[PATCH v4] drm/virtio: Add drm_panic support
Dmitry Osipenko
dmitry.osipenko at collabora.com
Mon Nov 18 16:16:54 UTC 2024
On 11/13/24 11:44, Ryosuke Yasuoka wrote:
> From: Jocelyn Falempe <jfalempe at redhat.com>
>
> Virtio gpu supports the drm_panic module, which displays a message to
> the screen when a kernel panic occurs.
>
> Signed-off-by: Ryosuke Yasuoka <ryasuoka at redhat.com>
> Signed-off-by: Jocelyn Falempe <jfalempe at redhat.com>
> ---
On a second look, I spotted few problems, see them below:
...
> +/* For drm_panic */
> +static int virtio_gpu_panic_resource_flush(struct drm_plane *plane,
> + struct virtio_gpu_vbuffer *vbuf,
> + uint32_t x, uint32_t y,
> + uint32_t width, uint32_t height)
> +{
> + int ret;
> + struct drm_device *dev = plane->dev;
> + struct virtio_gpu_device *vgdev = dev->dev_private;
> + struct virtio_gpu_framebuffer *vgfb;
> + struct virtio_gpu_object *bo;
> +
> + vgfb = to_virtio_gpu_framebuffer(plane->state->fb);
> + bo = gem_to_virtio_gpu_obj(vgfb->base.obj[0]);
> +
> + ret = virtio_gpu_panic_cmd_resource_flush(vgdev, vbuf, bo->hw_res_handle, x, y,
> + width, height);
> + return ret;
Nit: return directly directly in such cases, dummy ret variable not needed
> +}
> +
> static void virtio_gpu_resource_flush(struct drm_plane *plane,
> uint32_t x, uint32_t y,
> uint32_t width, uint32_t height)
> @@ -359,11 +406,128 @@ static void virtio_gpu_cursor_plane_update(struct drm_plane *plane,
> virtio_gpu_cursor_ping(vgdev, output);
> }
>
> +static int virtio_drm_get_scanout_buffer(struct drm_plane *plane,
> + struct drm_scanout_buffer *sb)
> +{
> + struct virtio_gpu_object *bo;
> +
> + if (!plane->state || !plane->state->fb || !plane->state->visible)
> + return -ENODEV;
> +
> + bo = gem_to_virtio_gpu_obj(plane->state->fb->obj[0]);
VRAM BOs aren't vmappable and should be rejected.
In the virtio_panic_flush() below,
virtio_gpu_panic_cmd_transfer_to_host_2d() is invoked only for dumb BOs.
Thus, only dumb BO supports panic output and should be accepted by
get_scanout_buffer(), other should be rejected with ENODEV here, AFAICT.
Correct?
> + /* try to vmap it if possible */
> + if (!bo->base.vaddr) {
> + int ret;
> +
> + ret = drm_gem_shmem_vmap(&bo->base, &sb->map[0]);
> + if (ret)
> + return ret;
> + } else {
> + iosys_map_set_vaddr(&sb->map[0], bo->base.vaddr);
> + }
> +
> + sb->format = plane->state->fb->format;
> + sb->height = plane->state->fb->height;
> + sb->width = plane->state->fb->width;
> + sb->pitch[0] = plane->state->fb->pitches[0];
> + return 0;
> +}
> +
> +struct virtio_gpu_panic_object_array {
> + struct ww_acquire_ctx ticket;
> + struct list_head next;
> + u32 nents, total;
> + struct drm_gem_object *objs;
> +};
This virtio_gpu_panic_object_array struct is a hack, use
virtio_gpu_array_alloc(). Maybe add atomic variant of the array_alloc().
> +static void virtio_gpu_panic_put_vbuf(struct virtqueue *vq,
> + struct virtio_gpu_vbuffer *vbuf,
> + struct virtio_gpu_object_array *objs)
> +{
> + unsigned int len;
> + int i;
> +
> + /* waiting vbuf to be used */
> + for (i = 0; i < 500; i++) {
> + if (vbuf == virtqueue_get_buf(vq, &len)) {
Is it guaranteed that virtio_gpu_dequeue_ctrl_func() never runs in
parallel here?
> + if (objs != NULL && vbuf->objs)
> + drm_gem_object_put(objs->objs[0]);
This drm_gem_object_put(objs->objs) is difficult to follow. Why
vbuf->objs can't be used directly?
Better to remove all error handlings for simplicity. It's not important
if a bit of memory leaked on panic.
> + break;
> + }
> + udelay(1);
> + }
> +}
> +
> +static void virtio_panic_flush(struct drm_plane *plane)
> +{
> + int ret;
> + struct virtio_gpu_object *bo;
> + struct drm_device *dev = plane->dev;
> + struct virtio_gpu_device *vgdev = dev->dev_private;
> + struct drm_rect rect;
> + void *vp_buf = vgdev->virtio_panic_buffer;
> + struct virtio_gpu_vbuffer *vbuf_dumb_bo = vp_buf;
> + struct virtio_gpu_vbuffer *vbuf_resource_flush = vp_buf + VBUFFER_SIZE;
> +
> + rect.x1 = 0;
> + rect.y1 = 0;
> + rect.x2 = plane->state->fb->width;
> + rect.y2 = plane->state->fb->height;
> +
> + bo = gem_to_virtio_gpu_obj(plane->state->fb->obj[0]);
> +
> + struct drm_gem_object obj;
> + struct virtio_gpu_panic_object_array objs = {
> + .next = { NULL, NULL },
> + .nents = 0,
> + .total = 1,
> + .objs = &obj
> + };
This &obj is unitialized stack data. The .objs points to an array of obj
pointers and you pointing it to object. Like I suggested above, let's
remove this hack and use proper virtio_gpu_array_alloc().
> + if (bo->dumb) {
> + ret = virtio_gpu_panic_update_dumb_bo(vgdev,
> + plane->state,
> + &rect,
> + (struct virtio_gpu_object_array *)&objs,
> + vbuf_dumb_bo);
> + if (ret) {
> + if (vbuf_dumb_bo->objs)
> + drm_gem_object_put(&objs.objs[0]);
> + return;
> + }
> + }
> +
> + ret = virtio_gpu_panic_resource_flush(plane, vbuf_resource_flush,
> + plane->state->src_x >> 16,
> + plane->state->src_y >> 16,
> + plane->state->src_w >> 16,
> + plane->state->src_h >> 16);
> + if (ret) {
> + virtio_gpu_panic_put_vbuf(vgdev->ctrlq.vq,
> + vbuf_dumb_bo,
> + (struct virtio_gpu_object_array *)&objs);
The virtio_gpu_panic_notify() hasn't been invoked here, thus this
put_vbuf should always time out because vq hasn't been kicked. Again,
best to leak resources on error than to have broken/untested error
handling code paths.
> + return;
> + }
> +
> + virtio_gpu_panic_notify(vgdev);
> +
> + virtio_gpu_panic_put_vbuf(vgdev->ctrlq.vq,
> + vbuf_dumb_bo,
> + (struct virtio_gpu_object_array *)&objs);
> + virtio_gpu_panic_put_vbuf(vgdev->ctrlq.vq,
> + vbuf_resource_flush,
> + NULL);
> +}
> +
> static const struct drm_plane_helper_funcs virtio_gpu_primary_helper_funcs = {
> .prepare_fb = virtio_gpu_plane_prepare_fb,
> .cleanup_fb = virtio_gpu_plane_cleanup_fb,
> .atomic_check = virtio_gpu_plane_atomic_check,
> .atomic_update = virtio_gpu_primary_plane_update,
> + .get_scanout_buffer = virtio_drm_get_scanout_buffer,
> + .panic_flush = virtio_panic_flush,
> };
>
> static const struct drm_plane_helper_funcs virtio_gpu_cursor_helper_funcs = {
> @@ -383,6 +547,13 @@ struct drm_plane *virtio_gpu_plane_init(struct virtio_gpu_device *vgdev,
> const uint32_t *formats;
> int nformats;
>
> + /* allocate panic buffers */
> + if (index == 0 && type == DRM_PLANE_TYPE_PRIMARY) {
> + vgdev->virtio_panic_buffer = drmm_kzalloc(dev, 2 * VBUFFER_SIZE, GFP_KERNEL);
> + if (!vgdev->virtio_panic_buffer)
> + return ERR_PTR(-ENOMEM);
> + }
If there is more than one virtio-gpu display, then this panic buffer is
reused by other displays. It seems to work okay, but potential
implications are unclear. Won't it be more robust to have a panic buffer
per CRTC?
Also, please rename vgdev->virtio_panic_buffer to vgdev->panic_vbuf for
brevity.
--
Best regards,
Dmitry
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