[RFC v2 0/2] Discussion around eviction improvements

Alex Deucher alexdeucher at gmail.com
Fri May 17 13:43:38 UTC 2024


On Fri, May 17, 2024 at 3:41 AM Tvrtko Ursulin
<tvrtko.ursulin at igalia.com> wrote:
>
>
> On 16/05/2024 20:21, Alex Deucher wrote:
> > On Thu, May 16, 2024 at 8:18 AM Tvrtko Ursulin <tursulin at igalia.com> wrote:
> >>
> >> From: Tvrtko Ursulin <tvrtko.ursulin at igalia.com>
> >>
> >> Reduced re-spin of my previous series after Christian corrected a few
> >> misconceptions that I had. So lets see if what remains makes sense or is still
> >> misguided.
> >>
> >> To summarise, the series address the following two issues:
> >>
> >>   * Migration rate limiting does not work, at least not for the common case
> >>     where userspace configures VRAM+GTT. It thinks it can stop migration attempts
> >>     by playing with bo->allowed_domains vs bo->preferred domains but, both from
> >>     the code, and from empirical experiments, I see that not working at all. When
> >>     both masks are identical fiddling with them achieves nothing. Even when they
> >>     are not identical allowed has a fallback GTT placement which means that when
> >>     over the migration budget ttm_bo_validate with bo->allowed_domains can cause
> >>     migration from GTT to VRAM.
> >>
> >>   * Driver thinks it will be re-validating evicted buffers on the next submission
> >>     but it does not for the very common case of VRAM+GTT because it only checks
> >>     if current placement is *none* of the preferred placements.
> >
> > For APUs at least, we should never migrate because GTT and VRAM are
> > both system memory so are effectively equal performance-wise.  Maybe
>
> I was curious about this but thought there could be a reason why VRAM
> carve-out is a fix small-ish size. It cannot be made 1:1 with RAM or
> some other solution?

It's really only needed for displays at boot up prior to the OS
loading or for displays on older APU that did not support
scatter/gather display.  The problem with increasing the carveout size
is that that prevents the memory from being available to the rest of
the system.

Alex

>
> > this regressed when Christian reworked ttm to better handle migrating
> > buffers back to VRAM after suspend on dGPUs?
>
> I will leave this to Christian to answer but for what this series is
> concerned I'd say it is orthogonal to that.
>
> Here we have two fixes not limited to APU use cases, just so it happens
> fixing the migration throttling improves things there too. And that even
> despite the first patch which triggering *more* migration attempts.
> Because the second patch then correctly curbs them.
>
> First patch should help with transient overcommit on discrete, allowing
> things get back into VRAM as soon as there is space.
>
> Second patch tries to makes migration throttling work as intended.
>
> Volunteers for testing on discrete? :)
>
> >>
> >> These two patches appear to have a positive result for a memory intensive game
> >> like Assassin's Creed Valhalla. On an APU like Steam Deck the game has a working
> >> set around 5 GiB, while the VRAM is configured to 1 GiB. Correctly respecting
> >> the migration budget appears to keep buffer blits at bay and improves the
> >> minimum frame rate, ie. makes things smoother.
> >>
> >>  From the game's built-in benchmark, average of three runs each:
> >>
> >>                                                  FPS
> >>                  migrated KiB    min     avg     max     min-1%  min-0.1%
> >>    because          20784781     10.00  37.00   89.67    22.00    12.33
> >>    patched           4227688     13.67  37.00   81.33    23.33    15.00
>
> Hmm! s/because/before/ here obviously!
>
> Regards,
>
> Tvrtko
>
> >> Disclaimers that I have is that more runs would be needed to be more confident
> >> about the results. And more games. And APU versus discrete.
> >>
> >> Cc: Christian König <christian.koenig at amd.com>
> >> Cc: Friedrich Vock <friedrich.vock at gmx.de>
> >>
> >> Tvrtko Ursulin (2):
> >>    drm/amdgpu: Re-validate evicted buffers
> >>    drm/amdgpu: Actually respect buffer migration budget
> >>
> >>   drivers/gpu/drm/amd/amdgpu/amdgpu_cs.c | 112 +++++++++++++++++++------
> >>   drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c |  21 ++++-
> >>   2 files changed, 103 insertions(+), 30 deletions(-)
> >>
> >> --
> >> 2.44.0
> >>


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