[PATCH V4 2/2] drm/vc4: v3d: add PM suspend/resume support
Maíra Canal
mcanal at igalia.com
Tue Oct 8 13:49:35 UTC 2024
Hi Stefan,
On 10/3/24 09:41, Stefan Wahren wrote:
> Add suspend/resume support for the VC4 V3D component in order
> to handle suspend to idle properly.
>
> Signed-off-by: Stefan Wahren <wahrenst at gmx.net>
> ---
> drivers/gpu/drm/vc4/vc4_v3d.c | 7 +++----
> 1 file changed, 3 insertions(+), 4 deletions(-)
>
> diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
> index 2423826c89eb..8057b06c1f16 100644
> --- a/drivers/gpu/drm/vc4/vc4_v3d.c
> +++ b/drivers/gpu/drm/vc4/vc4_v3d.c
> @@ -368,7 +368,6 @@ void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
> mutex_unlock(&vc4->bin_bo_lock);
> }
>
> -#ifdef CONFIG_PM
> static int vc4_v3d_runtime_suspend(struct device *dev)
> {
> struct vc4_v3d *v3d = dev_get_drvdata(dev);
> @@ -397,7 +396,6 @@ static int vc4_v3d_runtime_resume(struct device *dev)
>
> return 0;
> }
> -#endif
>
> int vc4_v3d_debugfs_init(struct drm_minor *minor)
> {
> @@ -507,7 +505,8 @@ static void vc4_v3d_unbind(struct device *dev, struct device *master,
> }
>
> static const struct dev_pm_ops vc4_v3d_pm_ops = {
> - SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
> + RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
> + SYSTEM_SLEEP_PM_OPS(pm_runtime_force_suspend, pm_runtime_force_resume)
I have a question: How can we guarantee that no jobs are running when
the system is forced to suspend?
Best Regards,
- Maíra
> };
>
> static const struct component_ops vc4_v3d_ops = {
> @@ -538,6 +537,6 @@ struct platform_driver vc4_v3d_driver = {
> .driver = {
> .name = "vc4_v3d",
> .of_match_table = vc4_v3d_dt_match,
> - .pm = &vc4_v3d_pm_ops,
> + .pm = pm_ptr(&vc4_v3d_pm_ops),
> },
> };
> --
> 2.34.1
>
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