[PATCH] drm/etnaviv: flush shader L1 cache after user commandstream
Lucas Stach
l.stach at pengutronix.de
Fri Oct 25 15:14:46 UTC 2024
The shader L1 cache is a writeback cache for shader loads/stores
and thus must be flushed before any BOs backing the shader buffers
are potentially freed.
Cc: stable at vger.kernel.org
Signed-off-by: Lucas Stach <l.stach at pengutronix.de>
---
drivers/gpu/drm/etnaviv/etnaviv_buffer.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/etnaviv/etnaviv_buffer.c b/drivers/gpu/drm/etnaviv/etnaviv_buffer.c
index 384df1659be6..b13a17276d07 100644
--- a/drivers/gpu/drm/etnaviv/etnaviv_buffer.c
+++ b/drivers/gpu/drm/etnaviv/etnaviv_buffer.c
@@ -482,7 +482,8 @@ void etnaviv_buffer_queue(struct etnaviv_gpu *gpu, u32 exec_state,
} else {
CMD_LOAD_STATE(buffer, VIVS_GL_FLUSH_CACHE,
VIVS_GL_FLUSH_CACHE_DEPTH |
- VIVS_GL_FLUSH_CACHE_COLOR);
+ VIVS_GL_FLUSH_CACHE_COLOR |
+ VIVS_GL_FLUSH_CACHE_SHADER_L1);
if (has_blt) {
CMD_LOAD_STATE(buffer, VIVS_BLT_ENABLE, 0x1);
CMD_LOAD_STATE(buffer, VIVS_BLT_SET_COMMAND, 0x1);
--
2.39.5
More information about the dri-devel
mailing list