[PATCH v3 04/10] drm/msm/A6xx: Implement preemption for A7XX targets
Antonino Maniscalco
antomani103 at gmail.com
Thu Sep 12 15:48:45 UTC 2024
On 9/10/24 6:43 PM, Akhil P Oommen wrote:
> On Mon, Sep 09, 2024 at 01:22:22PM +0100, Connor Abbott wrote:
>> On Fri, Sep 6, 2024 at 9:03 PM Akhil P Oommen <quic_akhilpo at quicinc.com> wrote:
>>>
>>> On Thu, Sep 05, 2024 at 04:51:22PM +0200, Antonino Maniscalco wrote:
>>>> This patch implements preemption feature for A6xx targets, this allows
>>>> the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
>>>> hardware as such supports multiple levels of preemption granularities,
>>>> ranging from coarse grained(ringbuffer level) to a more fine grained
>>>> such as draw-call level or a bin boundary level preemption. This patch
>>>> enables the basic preemption level, with more fine grained preemption
>>>> support to follow.
>>>>
>>>> Signed-off-by: Sharat Masetty <smasetty at codeaurora.org>
>>>> Signed-off-by: Antonino Maniscalco <antomani103 at gmail.com>
>>>> Tested-by: Neil Armstrong <neil.armstrong at linaro.org> # on SM8650-QRD
>>>> ---
>>>> drivers/gpu/drm/msm/Makefile | 1 +
>>>> drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 293 +++++++++++++++++++++-
>>>> drivers/gpu/drm/msm/adreno/a6xx_gpu.h | 161 ++++++++++++
>>>> drivers/gpu/drm/msm/adreno/a6xx_preempt.c | 391 ++++++++++++++++++++++++++++++
>>>> drivers/gpu/drm/msm/msm_ringbuffer.h | 7 +
>>>> 5 files changed, 844 insertions(+), 9 deletions(-)
>>>>
>>>> diff --git a/drivers/gpu/drm/msm/Makefile b/drivers/gpu/drm/msm/Makefile
>>>> index f5e2838c6a76..32e915109a59 100644
>>>> --- a/drivers/gpu/drm/msm/Makefile
>>>> +++ b/drivers/gpu/drm/msm/Makefile
>>>> @@ -23,6 +23,7 @@ adreno-y := \
>>>> adreno/a6xx_gpu.o \
>>>> adreno/a6xx_gmu.o \
>>>> adreno/a6xx_hfi.o \
>>>> + adreno/a6xx_preempt.o \
>>>>
>>>> adreno-$(CONFIG_DEBUG_FS) += adreno/a5xx_debugfs.o \
>>>>
>>>> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
>>>> index 32a4faa93d7f..ed0b138a2d66 100644
>>>> --- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
>>>> +++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
>>>> @@ -16,6 +16,83 @@
>>>>
>>>> #define GPU_PAS_ID 13
>>>>
>>>> +/* IFPC & Preemption static powerup restore list */
>>>> +static const uint32_t a7xx_pwrup_reglist[] = {
>>>> + REG_A6XX_UCHE_TRAP_BASE,
>>>> + REG_A6XX_UCHE_TRAP_BASE + 1,
>>>> + REG_A6XX_UCHE_WRITE_THRU_BASE,
>>>> + REG_A6XX_UCHE_WRITE_THRU_BASE + 1,
>>>> + REG_A6XX_UCHE_GMEM_RANGE_MIN,
>>>> + REG_A6XX_UCHE_GMEM_RANGE_MIN + 1,
>>>> + REG_A6XX_UCHE_GMEM_RANGE_MAX,
>>>> + REG_A6XX_UCHE_GMEM_RANGE_MAX + 1,
>>>> + REG_A6XX_UCHE_CACHE_WAYS,
>>>> + REG_A6XX_UCHE_MODE_CNTL,
>>>> + REG_A6XX_RB_NC_MODE_CNTL,
>>>> + REG_A6XX_RB_CMP_DBG_ECO_CNTL,
>>>> + REG_A7XX_GRAS_NC_MODE_CNTL,
>>>> + REG_A6XX_RB_CONTEXT_SWITCH_GMEM_SAVE_RESTORE,
>>>> + REG_A6XX_UCHE_GBIF_GX_CONFIG,
>>>> + REG_A6XX_UCHE_CLIENT_PF,
>>>
>>> REG_A6XX_TPL1_DBG_ECO_CNTL1 here. A friendly warning, missing a register
>>> in this list (and the below list) will lead to a very frustrating debug.
>>>
>>>> +};
>>>> +
>>>> +static const uint32_t a7xx_ifpc_pwrup_reglist[] = {
>>>> + REG_A6XX_TPL1_NC_MODE_CNTL,
>>>> + REG_A6XX_SP_NC_MODE_CNTL,
>>>> + REG_A6XX_CP_DBG_ECO_CNTL,
>>>> + REG_A6XX_CP_PROTECT_CNTL,
>>>> + REG_A6XX_CP_PROTECT(0),
>>>> + REG_A6XX_CP_PROTECT(1),
>>>> + REG_A6XX_CP_PROTECT(2),
>>>> + REG_A6XX_CP_PROTECT(3),
>>>> + REG_A6XX_CP_PROTECT(4),
>>>> + REG_A6XX_CP_PROTECT(5),
>>>> + REG_A6XX_CP_PROTECT(6),
>>>> + REG_A6XX_CP_PROTECT(7),
>>>> + REG_A6XX_CP_PROTECT(8),
>>>> + REG_A6XX_CP_PROTECT(9),
>>>> + REG_A6XX_CP_PROTECT(10),
>>>> + REG_A6XX_CP_PROTECT(11),
>>>> + REG_A6XX_CP_PROTECT(12),
>>>> + REG_A6XX_CP_PROTECT(13),
>>>> + REG_A6XX_CP_PROTECT(14),
>>>> + REG_A6XX_CP_PROTECT(15),
>>>> + REG_A6XX_CP_PROTECT(16),
>>>> + REG_A6XX_CP_PROTECT(17),
>>>> + REG_A6XX_CP_PROTECT(18),
>>>> + REG_A6XX_CP_PROTECT(19),
>>>> + REG_A6XX_CP_PROTECT(20),
>>>> + REG_A6XX_CP_PROTECT(21),
>>>> + REG_A6XX_CP_PROTECT(22),
>>>> + REG_A6XX_CP_PROTECT(23),
>>>> + REG_A6XX_CP_PROTECT(24),
>>>> + REG_A6XX_CP_PROTECT(25),
>>>> + REG_A6XX_CP_PROTECT(26),
>>>> + REG_A6XX_CP_PROTECT(27),
>>>> + REG_A6XX_CP_PROTECT(28),
>>>> + REG_A6XX_CP_PROTECT(29),
>>>> + REG_A6XX_CP_PROTECT(30),
>>>> + REG_A6XX_CP_PROTECT(31),
>>>> + REG_A6XX_CP_PROTECT(32),
>>>> + REG_A6XX_CP_PROTECT(33),
>>>> + REG_A6XX_CP_PROTECT(34),
>>>> + REG_A6XX_CP_PROTECT(35),
>>>> + REG_A6XX_CP_PROTECT(36),
>>>> + REG_A6XX_CP_PROTECT(37),
>>>> + REG_A6XX_CP_PROTECT(38),
>>>> + REG_A6XX_CP_PROTECT(39),
>>>> + REG_A6XX_CP_PROTECT(40),
>>>> + REG_A6XX_CP_PROTECT(41),
>>>> + REG_A6XX_CP_PROTECT(42),
>>>> + REG_A6XX_CP_PROTECT(43),
>>>> + REG_A6XX_CP_PROTECT(44),
>>>> + REG_A6XX_CP_PROTECT(45),
>>>> + REG_A6XX_CP_PROTECT(46),
>>>> + REG_A6XX_CP_PROTECT(47),
>>>> + REG_A6XX_CP_AHB_CNTL,
>>>> +};
>>>> +
>>>> +
>>>> static inline bool _a6xx_check_idle(struct msm_gpu *gpu)
>>>> {
>>>> struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
>>>> @@ -68,6 +145,8 @@ static void update_shadow_rptr(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
>>>>
>>>> static void a6xx_flush(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
>>>> {
>>>> + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
>>>> + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
>>>> uint32_t wptr;
>>>> unsigned long flags;
>>>>
>>>> @@ -81,12 +160,26 @@ static void a6xx_flush(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
>>>> /* Make sure to wrap wptr if we need to */
>>>> wptr = get_wptr(ring);
>>>>
>>>> - spin_unlock_irqrestore(&ring->preempt_lock, flags);
>>>> -
>>>> /* Make sure everything is posted before making a decision */
>>>> mb();
>>>
>>> This looks unnecessary.
>>>
>>>>
>>>> - gpu_write(gpu, REG_A6XX_CP_RB_WPTR, wptr);
>>>> + /* Update HW if this is the current ring and we are not in preempt*/
>>>> + if (!a6xx_in_preempt(a6xx_gpu)) {
>>>> + /*
>>>> + * Order the reads of the preempt state and cur_ring. This
>>>> + * matches the barrier after writing cur_ring.
>>>> + */
>>>> + rmb();
>>>
>>> we can use the lighter smp variant here.
>>>
>>>> +
>>>> + if (a6xx_gpu->cur_ring == ring)
>>>> + gpu_write(gpu, REG_A6XX_CP_RB_WPTR, wptr);
>>>> + else
>>>> + ring->skip_inline_wptr = true;
>>>> + } else {
>>>> + ring->skip_inline_wptr = true;
>>>> + }
>>>> +
>>>> + spin_unlock_irqrestore(&ring->preempt_lock, flags);
>>>> }
>>>>
>>>> static void get_stats_counter(struct msm_ringbuffer *ring, u32 counter,
>>>> @@ -138,12 +231,14 @@ static void a6xx_set_pagetable(struct a6xx_gpu *a6xx_gpu,
>>>
>>> set_pagetable checks "cur_ctx_seqno" to see if pt switch is needed or
>>> not. This is currently not tracked separately for each ring. Can you
>>> please check that?
>>>
>>> I wonder why that didn't cause any gpu errors in testing. Not sure if I
>>> am missing something.
>>>
>>>>
>>>> /*
>>>> * Write the new TTBR0 to the memstore. This is good for debugging.
>>>> + * Needed for preemption
>>>> */
>>>> - OUT_PKT7(ring, CP_MEM_WRITE, 4);
>>>> + OUT_PKT7(ring, CP_MEM_WRITE, 5);
>>>> OUT_RING(ring, CP_MEM_WRITE_0_ADDR_LO(lower_32_bits(memptr)));
>>>> OUT_RING(ring, CP_MEM_WRITE_1_ADDR_HI(upper_32_bits(memptr)));
>>>> OUT_RING(ring, lower_32_bits(ttbr));
>>>> - OUT_RING(ring, (asid << 16) | upper_32_bits(ttbr));
>>>> + OUT_RING(ring, upper_32_bits(ttbr));
>>>> + OUT_RING(ring, ctx->seqno);
>>>>
>>>> /*
>>>> * Sync both threads after switching pagetables and enable BR only
>>>> @@ -268,6 +363,43 @@ static void a6xx_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit)
>>>> a6xx_flush(gpu, ring);
>>>> }
>>>>
>>>> +static void a6xx_emit_set_pseudo_reg(struct msm_ringbuffer *ring,
>>>> + struct a6xx_gpu *a6xx_gpu, struct msm_gpu_submitqueue *queue)
>>>> +{
>>>> + u64 preempt_offset_priv_secure;
>>>> +
>>>> + OUT_PKT7(ring, CP_SET_PSEUDO_REG, 15);
>>>> +
>>>> + OUT_RING(ring, SMMU_INFO);
>>>> + /* don't save SMMU, we write the record from the kernel instead */
>>>> + OUT_RING(ring, 0);
>>>> + OUT_RING(ring, 0);
>>>> +
>>>> + /* privileged and non secure buffer save */
>>>> + OUT_RING(ring, NON_SECURE_SAVE_ADDR);
>>>> + OUT_RING(ring, lower_32_bits(
>>>> + a6xx_gpu->preempt_iova[ring->id] + PREEMPT_OFFSET_PRIV_NON_SECURE));
>>>> + OUT_RING(ring, upper_32_bits(
>>>> + a6xx_gpu->preempt_iova[ring->id] + PREEMPT_OFFSET_PRIV_NON_SECURE));
>>>> + OUT_RING(ring, SECURE_SAVE_ADDR);
>>>> + preempt_offset_priv_secure =
>>>> + PREEMPT_OFFSET_PRIV_SECURE(a6xx_gpu->base.info->preempt_record_size);
>>>> + OUT_RING(ring, lower_32_bits(
>>>> + a6xx_gpu->preempt_iova[ring->id] + preempt_offset_priv_secure));
>>>> + OUT_RING(ring, upper_32_bits(
>>>> + a6xx_gpu->preempt_iova[ring->id] + preempt_offset_priv_secure));
>>>> +
>>>> + /* user context buffer save, seems to be unnused by fw */
>>>> + OUT_RING(ring, NON_PRIV_SAVE_ADDR);
>>>> + OUT_RING(ring, 0);
>>>> + OUT_RING(ring, 0);
>>>> +
>>>> + OUT_RING(ring, COUNTER);
>>>> + /* seems OK to set to 0 to disable it */
>>>> + OUT_RING(ring, 0);
>>>> + OUT_RING(ring, 0);
>>>> +}
>>>> +
>>>> static void a7xx_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit)
>>>> {
>>>> unsigned int index = submit->seqno % MSM_GPU_SUBMIT_STATS_COUNT;
>>>> @@ -283,6 +415,13 @@ static void a7xx_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit)
>>>> OUT_PKT7(ring, CP_THREAD_CONTROL, 1);
>>>> OUT_RING(ring, CP_THREAD_CONTROL_0_SYNC_THREADS | CP_SET_THREAD_BR);
>>>>
>>>> + /*
>>>> + * If preemption is enabled, then set the pseudo register for the save
>>>> + * sequence
>>>> + */
>>>> + if (gpu->nr_rings > 1)
>>>> + a6xx_emit_set_pseudo_reg(ring, a6xx_gpu, submit->queue);
>>>
>>> Can we move this after set_pagetable()?
>>>
>>>> +
>>>> a6xx_set_pagetable(a6xx_gpu, ring, submit->queue->ctx);
>>>>
>>>> get_stats_counter(ring, REG_A7XX_RBBM_PERFCTR_CP(0),
>>>> @@ -376,6 +515,8 @@ static void a7xx_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit)
>>>> OUT_RING(ring, upper_32_bits(rbmemptr(ring, bv_fence)));
>>>> OUT_RING(ring, submit->seqno);
>>>>
>>>> + a6xx_gpu->last_seqno[ring->id] = submit->seqno;
>>>> +
>>>> /* write the ringbuffer timestamp */
>>>> OUT_PKT7(ring, CP_EVENT_WRITE, 4);
>>>> OUT_RING(ring, CACHE_CLEAN | CP_EVENT_WRITE_0_IRQ | BIT(27));
>>>> @@ -389,10 +530,32 @@ static void a7xx_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit)
>>>> OUT_PKT7(ring, CP_SET_MARKER, 1);
>>>> OUT_RING(ring, 0x100); /* IFPC enable */
>>>>
>>>> + /* If preemption is enabled */
>>>> + if (gpu->nr_rings > 1) {
>>>> + /* Yield the floor on command completion */
>>>> + OUT_PKT7(ring, CP_CONTEXT_SWITCH_YIELD, 4);
>>>> +
>>>> + /*
>>>> + * If dword[2:1] are non zero, they specify an address for
>>>> + * the CP to write the value of dword[3] to on preemption
>>>> + * complete. Write 0 to skip the write
>>>> + */
>>>> + OUT_RING(ring, 0x00);
>>>> + OUT_RING(ring, 0x00);
>>>> + /* Data value - not used if the address above is 0 */
>>>> + OUT_RING(ring, 0x01);
>>>> + /* generate interrupt on preemption completion */
>>>> + OUT_RING(ring, 0x00);
>>>> + }
>>>> +
>>>> +
>>>> trace_msm_gpu_submit_flush(submit,
>>>> gpu_read64(gpu, REG_A6XX_CP_ALWAYS_ON_COUNTER));
>>>>
>>>> a6xx_flush(gpu, ring);
>>>> +
>>>> + /* Check to see if we need to start preemption */
>>>> + a6xx_preempt_trigger(gpu);
>>>> }
>>>>
>>>> static void a6xx_set_hwcg(struct msm_gpu *gpu, bool state)
>>>> @@ -588,6 +751,89 @@ static void a6xx_set_ubwc_config(struct msm_gpu *gpu)
>>>> adreno_gpu->ubwc_config.min_acc_len << 23 | hbb_lo << 21);
>>>> }
>>>>
>>>> +static void a7xx_patch_pwrup_reglist(struct msm_gpu *gpu)
>>>> +{
>>>> + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
>>>> + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
>>>> + struct adreno_reglist_list reglist[2];
>>>> + void *ptr = a6xx_gpu->pwrup_reglist_ptr;
>>>> + struct cpu_gpu_lock *lock = ptr;
>>>> + u32 *dest = (u32 *)&lock->regs[0];
>>>> + int i, j;
>>>> +
>>> This sequence is required only once. We can use a flag to check and bail out
>>> next time.
>>>
>>>> + lock->gpu_req = lock->cpu_req = lock->turn = 0;
>>>> + lock->ifpc_list_len = ARRAY_SIZE(a7xx_ifpc_pwrup_reglist);
>>>> + lock->preemption_list_len = ARRAY_SIZE(a7xx_pwrup_reglist);
>>>> +
>>>> + /* Static IFPC-only registers */
>>>> + reglist[0].regs = a7xx_ifpc_pwrup_reglist;
>>>> + reglist[0].count = ARRAY_SIZE(a7xx_ifpc_pwrup_reglist);
>>>> + lock->ifpc_list_len = reglist[0].count;
>>>> +
>>>> + /* Static IFPC + preemption registers */
>>>> + reglist[1].regs = a7xx_pwrup_reglist;
>>>> + reglist[1].count = ARRAY_SIZE(a7xx_pwrup_reglist);
>>>> + lock->preemption_list_len = reglist[1].count;
>>>> +
>>>> + /*
>>>> + * For each entry in each of the lists, write the offset and the current
>>>> + * register value into the GPU buffer
>>>> + */
>>>> + for (i = 0; i < 2; i++) {
>>>> + const u32 *r = reglist[i].regs;
>>>> +
>>>> + for (j = 0; j < reglist[i].count; j++) {
>>>> + *dest++ = r[j];
>>>> + *dest++ = gpu_read(gpu, r[j]);
>>>> + }
>>>> + }
>>>> +
>>>> + /*
>>>> + * The overall register list is composed of
>>>> + * 1. Static IFPC-only registers
>>>> + * 2. Static IFPC + preemption registers
>>>> + * 3. Dynamic IFPC + preemption registers (ex: perfcounter selects)
>>>> + *
>>>> + * The first two lists are static. Size of these lists are stored as
>>>> + * number of pairs in ifpc_list_len and preemption_list_len
>>>> + * respectively. With concurrent binning, Some of the perfcounter
>>>> + * registers being virtualized, CP needs to know the pipe id to program
>>>> + * the aperture inorder to restore the same. Thus, third list is a
>>>> + * dynamic list with triplets as
>>>> + * (<aperture, shifted 12 bits> <address> <data>), and the length is
>>>> + * stored as number for triplets in dynamic_list_len.
>>>> + */
>>>> + lock->dynamic_list_len = 0;
>>>> +}
>>>> +
>>>> +static int a7xx_preempt_start(struct msm_gpu *gpu)
>>>> +{
>>>> + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
>>>> + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
>>>> + struct msm_ringbuffer *ring = gpu->rb[0];
>>>> +
>>>> + if (gpu->nr_rings <= 1)
>>>> + return 0;
>>>> +
>>>> + /* Turn CP protection off */
>>>> + OUT_PKT7(ring, CP_SET_PROTECTED_MODE, 1);
>>>> + OUT_RING(ring, 0);
>>>> +
>>>> + a6xx_emit_set_pseudo_reg(ring, a6xx_gpu, NULL);
>>>> +
>>>> + /* Yield the floor on command completion */
>>>> + OUT_PKT7(ring, CP_CONTEXT_SWITCH_YIELD, 4);
>>>> + OUT_RING(ring, 0x00);
>>>> + OUT_RING(ring, 0x00);
>>>> + OUT_RING(ring, 0x01);
>>>
>>> Looks like kgsl use 0x00 here. Not sure if that matters!
>>>
>>>> + /* Generate interrupt on preemption completion */
>>>> + OUT_RING(ring, 0x00);
>>>> +
>>>> + a6xx_flush(gpu, ring);
>>>> +
>>>> + return a6xx_idle(gpu, ring) ? 0 : -EINVAL;
>>>> +}
>>>> +
>>>> static int a6xx_cp_init(struct msm_gpu *gpu)
>>>> {
>>>> struct msm_ringbuffer *ring = gpu->rb[0];
>>>> @@ -619,6 +865,8 @@ static int a6xx_cp_init(struct msm_gpu *gpu)
>>>>
>>>> static int a7xx_cp_init(struct msm_gpu *gpu)
>>>> {
>>>> + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
>>>> + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
>>>> struct msm_ringbuffer *ring = gpu->rb[0];
>>>> u32 mask;
>>>>
>>>> @@ -626,6 +874,8 @@ static int a7xx_cp_init(struct msm_gpu *gpu)
>>>> OUT_PKT7(ring, CP_THREAD_CONTROL, 1);
>>>> OUT_RING(ring, BIT(27));
>>>>
>>>> + a7xx_patch_pwrup_reglist(gpu);
>>>> +
>>>
>>> Looks out of place. I guess you kept it here to avoid an extra a7x
>>> check. At least we should move this before the above pm4 packets.
>>>
>>>> OUT_PKT7(ring, CP_ME_INIT, 7);
>>>>
>>>> /* Use multiple HW contexts */
>>>> @@ -656,11 +906,11 @@ static int a7xx_cp_init(struct msm_gpu *gpu)
>>>>
>>>> /* *Don't* send a power up reg list for concurrent binning (TODO) */
>>>> /* Lo address */
>>>> - OUT_RING(ring, 0x00000000);
>>>> + OUT_RING(ring, lower_32_bits(a6xx_gpu->pwrup_reglist_iova));
>>>> /* Hi address */
>>>> - OUT_RING(ring, 0x00000000);
>>>> + OUT_RING(ring, upper_32_bits(a6xx_gpu->pwrup_reglist_iova));
>>>> /* BIT(31) set => read the regs from the list */
>>>> - OUT_RING(ring, 0x00000000);
>>>> + OUT_RING(ring, BIT(31));
>>>>
>>>> a6xx_flush(gpu, ring);
>>>> return a6xx_idle(gpu, ring) ? 0 : -EINVAL;
>>>> @@ -784,6 +1034,16 @@ static int a6xx_ucode_load(struct msm_gpu *gpu)
>>>> msm_gem_object_set_name(a6xx_gpu->shadow_bo, "shadow");
>>>> }
>>>>
>>>> + a6xx_gpu->pwrup_reglist_ptr = msm_gem_kernel_new(gpu->dev, PAGE_SIZE,
>>>> + MSM_BO_WC | MSM_BO_MAP_PRIV,
>>>> + gpu->aspace, &a6xx_gpu->pwrup_reglist_bo,
>>>> + &a6xx_gpu->pwrup_reglist_iova);
>>>> +
>>>> + if (IS_ERR(a6xx_gpu->pwrup_reglist_ptr))
>>>> + return PTR_ERR(a6xx_gpu->pwrup_reglist_ptr);
>>>> +
>>>> + msm_gem_object_set_name(a6xx_gpu->pwrup_reglist_bo, "pwrup_reglist");
>>>> +
>>>> return 0;
>>>> }
>>>>
>>>> @@ -1127,6 +1387,8 @@ static int hw_init(struct msm_gpu *gpu)
>>>> if (a6xx_gpu->shadow_bo) {
>>>> gpu_write64(gpu, REG_A6XX_CP_RB_RPTR_ADDR,
>>>> shadowptr(a6xx_gpu, gpu->rb[0]));
>>>> + for (unsigned int i = 0; i < gpu->nr_rings; i++)
>>>> + a6xx_gpu->shadow[i] = 0;
>>>> }
>>>>
>>>> /* ..which means "always" on A7xx, also for BV shadow */
>>>> @@ -1135,6 +1397,8 @@ static int hw_init(struct msm_gpu *gpu)
>>>> rbmemptr(gpu->rb[0], bv_rptr));
>>>> }
>>>>
>>>> + a6xx_preempt_hw_init(gpu);
>>>> +
>>>> /* Always come up on rb 0 */
>>>> a6xx_gpu->cur_ring = gpu->rb[0];
>>>>
>>>> @@ -1180,6 +1444,10 @@ static int hw_init(struct msm_gpu *gpu)
>>>> out:
>>>> if (adreno_has_gmu_wrapper(adreno_gpu))
>>>> return ret;
>>>> +
>>>> + /* Last step - yield the ringbuffer */
>>>> + a7xx_preempt_start(gpu);
>>>> +
>>>> /*
>>>> * Tell the GMU that we are done touching the GPU and it can start power
>>>> * management
>>>> @@ -1557,8 +1825,13 @@ static irqreturn_t a6xx_irq(struct msm_gpu *gpu)
>>>> if (status & A6XX_RBBM_INT_0_MASK_SWFUSEVIOLATION)
>>>> a7xx_sw_fuse_violation_irq(gpu);
>>>>
>>>> - if (status & A6XX_RBBM_INT_0_MASK_CP_CACHE_FLUSH_TS)
>>>> + if (status & A6XX_RBBM_INT_0_MASK_CP_CACHE_FLUSH_TS) {
>>>> msm_gpu_retire(gpu);
>>>> + a6xx_preempt_trigger(gpu);
>>>> + }
>>>> +
>>>> + if (status & A6XX_RBBM_INT_0_MASK_CP_SW)
>>>> + a6xx_preempt_irq(gpu);
>>>>
>>>> return IRQ_HANDLED;
>>>> }
>>>> @@ -2331,6 +2604,8 @@ struct msm_gpu *a6xx_gpu_init(struct drm_device *dev)
>>>> a6xx_fault_handler);
>>>>
>>>> a6xx_calc_ubwc_config(adreno_gpu);
>>>> + /* Set up the preemption specific bits and pieces for each ringbuffer */
>>>> + a6xx_preempt_init(gpu);
>>>>
>>>> return gpu;
>>>> }
>>>> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.h b/drivers/gpu/drm/msm/adreno/a6xx_gpu.h
>>>> index e3e5c53ae8af..da10060e38dc 100644
>>>> --- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.h
>>>> +++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.h
>>>> @@ -12,6 +12,31 @@
>>>>
>>>> extern bool hang_debug;
>>>>
>>>> +struct cpu_gpu_lock {
>>>> + uint32_t gpu_req;
>>>> + uint32_t cpu_req;
>>>> + uint32_t turn;
>>>> + union {
>>>> + struct {
>>>> + uint16_t list_length;
>>>> + uint16_t list_offset;
>>>> + };
>>>> + struct {
>>>> + uint8_t ifpc_list_len;
>>>> + uint8_t preemption_list_len;
>>>> + uint16_t dynamic_list_len;
>>>> + };
>>>> + };
>>>> + uint64_t regs[62];
>>>> +};
>>>> +
>>>> +struct adreno_reglist_list {
>>>> + /** @reg: List of register **/
>>>> + const u32 *regs;
>>>> + /** @count: Number of registers in the list **/
>>>> + u32 count;
>>>> +};
>>>> +
>>>> /**
>>>> * struct a6xx_info - a6xx specific information from device table
>>>> *
>>>> @@ -31,6 +56,20 @@ struct a6xx_gpu {
>>>> uint64_t sqe_iova;
>>>>
>>>> struct msm_ringbuffer *cur_ring;
>>>> + struct msm_ringbuffer *next_ring;
>>>> +
>>>> + struct drm_gem_object *preempt_bo[MSM_GPU_MAX_RINGS];
>>>> + void *preempt[MSM_GPU_MAX_RINGS];
>>>> + uint64_t preempt_iova[MSM_GPU_MAX_RINGS];
>>>> + uint32_t last_seqno[MSM_GPU_MAX_RINGS];
>>>> +
>>>> + atomic_t preempt_state;
>>>> + spinlock_t eval_lock;
>>>> + struct timer_list preempt_timer;
>>>> +
>>>> + unsigned int preempt_level;
>>>> + bool uses_gmem;
>>>> + bool skip_save_restore;
>>>>
>>>> struct a6xx_gmu gmu;
>>>>
>>>> @@ -38,6 +77,10 @@ struct a6xx_gpu {
>>>> uint64_t shadow_iova;
>>>> uint32_t *shadow;
>>>>
>>>> + struct drm_gem_object *pwrup_reglist_bo;
>>>> + void *pwrup_reglist_ptr;
>>>> + uint64_t pwrup_reglist_iova;
>>>> +
>>>> bool has_whereami;
>>>>
>>>> void __iomem *llc_mmio;
>>>> @@ -49,6 +92,105 @@ struct a6xx_gpu {
>>>>
>>>> #define to_a6xx_gpu(x) container_of(x, struct a6xx_gpu, base)
>>>>
>>>> +/*
>>>> + * In order to do lockless preemption we use a simple state machine to progress
>>>> + * through the process.
>>>> + *
>>>> + * PREEMPT_NONE - no preemption in progress. Next state START.
>>>> + * PREEMPT_START - The trigger is evaluating if preemption is possible. Next
>>>> + * states: TRIGGERED, NONE
>>>> + * PREEMPT_FINISH - An intermediate state before moving back to NONE. Next
>>>> + * state: NONE.
>>>> + * PREEMPT_TRIGGERED: A preemption has been executed on the hardware. Next
>>>> + * states: FAULTED, PENDING
>>>> + * PREEMPT_FAULTED: A preemption timed out (never completed). This will trigger
>>>> + * recovery. Next state: N/A
>>>> + * PREEMPT_PENDING: Preemption complete interrupt fired - the callback is
>>>> + * checking the success of the operation. Next state: FAULTED, NONE.
>>>> + */
>>>> +
>>>> +enum a6xx_preempt_state {
>>>> + PREEMPT_NONE = 0,
>>>> + PREEMPT_START,
>>>> + PREEMPT_FINISH,
>>>> + PREEMPT_TRIGGERED,
>>>> + PREEMPT_FAULTED,
>>>> + PREEMPT_PENDING,
>>>> +};
>>>> +
>>>> +/*
>>>> + * struct a6xx_preempt_record is a shared buffer between the microcode and the
>>>> + * CPU to store the state for preemption. The record itself is much larger
>>>> + * (2112k) but most of that is used by the CP for storage.
>>>> + *
>>>> + * There is a preemption record assigned per ringbuffer. When the CPU triggers a
>>>> + * preemption, it fills out the record with the useful information (wptr, ring
>>>> + * base, etc) and the microcode uses that information to set up the CP following
>>>> + * the preemption. When a ring is switched out, the CP will save the ringbuffer
>>>> + * state back to the record. In this way, once the records are properly set up
>>>> + * the CPU can quickly switch back and forth between ringbuffers by only
>>>> + * updating a few registers (often only the wptr).
>>>> + *
>>>> + * These are the CPU aware registers in the record:
>>>> + * @magic: Must always be 0xAE399D6EUL
>>>> + * @info: Type of the record - written 0 by the CPU, updated by the CP
>>>> + * @errno: preemption error record
>>>> + * @data: Data field in YIELD and SET_MARKER packets, Written and used by CP
>>>> + * @cntl: Value of RB_CNTL written by CPU, save/restored by CP
>>>> + * @rptr: Value of RB_RPTR written by CPU, save/restored by CP
>>>> + * @wptr: Value of RB_WPTR written by CPU, save/restored by CP
>>>> + * @_pad: Reserved/padding
>>>> + * @rptr_addr: Value of RB_RPTR_ADDR_LO|HI written by CPU, save/restored by CP
>>>> + * @rbase: Value of RB_BASE written by CPU, save/restored by CP
>>>> + * @counter: GPU address of the storage area for the preemption counters
>>>
>>> doc missing for bv_rptr_addr.
>>>
>>>> + */
>>>> +struct a6xx_preempt_record {
>>>> + u32 magic;
>>>> + u32 info;
>>>> + u32 errno;
>>>> + u32 data;
>>>> + u32 cntl;
>>>> + u32 rptr;
>>>> + u32 wptr;
>>>> + u32 _pad;
>>>> + u64 rptr_addr;
>>>> + u64 rbase;
>>>> + u64 counter;
>>>> + u64 bv_rptr_addr;
>>>> +};
>>>> +
>>>> +#define A6XX_PREEMPT_RECORD_MAGIC 0xAE399D6EUL
>>>> +
>>>> +#define PREEMPT_RECORD_SIZE_FALLBACK(size) \
>>>> + ((size) == 0 ? 4192 * SZ_1K : (size))
>>>> +
>>>> +#define PREEMPT_OFFSET_SMMU_INFO 0
>>>> +#define PREEMPT_OFFSET_PRIV_NON_SECURE (PREEMPT_OFFSET_SMMU_INFO + 4096)
>>>> +#define PREEMPT_OFFSET_PRIV_SECURE(size) \
>>>> + (PREEMPT_OFFSET_PRIV_NON_SECURE + PREEMPT_RECORD_SIZE_FALLBACK(size))
>>>> +#define PREEMPT_SIZE(size) \
>>>> + (PREEMPT_OFFSET_PRIV_SECURE(size) + PREEMPT_RECORD_SIZE_FALLBACK(size))
>>>> +
>>>> +/*
>>>> + * The preemption counter block is a storage area for the value of the
>>>> + * preemption counters that are saved immediately before context switch. We
>>>> + * append it on to the end of the allocation for the preemption record.
>>>> + */
>>>> +#define A6XX_PREEMPT_COUNTER_SIZE (16 * 4)
>>>> +
>>>> +#define A6XX_PREEMPT_USER_RECORD_SIZE (192 * 1024)
>>>
>>> Unused.
>>>
>>>> +
>>>> +struct a7xx_cp_smmu_info {
>>>> + u32 magic;
>>>> + u32 _pad4;
>>>> + u64 ttbr0;
>>>> + u32 asid;
>>>> + u32 context_idr;
>>>> + u32 context_bank;
>>>> +};
>>>> +
>>>> +#define GEN7_CP_SMMU_INFO_MAGIC 0x241350d5UL
>>>> +
>>>> /*
>>>> * Given a register and a count, return a value to program into
>>>> * REG_CP_PROTECT_REG(n) - this will block both reads and writes for
>>>> @@ -106,6 +248,25 @@ int a6xx_gmu_init(struct a6xx_gpu *a6xx_gpu, struct device_node *node);
>>>> int a6xx_gmu_wrapper_init(struct a6xx_gpu *a6xx_gpu, struct device_node *node);
>>>> void a6xx_gmu_remove(struct a6xx_gpu *a6xx_gpu);
>>>>
>>>> +void a6xx_preempt_init(struct msm_gpu *gpu);
>>>> +void a6xx_preempt_hw_init(struct msm_gpu *gpu);
>>>> +void a6xx_preempt_trigger(struct msm_gpu *gpu);
>>>> +void a6xx_preempt_irq(struct msm_gpu *gpu);
>>>> +void a6xx_preempt_fini(struct msm_gpu *gpu);
>>>> +int a6xx_preempt_submitqueue_setup(struct msm_gpu *gpu,
>>>> + struct msm_gpu_submitqueue *queue);
>>>> +void a6xx_preempt_submitqueue_close(struct msm_gpu *gpu,
>>>> + struct msm_gpu_submitqueue *queue);
>>>> +
>>>> +/* Return true if we are in a preempt state */
>>>> +static inline bool a6xx_in_preempt(struct a6xx_gpu *a6xx_gpu)
>>>> +{
>>>> + int preempt_state = atomic_read(&a6xx_gpu->preempt_state);
>>>
>>> I think we should keep a matching barrier before the 'read' similar to the one used in the
>>> set_preempt_state helper.
>>
>> Good idea, but for the one case we found where it matters (the
>> a6xx_flush() vs. updating the ring in a6xx_preempt_irq() race) the
>> barrier needs to be after the read. The sequence is something like:
>>
>> Thread A:
>>
>> a6xx_gpu->cur_ring = a6xx_gpu->next_ring;
>> a6xx_gpu->preempt_state = PREEMPT_FINISH;
>>
>> Thread B:
>>
>> read a6xx_gpu->preempt_state;
>> read a6xx_gpu->cur_ring;
>>
>> And if the read to preempt_state returns PREEMPT_FINISH, then we need
>> cur_ring to reflect the ring we switched to. (I discovered this the
>> hard way from debugging deadlocks...)
>>
>> So, maybe add a smp_rmb() before and after, then drop the explicit
>> barrier in a6xx_flush()?
>
> Ack. I think it is better to use a helper similar to set_preempt_state()
> and consistently use that everywhere.
Do you mean something for setting cur_ring? There is only one place
where that would be used (besides two other places where the initial
value is set).
>
>>
>>>
>>>> +
>>>> + return !(preempt_state == PREEMPT_NONE ||
>>>> + preempt_state == PREEMPT_FINISH);
>>>> +}
>>>> +
>>>> void a6xx_gmu_set_freq(struct msm_gpu *gpu, struct dev_pm_opp *opp,
>>>> bool suspended);
>>>> unsigned long a6xx_gmu_get_freq(struct msm_gpu *gpu);
>>>> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_preempt.c b/drivers/gpu/drm/msm/adreno/a6xx_preempt.c
>>>> new file mode 100644
>>>> index 000000000000..1caff76aca6e
>>>> --- /dev/null
>>>> +++ b/drivers/gpu/drm/msm/adreno/a6xx_preempt.c
>>>> @@ -0,0 +1,391 @@
>>>> +// SPDX-License-Identifier: GPL-2.0
>>>> +/* Copyright (c) 2018, The Linux Foundation. All rights reserved. */
>>>> +/* Copyright (c) 2023 Collabora, Ltd. */
>>>> +/* Copyright (c) 2024 Valve Corporation */
>>>> +
>>>> +#include "msm_gem.h"
>>>> +#include "a6xx_gpu.h"
>>>> +#include "a6xx_gmu.xml.h"
>>>> +#include "msm_mmu.h"
>>>> +
>>>> +/*
>>>> + * Try to transition the preemption state from old to new. Return
>>>> + * true on success or false if the original state wasn't 'old'
>>>> + */
>>>> +static inline bool try_preempt_state(struct a6xx_gpu *a6xx_gpu,
>>>> + enum a6xx_preempt_state old, enum a6xx_preempt_state new)
>>>> +{
>>>> + enum a6xx_preempt_state cur = atomic_cmpxchg(&a6xx_gpu->preempt_state,
>>>> + old, new);
>>>> +
>>>> + return (cur == old);
>>>> +}
>>>> +
>>>> +/*
>>>> + * Force the preemption state to the specified state. This is used in cases
>>>> + * where the current state is known and won't change
>>>> + */
>>>> +static inline void set_preempt_state(struct a6xx_gpu *gpu,
>>>> + enum a6xx_preempt_state new)
>>>> +{
>>>> + /*
>>>> + * preempt_state may be read by other cores trying to trigger a
>>>> + * preemption or in the interrupt handler so barriers are needed
>>>> + * before...
>>>> + */
>>>> + smp_mb__before_atomic();
>>>> + atomic_set(&gpu->preempt_state, new);
>>>> + /* ... and after*/
>>>> + smp_mb__after_atomic();
>>>> +}
>>>> +
>>>> +/* Write the most recent wptr for the given ring into the hardware */
>>>> +static inline void update_wptr(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
>>>> +{
>>>> + unsigned long flags;
>>>> + uint32_t wptr;
>>>> +
>>>> + if (!ring)
>>>
>>> Is this ever true?
>>>
>>>> + return;
>>>> +
>>>> + spin_lock_irqsave(&ring->preempt_lock, flags);
>>>> +
>>>> + if (ring->skip_inline_wptr) {
>>>> + wptr = get_wptr(ring);
>>>> +
>>>> + gpu_write(gpu, REG_A6XX_CP_RB_WPTR, wptr);
>>>> +
>>>> + ring->skip_inline_wptr = false;
>>>> + }
>>>> +
>>>> + spin_unlock_irqrestore(&ring->preempt_lock, flags);
>>>> +}
>>>> +
>>>> +/* Return the highest priority ringbuffer with something in it */
>>>> +static struct msm_ringbuffer *get_next_ring(struct msm_gpu *gpu)
>>>> +{
>>>> + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
>>>> + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
>>>> +
>>>> + unsigned long flags;
>>>> + int i;
>>>> +
>>>> + for (i = 0; i < gpu->nr_rings; i++) {
>>>> + bool empty;
>>>> + struct msm_ringbuffer *ring = gpu->rb[i];
>>>> +
>>>> + spin_lock_irqsave(&ring->preempt_lock, flags);
>>>> + empty = (get_wptr(ring) == gpu->funcs->get_rptr(gpu, ring));
>>>> + if (!empty && ring == a6xx_gpu->cur_ring)
>>>> + empty = ring->memptrs->fence == a6xx_gpu->last_seqno[i];
>>>> + spin_unlock_irqrestore(&ring->preempt_lock, flags);
>>>> +
>>>> + if (!empty)
>>>> + return ring;
>>>> + }
>>>> +
>>>> + return NULL;
>>>> +}
>>>> +
>>>> +static void a6xx_preempt_timer(struct timer_list *t)
>>>> +{
>>>> + struct a6xx_gpu *a6xx_gpu = from_timer(a6xx_gpu, t, preempt_timer);
>>>> + struct msm_gpu *gpu = &a6xx_gpu->base.base;
>>>> + struct drm_device *dev = gpu->dev;
>>>> +
>>>> + if (!try_preempt_state(a6xx_gpu, PREEMPT_TRIGGERED, PREEMPT_FAULTED))
>>>> + return;
>>>> +
>>>> + dev_err(dev->dev, "%s: preemption timed out\n", gpu->name);
>>>> + kthread_queue_work(gpu->worker, &gpu->recover_work);
>>>> +}
>>>> +
>>>> +void a6xx_preempt_irq(struct msm_gpu *gpu)
>>>> +{
>>>> + uint32_t status;
>>>> + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
>>>> + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
>>>> + struct drm_device *dev = gpu->dev;
>>>> +
>>>> + if (!try_preempt_state(a6xx_gpu, PREEMPT_TRIGGERED, PREEMPT_PENDING))
>>>> + return;
>>>> +
>>>> + /* Delete the preemption watchdog timer */
>>>> + del_timer(&a6xx_gpu->preempt_timer);
>>>> +
>>>> + /*
>>>> + * The hardware should be setting the stop bit of CP_CONTEXT_SWITCH_CNTL
>>>> + * to zero before firing the interrupt, but there is a non zero chance
>>>> + * of a hardware condition or a software race that could set it again
>>>> + * before we have a chance to finish. If that happens, log and go for
>>>> + * recovery
>>>> + */
>>>> + status = gpu_read(gpu, REG_A6XX_CP_CONTEXT_SWITCH_CNTL);
>>>> + if (unlikely(status & A6XX_CP_CONTEXT_SWITCH_CNTL_STOP)) {
>>>> + DRM_DEV_ERROR(&gpu->pdev->dev,
>>>> + "!!!!!!!!!!!!!!!! preemption faulted !!!!!!!!!!!!!! irq\n");
>>>> + set_preempt_state(a6xx_gpu, PREEMPT_FAULTED);
>>>> + dev_err(dev->dev, "%s: Preemption failed to complete\n",
>>>> + gpu->name);
>>>> + kthread_queue_work(gpu->worker, &gpu->recover_work);
>>>> + return;
>>>> + }
>>>> +
>>>> + a6xx_gpu->cur_ring = a6xx_gpu->next_ring;
>>>> + a6xx_gpu->next_ring = NULL;
>>>> +
>>>> + /* Make sure the write to cur_ring is posted before the change in state */
>>>> + wmb();
>>>
>>> Not needed. set_preempt_state has the necessary barrier.
>>>
>>>> +
>>>> + set_preempt_state(a6xx_gpu, PREEMPT_FINISH);
>>>> +
>>>> + update_wptr(gpu, a6xx_gpu->cur_ring);
>>>> +
>>>> + set_preempt_state(a6xx_gpu, PREEMPT_NONE);
>>>> +
>>>> + /*
>>>> + * Retrigger preemption to avoid a deadlock that might occur when preemption
>>>> + * is skipped due to it being already in flight when requested.
>>>> + */
>>>> + a6xx_preempt_trigger(gpu);
>>>> +}
>>>> +
>>>> +void a6xx_preempt_hw_init(struct msm_gpu *gpu)
>>>> +{
>>>> + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
>>>> + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
>>>> + int i;
>>>> +
>>>> + /* No preemption if we only have one ring */
>>>> + if (gpu->nr_rings == 1)
>>>> + return;
>>>> +
>>>> + for (i = 0; i < gpu->nr_rings; i++) {
>>>> + struct a6xx_preempt_record *record_ptr =
>>>> + a6xx_gpu->preempt[i] + PREEMPT_OFFSET_PRIV_NON_SECURE;
>>>> + record_ptr->wptr = 0;
>>>> + record_ptr->rptr = 0;
>>>> + record_ptr->rptr_addr = shadowptr(a6xx_gpu, gpu->rb[i]);
>>>> + record_ptr->info = 0;
>>>> + record_ptr->data = 0;
>>>> + record_ptr->rbase = gpu->rb[i]->iova;
>>>> + }
>>>> +
>>>> + /* Write a 0 to signal that we aren't switching pagetables */
>>>> + gpu_write64(gpu, REG_A6XX_CP_CONTEXT_SWITCH_SMMU_INFO, 0);
>>>> +
>>>> + /* Enable the GMEM save/restore feature for preemption */
>>>> + gpu_write(gpu, REG_A6XX_RB_CONTEXT_SWITCH_GMEM_SAVE_RESTORE, 0x1);
>>>> +
>>>> + /* Reset the preemption state */
>>>> + set_preempt_state(a6xx_gpu, PREEMPT_NONE);
>>>> +
>>>> + spin_lock_init(&a6xx_gpu->eval_lock);
>>>> +
>>>> + /* Always come up on rb 0 */
>>>> + a6xx_gpu->cur_ring = gpu->rb[0];
>>>> +}
>>>> +
>>>> +void a6xx_preempt_trigger(struct msm_gpu *gpu)
>>>> +{
>>>> + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
>>>> + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
>>>> + u64 preempt_offset_priv_secure;
>>>> + unsigned long flags;
>>>> + struct msm_ringbuffer *ring;
>>>> + unsigned int cntl;
>>>> +
>>>> + if (gpu->nr_rings == 1)
>>>> + return;
>>>> +
>>>> + /*
>>>> + * Lock to make sure another thread attempting preemption doesn't skip it
>>>> + * while we are still evaluating the next ring. This makes sure the other
>>>> + * thread does start preemption if we abort it and avoids a soft lock.
>>>> + */
>>>> + spin_lock_irqsave(&a6xx_gpu->eval_lock, flags);
>>>> +
>>>> + /*
>>>> + * Try to start preemption by moving from NONE to START. If
>>>> + * unsuccessful, a preemption is already in flight
>>>> + */
>>>> + if (!try_preempt_state(a6xx_gpu, PREEMPT_NONE, PREEMPT_START)) {
>>>> + spin_unlock_irqrestore(&a6xx_gpu->eval_lock, flags);
>>>> + return;
>>>> + }
>>>> +
>>>> + cntl = A6XX_CP_CONTEXT_SWITCH_CNTL_LEVEL(a6xx_gpu->preempt_level);
>>>> +
>>>> + if (a6xx_gpu->skip_save_restore)
>>>> + cntl |= A6XX_CP_CONTEXT_SWITCH_CNTL_SKIP_SAVE_RESTORE;
>>>> +
>>>> + if (a6xx_gpu->uses_gmem)
>>>> + cntl |= A6XX_CP_CONTEXT_SWITCH_CNTL_USES_GMEM;
>>>> +
>>>> + cntl |= A6XX_CP_CONTEXT_SWITCH_CNTL_STOP;
>>>> +
>>>> + /* Get the next ring to preempt to */
>>>> + ring = get_next_ring(gpu);
>>>> +
>>>> + /*
>>>> + * If no ring is populated or the highest priority ring is the current
>>>> + * one do nothing except to update the wptr to the latest and greatest
>>>> + */
>>>> + if (!ring || (a6xx_gpu->cur_ring == ring)) {
>>>> + set_preempt_state(a6xx_gpu, PREEMPT_FINISH);
>>>> + update_wptr(gpu, a6xx_gpu->cur_ring);
>>>> + set_preempt_state(a6xx_gpu, PREEMPT_NONE);
>>>> + spin_unlock_irqrestore(&a6xx_gpu->eval_lock, flags);
>>>> + return;
>>>> + }
>>>> +
>>>> + spin_unlock_irqrestore(&a6xx_gpu->eval_lock, flags);
>>>> +
>>>> + spin_lock_irqsave(&ring->preempt_lock, flags);
>>>> +
>>>> + struct a7xx_cp_smmu_info *smmu_info_ptr =
>>>> + a6xx_gpu->preempt[ring->id] + PREEMPT_OFFSET_SMMU_INFO;
>>>> + struct a6xx_preempt_record *record_ptr =
>>>> + a6xx_gpu->preempt[ring->id] + PREEMPT_OFFSET_PRIV_NON_SECURE;
>>>> + u64 ttbr0 = ring->memptrs->ttbr0;
>>>> + u32 context_idr = ring->memptrs->context_idr;
>>>> +
>>>> + smmu_info_ptr->ttbr0 = ttbr0;
>>>> + smmu_info_ptr->context_idr = context_idr;
>>>> + record_ptr->wptr = get_wptr(ring);
>>>> +
>>>> + /*
>>>> + * The GPU will write the wptr we set above when we preempt. Reset
>>>> + * skip_inline_wptr to make sure that we don't write WPTR to the same
>>>> + * thing twice. It's still possible subsequent submissions will update
>>>> + * wptr again, in which case they will set the flag to true. This has
>>>> + * to be protected by the lock for setting the flag and updating wptr
>>>> + * to be atomic.
>>>> + */
>>>> + ring->skip_inline_wptr = false;
>>>> +
>>>> + spin_unlock_irqrestore(&ring->preempt_lock, flags);
>>>> +
>>>> + gpu_write64(gpu,
>>>> + REG_A6XX_CP_CONTEXT_SWITCH_SMMU_INFO,
>>>> + a6xx_gpu->preempt_iova[ring->id] + PREEMPT_OFFSET_SMMU_INFO);
>>>> +
>>>> + gpu_write64(gpu,
>>>> + REG_A6XX_CP_CONTEXT_SWITCH_PRIV_NON_SECURE_RESTORE_ADDR,
>>>> + a6xx_gpu->preempt_iova[ring->id] + PREEMPT_OFFSET_PRIV_NON_SECURE);
>>>> +
>>>> + preempt_offset_priv_secure =
>>>> + PREEMPT_OFFSET_PRIV_SECURE(adreno_gpu->info->preempt_record_size);
>>>> + gpu_write64(gpu,
>>>> + REG_A6XX_CP_CONTEXT_SWITCH_PRIV_SECURE_RESTORE_ADDR,
>>>> + a6xx_gpu->preempt_iova[ring->id] + preempt_offset_priv_secure);
>>>
>>> Secure buffers are not supported currently, so we can skip this and the
>>> context record allocation. Anyway this has to be a separate buffer
>>> mapped in secure pagetable which don't currently have. We can skip the
>>> same in pseudo register packet too.
>>>
>>>> +
>>>> + a6xx_gpu->next_ring = ring;
>>>> +
>>>> + /* Start a timer to catch a stuck preemption */
>>>> + mod_timer(&a6xx_gpu->preempt_timer, jiffies + msecs_to_jiffies(10000));
>>>> +
>>>> + /* Set the preemption state to triggered */
>>>> + set_preempt_state(a6xx_gpu, PREEMPT_TRIGGERED);
>>>> +
>>>> + /* Make sure any previous writes to WPTR are posted */
>>>> + gpu_read(gpu, REG_A6XX_CP_RB_WPTR);
>>>> +
>>>> + /* Make sure everything is written before hitting the button */
>>>> + wmb();
>>>
>>> This and the above read back looks unnecessary. All writes to gpu are
>>> ordered anyway.
>>
>> I thought the whole reason for
>> https://lore.kernel.org/linux-kernel/20240508-topic-adreno-v1-1-1babd05c119d@linaro.org/
>> is that memory-mapped writes to different GPU registers are *not*
>> necessarily ordered from the GPU's perspective (even if they are from
>> the CPU). That's why I suggested the readback. Or am I missing
>> something?
>
> Lets consider that GBIF unhalt sequence as an exception. Generally, we
> can consider writes to gpu registers to be ordered.
>
> -Akhil.
>
>>
>>>
>>>> +
>>>> + /* Trigger the preemption */
>>>> + gpu_write(gpu, REG_A6XX_CP_CONTEXT_SWITCH_CNTL, cntl);
>>>> +}
>>>> +
>>>> +static int preempt_init_ring(struct a6xx_gpu *a6xx_gpu,
>>>> + struct msm_ringbuffer *ring)
>>>> +{
>>>> + struct adreno_gpu *adreno_gpu = &a6xx_gpu->base;
>>>> + struct msm_gpu *gpu = &adreno_gpu->base;
>>>> + struct drm_gem_object *bo = NULL;
>>>> + phys_addr_t ttbr;
>>>> + u64 iova = 0;
>>>> + void *ptr;
>>>> + int asid;
>>>> +
>>>> + ptr = msm_gem_kernel_new(gpu->dev,
>>>> + PREEMPT_SIZE(adreno_gpu->info->preempt_record_size),
>>>> + MSM_BO_WC | MSM_BO_MAP_PRIV, gpu->aspace, &bo, &iova);
>>>
>>> set a name?
>>>
>>>> +
>>>> + memset(ptr, 0, PREEMPT_SIZE(adreno_gpu->info->preempt_record_size));
>>>> +
>>>> + if (IS_ERR(ptr))
>>>> + return PTR_ERR(ptr);
>>>> +
>>>> + a6xx_gpu->preempt_bo[ring->id] = bo;
>>>> + a6xx_gpu->preempt_iova[ring->id] = iova;
>>>> + a6xx_gpu->preempt[ring->id] = ptr;
>>>> +
>>>> + struct a7xx_cp_smmu_info *smmu_info_ptr = ptr + PREEMPT_OFFSET_SMMU_INFO;
>>>> + struct a6xx_preempt_record *record_ptr = ptr + PREEMPT_OFFSET_PRIV_NON_SECURE;
>>>> +
>>>> + msm_iommu_pagetable_params(gpu->aspace->mmu, &ttbr, &asid);
>>>> +
>>>> + smmu_info_ptr->magic = GEN7_CP_SMMU_INFO_MAGIC;
>>>> + smmu_info_ptr->ttbr0 = ttbr;
>>>> + smmu_info_ptr->asid = 0xdecafbad;
>>>> + smmu_info_ptr->context_idr = 0;
>>>> +
>>>> + /* Set up the defaults on the preemption record */
>>>> + record_ptr->magic = A6XX_PREEMPT_RECORD_MAGIC;
>>>> + record_ptr->info = 0;
>>>> + record_ptr->data = 0;
>>>> + record_ptr->rptr = 0;
>>>> + record_ptr->wptr = 0;
>>>> + record_ptr->cntl = MSM_GPU_RB_CNTL_DEFAULT;
>>>> + record_ptr->rbase = ring->iova;
>>>> + record_ptr->counter = 0;
>>>> + record_ptr->bv_rptr_addr = rbmemptr(ring, bv_rptr);
>>>> +
>>>> + return 0;
>>>> +}
>>>> +
>>>> +void a6xx_preempt_fini(struct msm_gpu *gpu)
>>>> +{
>>>> + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
>>>> + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
>>>> + int i;
>>>> +
>>>> + for (i = 0; i < gpu->nr_rings; i++)
>>>> + msm_gem_kernel_put(a6xx_gpu->preempt_bo[i], gpu->aspace);
>>>> +}
>>>> +
>>>> +void a6xx_preempt_init(struct msm_gpu *gpu)
>>>> +{
>>>> + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
>>>> + struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
>>>> + int i;
>>>> +
>>>> + /* No preemption if we only have one ring */
>>>> + if (gpu->nr_rings <= 1)
>>>> + return;
>>>> +
>>>> + for (i = 0; i < gpu->nr_rings; i++) {
>>>> + if (preempt_init_ring(a6xx_gpu, gpu->rb[i]))
>>>> + goto fail;
>>>> + }
>>>> +
>>>> + /* TODO: make this configurable? */
>>>> + a6xx_gpu->preempt_level = 1;
>>>> + a6xx_gpu->uses_gmem = 1;
>>>> + a6xx_gpu->skip_save_restore = 1;
>>>> +
>>>> + timer_setup(&a6xx_gpu->preempt_timer, a6xx_preempt_timer, 0);
>>>> +
>>>> + return;
>>>> +fail:
>>>
>>> Log an error so that preemption is not disabled silently?
>>>
>>>> + /*
>>>> + * On any failure our adventure is over. Clean up and
>>>> + * set nr_rings to 1 to force preemption off
>>>> + */
>>>> + a6xx_preempt_fini(gpu);
>>>> + gpu->nr_rings = 1;
>>>> +
>>>> + return;
>>>> +}
>>>> diff --git a/drivers/gpu/drm/msm/msm_ringbuffer.h b/drivers/gpu/drm/msm/msm_ringbuffer.h
>>>> index 40791b2ade46..7dde6a312511 100644
>>>> --- a/drivers/gpu/drm/msm/msm_ringbuffer.h
>>>> +++ b/drivers/gpu/drm/msm/msm_ringbuffer.h
>>>> @@ -36,6 +36,7 @@ struct msm_rbmemptrs {
>>>>
>>>> volatile struct msm_gpu_submit_stats stats[MSM_GPU_SUBMIT_STATS_COUNT];
>>>> volatile u64 ttbr0;
>>>> + volatile u32 context_idr;
>>>> };
>>>>
>>>> struct msm_cp_state {
>>>> @@ -100,6 +101,12 @@ struct msm_ringbuffer {
>>>> * preemption. Can be aquired from irq context.
>>>> */
>>>> spinlock_t preempt_lock;
>>>> +
>>>> + /*
>>>> + * Whether we skipped writing wptr and it needs to be updated in the
>>>> + * future when the ring becomes current.
>>>> + */
>>>> + bool skip_inline_wptr;
>>>
>>> nit: does 'restore_wptr' makes more sense? Or something better? Basically, name it based
>>> on the future action?
>>>
>>> -Akhil
>>>
>>>> };
>>>>
>>>> struct msm_ringbuffer *msm_ringbuffer_new(struct msm_gpu *gpu, int id,
>>>>
>>>> --
>>>> 2.46.0
>>>>
Best regards,
--
Antonino Maniscalco <antomani103 at gmail.com>
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