm/v3d/v3d_drv.c | 4 +-
> drivers/gpu/drm/v3d/v3d_drv.h | 3 -
> drivers/gpu/drm/v3d/v3d_perfmon.c | 204 +++++++++++++++++-
> .../gpu/drm/v3d/v3d_performance_counters.h | 189 +---------------
> 4 files changed, 205 insertions(+), 195 deletions(-)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
> index f7477488b1cc..a47f00b443d3 100644
> --- a/drivers/gpu/drm/v3d/v3d_drv.c
> +++ b/drivers/gpu/drm/v3d/v3d_drv.c
> @@ -299,9 +299,9 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
> WARN_ON(v3d->cores > 1); /* multicore not yet implemented */
>
> if (v3d->ver >= 71)
> - v3d->max_counters = ARRAY_SIZE(v3d_v71_performance_counters);
> + v3d->max_counters = V3D_V71_NUM_PERFCOUNTERS;
> else if (v3d->ver >= 42)
> - v3d->max_counters = ARRAY_SIZE(v3d_v42_performance_counters);
> + v3d->max_counters = V3D_V42_NUM_PERFCOUNTERS;
> else
> v3d->max_counters = 0;
>
> diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
> index 556cbb400ba0..099b962bdfde 100644
> --- a/drivers/gpu/drm/v3d/v3d_drv.h
> +++ b/drivers/gpu/drm/v3d/v3d_drv.h
> @@ -351,9 +351,6 @@ struct v3d_timestamp_query {
> struct drm_syncobj *syncobj;
> };
>
> -/* Maximum number of performance counters supported by any version of V3D */
> -#define V3D_MAX_COUNTERS ARRAY_SIZE(v3d_v71_performance_counters)
> -
> /* Number of perfmons required to handle all supported performance counters */
> #define V3D_MAX_PERFMONS DIV_ROUND_UP(V3D_MAX_COUNTERS, \
> DRM_V3D_MAX_PERF_COUNTERS)
> diff --git a/drivers/gpu/drm/v3d/v3d_perfmon.c b/drivers/gpu/drm/v3d/v3d_perfmon.c
> index 73e2bb8bdb7f..b7d0b02e1a95 100644
> --- a/drivers/gpu/drm/v3d/v3d_perfmon.c
> +++ b/drivers/gpu/drm/v3d/v3d_perfmon.c
> @@ -9,6 +9,192 @@
> #define V3D_PERFMONID_MIN 1
> #define V3D_PERFMONID_MAX U32_MAX
>
> +static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
> + {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
> + {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
> + {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
> + {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
> + {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
> + {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
> + {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
> + {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
> + {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
> + {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
> + {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
> + {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
> + {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
> + {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
> + {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
> + {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
> + {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
> + {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
> + {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
> + {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
> + {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
> + {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
> + {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
> + {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
> + {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
> + {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
> + {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
> + {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
> + {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
> + {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
> + {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
> + {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
> + {"CORE", "cycle-count", "[CORE] Cycle counter"},
> + {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
> + {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
> + {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
> + {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
> + {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
> + {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
> + {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
> + {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
> + {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
> + {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
> + {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
> + {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
> + {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
> + {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
> + {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
> + {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
> + {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
> + {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
> + {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
> + {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
> + {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
> + {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
> + {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
> + {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
> + {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
> + {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
> + {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
> + {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
> + {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
> + {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
> + {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
> + {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
> + {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
> + {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
> + {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
> + {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
> + {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
> + {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
> + {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
> + {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
> + {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
> + {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
> + {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
> + {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
> + {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
> + {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
> + {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
> + {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
> + {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
> + {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
> + {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
> + {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
> + {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
> + {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
> +};
> +
> +static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
> + {"CORE", "cycle-count", "[CORE] Cycle counter"},
> + {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
> + {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
> + {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
> + {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
> + {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
> + {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
> + {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
> + {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
> + {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
> + {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
> + {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
> + {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
> + {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
> + {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
> + {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
> + {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
> + {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
> + {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
> + {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
> + {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
> + {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
> + {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
> + {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
> + {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
> + {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
> + {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
> + {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
> + {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
> + {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
> + {"L2T", "L2T-local", "[L2T] Local mode access"},
> + {"L2T", "L2T-writeback", "[L2T] Writeback"},
> + {"L2T", "L2T-zero", "[L2T] Zero"},
> + {"L2T", "L2T-merge", "[L2T] Merge"},
> + {"L2T", "L2T-fill", "[L2T] Fill"},
> + {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
> + {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
> + {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
> + {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
> + {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
> + {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
> + {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
> + {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
> + {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
> + {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
> + {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
> + {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
> + {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
> + {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
> + {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
> + {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
> + {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
> + {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
> + {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
> + {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
> + {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
> + {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
> + {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
> + {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
> + {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
> + {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
> + {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
> + {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
> + {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
> + {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
> + {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
> + {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
> + {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
> + {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
> + {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
> + {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
> + {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
> + {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
> + {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
> + {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
> + {"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
> + {"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
> + {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
> + {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
> + {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
> + {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
> + {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
> + {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
> + {"QPU", "QPU-active", "[QPU] Executed shader instruction"},
> + {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
> + {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
> + {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
> + {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
> + {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
> + {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
> + {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
> + {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
> + {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
> +};
> +
> void v3d_perfmon_get(struct v3d_perfmon *perfmon)
> {
> if (perfmon)
> @@ -234,15 +420,21 @@ int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
> if (req->counter >= v3d->max_counters)
> return -EINVAL;
>
> - if (v3d->ver >= 71) {
> - WARN_ON(v3d->max_counters != ARRAY_SIZE(v3d_v71_performance_counters));
> + BUILD_BUG_ON(ARRAY_SIZE(v3d_v42_performance_counters) !=
> + V3D_V42_NUM_PERFCOUNTERS);
> + BUILD_BUG_ON(ARRAY_SIZE(v3d_v71_performance_counters) !=
> + V3D_V71_NUM_PERFCOUNTERS);
> + BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V42_NUM_PERFCOUNTERS);
> + BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V71_NUM_PERFCOUNTERS);
> + BUILD_BUG_ON((V3D_MAX_COUNTERS != V3D_V42_NUM_PERFCOUNTERS) &&
> + (V3D_MAX_COUNTERS != V3D_V71_NUM_PERFCOUNTERS));
> +
> + if (v3d->ver >= 71)
> counter = &v3d_v71_performance_counters[req->counter];
> - } else if (v3d->ver >= 42) {
> - WARN_ON(v3d->max_counters != ARRAY_SIZE(v3d_v42_performance_counters));
> + else if (v3d->ver >= 42)
> counter = &v3d_v42_performance_counters[req->counter];
> - } else {
> + else
> return -EOPNOTSUPP;
> - }
>
> strscpy(req->name, counter->name, sizeof(req->name));
> strscpy(req->category, counter->category, sizeof(req->category));
> diff --git a/drivers/gpu/drm/v3d/v3d_performance_counters.h b/drivers/gpu/drm/v3d/v3d_performance_counters.h
> index 72822205ebdc..131b2909522a 100644
> --- a/drivers/gpu/drm/v3d/v3d_performance_counters.h
> +++ b/drivers/gpu/drm/v3d/v3d_performance_counters.h
> @@ -19,190 +19,11 @@ struct v3d_perf_counter_desc {
> char description[256];
> };
>
> -static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
> - {"CORE", "cycle-count", "[CORE] Cycle counter"},
> - {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
> - {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
> - {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
> - {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
> - {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
> - {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
> - {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
> - {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
> - {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
> - {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
> - {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
> - {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
> - {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
> - {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
> - {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
> - {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
> - {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
> - {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
> - {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
> - {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
> - {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
> - {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
> - {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
> - {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
> - {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
> - {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
> - {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
> - {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
> - {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
> - {"L2T", "L2T-local", "[L2T] Local mode access"},
> - {"L2T", "L2T-writeback", "[L2T] Writeback"},
> - {"L2T", "L2T-zero", "[L2T] Zero"},
> - {"L2T", "L2T-merge", "[L2T] Merge"},
> - {"L2T", "L2T-fill", "[L2T] Fill"},
> - {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
> - {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
> - {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
> - {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
> - {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
> - {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
> - {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
> - {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
> - {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
> - {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
> - {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
> - {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
> - {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
> - {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
> - {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
> - {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
> - {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
> - {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
> - {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
> - {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
> - {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
> - {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
> - {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
> - {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
> - {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
> - {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
> - {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
> - {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
> - {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
> - {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
> - {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
> - {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
> - {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
> - {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
> - {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
> - {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
> - {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
> - {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
> - {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
> - {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
> - {"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
> - {"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
> - {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
> - {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
> - {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
> - {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
> - {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
> - {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
> - {"QPU", "QPU-active", "[QPU] Executed shader instruction"},
> - {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
> - {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
> - {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
> - {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
> - {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
> - {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
> - {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
> - {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
> - {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
> -};
>
> -static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
> - {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
> - {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
> - {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
> - {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
> - {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
> - {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
> - {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
> - {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
> - {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
> - {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
> - {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
> - {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
> - {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
> - {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
> - {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
> - {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
> - {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
> - {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
> - {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
> - {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
> - {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
> - {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
> - {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
> - {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
> - {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
> - {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
> - {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
> - {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
> - {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
> - {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
> - {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
> - {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
> - {"CORE", "cycle-count", "[CORE] Cycle counter"},
> - {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
> - {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
> - {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
> - {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
> - {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
> - {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
> - {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
> - {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
> - {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
> - {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
> - {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
> - {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
> - {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
> - {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
> - {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
> - {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
> - {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
> - {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
> - {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
> - {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
> - {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
> - {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
> - {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
> - {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
> - {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
> - {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
> - {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
> - {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
> - {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
> - {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
> - {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
> - {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
> - {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
> - {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
> - {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
> - {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
> - {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
> - {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
> - {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
> - {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
> - {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
> - {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
> - {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
> - {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
> - {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
> - {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
> - {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
> - {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
> - {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
> - {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
> - {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
> - {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
> - {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
> - {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
> -};
> +#define V3D_V42_NUM_PERFCOUNTERS (87)
> +#define V3D_V71_NUM_PERFCOUNTERS (93)
> +
> +/* Maximum number of performance counters supported by any version of V3D */
> +#define V3D_MAX_COUNTERS (93)
>
> #endif
--
Jani Nikula, Intel
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