[PATCH V4 2/2] drm/vc4: v3d: add PM suspend/resume support

Maíra Canal mcanal at igalia.com
Tue Oct 8 13:49:35 UTC 2024


Hi Stefan,

On 10/3/24 09:41, Stefan Wahren wrote:
> Add suspend/resume support for the VC4 V3D component in order
> to handle suspend to idle properly.
> 
> Signed-off-by: Stefan Wahren <wahrenst at gmx.net>
> ---
>   drivers/gpu/drm/vc4/vc4_v3d.c | 7 +++----
>   1 file changed, 3 insertions(+), 4 deletions(-)
> 
> diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
> index 2423826c89eb..8057b06c1f16 100644
> --- a/drivers/gpu/drm/vc4/vc4_v3d.c
> +++ b/drivers/gpu/drm/vc4/vc4_v3d.c
> @@ -368,7 +368,6 @@ void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
>   	mutex_unlock(&vc4->bin_bo_lock);
>   }
> 
> -#ifdef CONFIG_PM
>   static int vc4_v3d_runtime_suspend(struct device *dev)
>   {
>   	struct vc4_v3d *v3d = dev_get_drvdata(dev);
> @@ -397,7 +396,6 @@ static int vc4_v3d_runtime_resume(struct device *dev)
> 
>   	return 0;
>   }
> -#endif
> 
>   int vc4_v3d_debugfs_init(struct drm_minor *minor)
>   {
> @@ -507,7 +505,8 @@ static void vc4_v3d_unbind(struct device *dev, struct device *master,
>   }
> 
>   static const struct dev_pm_ops vc4_v3d_pm_ops = {
> -	SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
> +	RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
> +	SYSTEM_SLEEP_PM_OPS(pm_runtime_force_suspend, pm_runtime_force_resume)

I have a question: How can we guarantee that no jobs are running when
the system is forced to suspend?

Best Regards,
- Maíra

>   };
> 
>   static const struct component_ops vc4_v3d_ops = {
> @@ -538,6 +537,6 @@ struct platform_driver vc4_v3d_driver = {
>   	.driver = {
>   		.name = "vc4_v3d",
>   		.of_match_table = vc4_v3d_dt_match,
> -		.pm = &vc4_v3d_pm_ops,
> +		.pm = pm_ptr(&vc4_v3d_pm_ops),
>   	},
>   };
> --
> 2.34.1
> 


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