NXP i.MX8MM GPU performances
João Paulo Gonçalves
jpaulo.silvagoncalves at gmail.com
Fri May 10 12:49:15 UTC 2024
> Offscreen test results:
>
> glmark2 command:
> glmark2-es2-wayland --off-screen -b shading:duration=5.0 -b refract -b build -b texture -b shadow -b bump -s 640x480 2>&1
> | | glmark2 tests |
> | sw ver |shading|build|texture|refract|shadow|bump|
> |-----------------|-------|-----|-------|-------|------|----|
> | etnaviv (no TS) | 348 | 541 | 466 | 24 | 81 | 498|
> | etnaviv | 434 | 901 | 832 | 19 | 106 | 871|
> | vivante | 544 | 956 | 790 | 26 | 225 | 894|
>
> With TS enabled, offscreen scores improved considerably in some
> individual benchmarks.
Ralized that the last line (vivante) of the above table is wrong for offscreen
results with TS enabled. Correcting it:
glmark2-es2-wayland --off-screen -b shading:duration=5.0 -b refract -b build -b texture -b shadow -b bump -s 640x480 2>&1
| | glmark2 tests |
| sw ver |shading|build|texture |refract|shadow|bump |
|----------------------|-------|-----|----------|-------|------|-----|
| etnaviv (no TS) | 348 | 541 | 466 | 24 | 81 | 498 |
| etnaviv | 434 | 901 | 832 | 19 | 106 | 871 |
| vivante | 402 | 624 | 520 | 26 | 177 | 557 |
With TS enabled, etnaviv offscreen scores seems to be overall better
than galcore.
Thanks!
Regards,
João Paulo
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