Safety of opening up /dev/dma_heap/* to physically present users (udev uaccess tag) ?
Maxime Ripard
mripard at redhat.com
Mon May 13 08:39:48 UTC 2024
On Tue, May 07, 2024 at 10:59:42PM +0300, Dmitry Baryshkov wrote:
> On Tue, 7 May 2024 at 21:40, Laurent Pinchart
> <laurent.pinchart at ideasonboard.com> wrote:
> >
> > On Tue, May 07, 2024 at 06:19:18PM +0300, Dmitry Baryshkov wrote:
> > > On Tue, 7 May 2024 at 18:15, Bryan O'Donoghue wrote:
> > > > On 07/05/2024 16:09, Dmitry Baryshkov wrote:
> > > > > Ah, I see. Then why do you require the DMA-ble buffer at all? If you are
> > > > > providing data to VPU or DRM, then you should be able to get the buffer
> > > > > from the data-consuming device.
> > > >
> > > > Because we don't necessarily know what the consuming device is, if any.
> > > >
> > > > Could be VPU, could be Zoom/Hangouts via pipewire, could for argument
> > > > sake be GPU or DSP.
> > > >
> > > > Also if we introduce a dependency on another device to allocate the
> > > > output buffers - say always taking the output buffer from the GPU, then
> > > > we've added another dependency which is more difficult to guarantee
> > > > across different arches.
> > >
> > > Yes. And it should be expected. It's a consumer who knows the
> > > restrictions on the buffer. As I wrote, Zoom/Hangouts should not
> > > require a DMA buffer at all.
> >
> > Why not ? If you want to capture to a buffer that you then compose on
> > the screen without copying data, dma-buf is the way to go. That's the
> > Linux solution for buffer sharing.
>
> Yes. But it should be allocated by the DRM driver. As Sima wrote,
> there is no guarantee that the buffer allocated from dma-heaps is
> accessible to the GPU.
And there is no guarantee that the buffer allocated from the GPU is
accessible to the display engine. In practice, I've yet to see an issue
with that assumption.
And there's the other elephant in the room that hasn't been addressed.
Buffers typically allocated by the data-consuming frameworks are
coherent buffers, which on arm/arm64 usually mean non-cacheable.
Performances are *terrible*. Meanwhile, dma-heaps and dma-buf provide
cacheable buffers with a cache synchronization API, which allow to have
it run much faster.
Maxime
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