[PATCH v1 05/10] media: platform: mediatek: add isp_7x camsys unit
CK Hu (胡俊光)
ck.hu at mediatek.com
Wed Oct 30 03:20:55 UTC 2024
Hi, Shu-hsiang:
On Tue, 2024-10-29 at 15:03 +0800, CK Hu wrote:
> Hi, Shu-hsiang:
>
> On Wed, 2024-10-09 at 19:15 +0800, Shu-hsiang Yang wrote:
> > Introduces the top media device driver for the MediaTek ISP7X CAMSYS.
> > The driver maintains the camera system, including sub-device management,
> > DMA operations, and integration with the V4L2 framework. It handles
> > request stream data, buffer management, and MediaTek-specific features,
> > and pipeline management, streaming control, error handling mechanism.
> > Additionally, it aggregates sub-drivers for the camera interface, raw
> > and yuv pipelines.
> >
> > Signed-off-by: Shu-hsiang Yang <Shu-hsiang.Yang at mediatek.com>
> > ---
>
> [snip]
>
> > +struct mtk_cam_device {
> > + struct device *dev;
> > +
> > + struct v4l2_device v4l2_dev;
> > + struct v4l2_async_notifier notifier;
> > + struct media_device media_dev;
> > + void __iomem *base;
> > +
> > + struct mtk_scp *scp;
> > + struct device *smem_dev;
> > + phandle rproc_phandle;
> > + struct rproc *rproc_handle;
> > +
> > + unsigned int composer_cnt;
> > +
> > + unsigned int num_seninf_devices;
> > + unsigned int num_raw_devices;
> > + unsigned int num_larb_devices;
> > +
> > + /* raw_pipe controller subdev */
> > + struct mtk_raw raw;
> > + struct mutex queue_lock; /* protect queue request */
> > +
> > + unsigned int max_stream_num;
> > + unsigned int streaming_ctx;
> > + unsigned int streaming_pipe;
> > + struct mtk_cam_ctx *ctxs;
> > +
> > + /* request related */
> > + struct list_head pending_job_list;
> > + spinlock_t pending_job_lock; /* protect pending_job_list */
> > + struct list_head running_job_list;
> > + unsigned int running_job_count;
> > + spinlock_t running_job_lock; /* protect running_job_list */
> > +
> > + /* standard v4l2 buffer control */
> > + struct list_head dma_pending;
> > + spinlock_t dma_pending_lock; /* protect dma_pending_list */
> > + struct list_head dma_processing;
> > + spinlock_t dma_processing_lock; /* protect dma_processing_list and dma_processing_count */
> > + unsigned int dma_processing_count;
>
> I would like scp-related variable has the scp prefix.
>
> struct list_head scp_dma_processing;
> spinlock_t scp_dma_processing_lock;
> unsigned int scp_dma_processing_count;
>
> So it's easy to understand that scp_dma_processing_count's max value is 2.
> One buffer is currently doing dma, and another one is waiting for dma. Both buffer are queued in scp.
Forget previous comment. After review the buffer control, I think the buffer list should be simplified.
dma_pending, dma_processing, using_buffer_list, composed_buffer_list, processing_buffer_list could be merge into one buf_list.
The buffer in buf_list has different status.
In init, the buffer is queued into driver and status is waiting.
buf_list-> buf0(waiting)-> buf1(waiting)-> buf2(waiting)-> buf3(waiting)-> buf4(waiting)
In mtk_cam_buf_try_queue(), use scp to generate cq buffer content of buf0 and buf1, so the status is scp_generate_cq.
buf_list-> buf0(scp_generate_cq)-> buf1(scp_generate_cq)-> buf2(waiting)-> buf3(waiting)-> buf4(waiting)
So the buf_entry is bound to buf0 and buf1, it's not necessary have using_buffer_list, composed_buffer_list, processing_buffer_list to manage buf_entry.
In isp_composer_handler_ack(), scp has finish generating cq buffer content, so the status is cq_ready.
In the meantime, use scp to generate cq buffer content of buf2.
buf_list-> buf0(cq_ready)-> buf1(scp_generate_cq)-> buf2(scp_generate_cq)-> buf3(waiting)-> buf4(waiting)
In mtk_camsys_raw_frame_start(), apply cq buffer to hardware, so the status is cq_apply
buf_list-> buf0(cq_apply)-> buf1(scp_generate_cq)-> buf2(scp_generate_cq)-> buf3(waiting)-> buf4(waiting)
In mtk_camsys_frame_done(), hardware has finished writing video into buffer, so the status is done
buf_list-> buf0(done)-> buf1(scp_generate_cq)-> buf2(scp_generate_cq)-> buf3(waiting)-> buf4(waiting)
In this design, just need one buf_list with status.
The code would be more simple.
Simple code would has less bug.
Maybe you could drop so many debug utility.
Regards,
CK
>
> Regards,
> CK
>
> > +
> > + struct mtk_cam_debug_fs *debug_fs;
> > + struct workqueue_struct *debug_wq;
> > + struct workqueue_struct *debug_exception_wq;
> > + wait_queue_head_t debug_exception_waitq;
> > +};
> > +
>
>
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