[PATCH v2 8/8] Documentation: add howto build in macos
Daniel Gomez
da.gomez at samsung.com
Tue Sep 24 08:51:43 UTC 2024
On 9/8/2024 11:03 AM, Marc Zyngier wrote:
> On Sat, 07 Sep 2024 10:32:20 +0100,
> "Daniel Gomez (Samsung)" <d+samsung at kruces.com> wrote:
>>
>> On Sat, Sep 7, 2024 at 10:33 AM Masahiro Yamada <masahiroy at kernel.org> wrote:
>>>
>>> On Fri, Sep 6, 2024 at 8:01 PM Daniel Gomez via B4 Relay
>>> <devnull+da.gomez.samsung.com at kernel.org> wrote:
>>>>
>>>> From: Daniel Gomez <da.gomez at samsung.com>
>>>>
>>>> Add documentation under kbuild/llvm to inform about the experimental
>>>> support for building the Linux kernel in macOS hosts environments.
>>>>
>>>> Signed-off-by: Daniel Gomez <da.gomez at samsung.com>
>>>
>>>
>>> Instead, you can add this instruction to:
>>>
>>> https://protect2.fireeye.com/v1/url?k=f33af8a2-92b1ed94-f33b73ed-74fe485cbff1-7d382b34bfd617fc&q=1&e=c7a3e869-d48e-4168-88a9-03cd717797f0&u=https%3A%2F%2Fgithub.com%2Fbee-headers%2Fhomebrew-bee-headers%2Fblob%2Fmain%2FREADME.md
>>
>> Sure, that can be done as well. But the effort here is to have this
>> integrated. So, I think documentation should be in-tree.
>
> I think this ship sailed the moment you ended-up with an external
> dependency.
The external dependency is not different in Linux hosts. We depend on
byteswap.h, elf.h and endian.h headers. However, these are provided by
glibc and musl, and macOS (at least in arm64/Homebrew) does not provide
any of these.
To fix the dependency with these missing headers, it was suggested in v1
[1][2] to create a "development kit" for this hosts. And that is what
Bee Headers [3][4] aims to provide.
[1]https://lore.kernel.org/all/20240807-mottled-stoic-degu-d1e4cb@lindesnes/
[2]https://lore.kernel.org/all/ZrSoOM9z4VnqhOf2@fjasle.eu/
[3] https://github.com/bee-headers/headers
[4] https://github.com/bee-headers/homebrew-bee-headers
I don't see any other alternative to provide the missing headers other
than the suggested. Please let me know if you think other paths can be
explored and tested.
>
> Having looked at this series (and in particular patch #4 which falls
> under my remit), I can't help but think that the whole thing should
> simply live as a wrapper around the pristine build system instead of
> hacking things inside of it. You already pull external dependencies
> (the include files). Just add a script that sets things up
> (environment variables that already exist) and calls 'make' in the
> kernel tree.
Agree. This aligns very well with other feedback.
I've added a script to the Bee Headers [5] to help users init their
shell/Makefile environment.
[5]
https://github.com/bee-headers/homebrew-bee-headers/blob/main/bee-headers.rb#L28
>
> I also dislike that this is forcing "native" developers to cater for
> an operating system they are unlikely to have access to. If I break
> this hack tomorrow by adding a new dependency that MacOS doesn't
> provide, how do I fix it? Should I drop my changes on the floor?
>
> As an alternative, and since you already have to create a special
> file-system to contain your kernel tree, you may as well run Linux in
> a VM, which I am told works pretty well (QEMU supports HVF, and there
> are plenty of corporate-friendly alternatives). This would solve your
> problem once and for all.
This is a use case I'm trying to avoid with this series. QEMU HVF works
very well indeed but extracting the built objects/vmlinux/*.ko etc is
tedious and slow. Building natively allows users to boot a VM with QEMU
and -kernel argument directly. This is way faster than the suggested
alternative. In addition, lldb can be used to debug the kernel from the
host.
>
> Please don't take the above the wrong way. I'm sympathetic to what you
> are trying to do. But this is IMO going in the wrong direction.
First patch has been merged already and after some fixes in the build
system from Masahiro, this series only requires a small change in
xe_gen_wa_oob to make this work if users of this provide the missing
headers and set up the build environment properly.
I will send a v3 later today with the remaining patch.
Thanks Marc for sharing your views!
>
> Thanks,
>
> M.
>
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