[PATCH v5 02/10] drm/v3d: Flush the MMU before we supply more memory to the binner

Iago Toral itoral at igalia.com
Wed Sep 4 17:21:30 UTC 2024


Thanks!

Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

El jue, 29-08-2024 a las 10:05 -0300, Maíra Canal escribió:
> We must ensure that the MMU is flushed before we supply more memory
> to
> the binner, otherwise we might end up with invalid MMU accesses by
> the
> GPU.
> 
> Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for
> Broadcom V3D V3.x+")
> Signed-off-by: Maíra Canal <mcanal at igalia.com>
> ---
>  drivers/gpu/drm/v3d/v3d_drv.h | 1 +
>  drivers/gpu/drm/v3d/v3d_irq.c | 2 ++
>  drivers/gpu/drm/v3d/v3d_mmu.c | 2 +-
>  3 files changed, 4 insertions(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/v3d/v3d_drv.h
> b/drivers/gpu/drm/v3d/v3d_drv.h
> index cf4b23369dc4..75b4725d49c7 100644
> --- a/drivers/gpu/drm/v3d/v3d_drv.h
> +++ b/drivers/gpu/drm/v3d/v3d_drv.h
> @@ -553,6 +553,7 @@ void v3d_irq_disable(struct v3d_dev *v3d);
>  void v3d_irq_reset(struct v3d_dev *v3d);
>  
>  /* v3d_mmu.c */
> +int v3d_mmu_flush_all(struct v3d_dev *v3d);
>  int v3d_mmu_set_page_table(struct v3d_dev *v3d);
>  void v3d_mmu_insert_ptes(struct v3d_bo *bo);
>  void v3d_mmu_remove_ptes(struct v3d_bo *bo);
> diff --git a/drivers/gpu/drm/v3d/v3d_irq.c
> b/drivers/gpu/drm/v3d/v3d_irq.c
> index d469bda52c1a..20bf33702c3c 100644
> --- a/drivers/gpu/drm/v3d/v3d_irq.c
> +++ b/drivers/gpu/drm/v3d/v3d_irq.c
> @@ -70,6 +70,8 @@ v3d_overflow_mem_work(struct work_struct *work)
>  	list_add_tail(&bo->unref_head, &v3d->bin_job->render-
> >unref_list);
>  	spin_unlock_irqrestore(&v3d->job_lock, irqflags);
>  
> +	v3d_mmu_flush_all(v3d);
> +
>  	V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start <<
> V3D_MMU_PAGE_SHIFT);
>  	V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
>  
> diff --git a/drivers/gpu/drm/v3d/v3d_mmu.c
> b/drivers/gpu/drm/v3d/v3d_mmu.c
> index 06bb44c7f35d..3b7694ee7536 100644
> --- a/drivers/gpu/drm/v3d/v3d_mmu.c
> +++ b/drivers/gpu/drm/v3d/v3d_mmu.c
> @@ -28,7 +28,7 @@
>  #define V3D_PTE_WRITEABLE BIT(29)
>  #define V3D_PTE_VALID BIT(28)
>  
> -static int v3d_mmu_flush_all(struct v3d_dev *v3d)
> +int v3d_mmu_flush_all(struct v3d_dev *v3d)
>  {
>  	int ret;
>  



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