[PATCH 2/2] drm/v3d: client ranges from axi_ids are different with V3D 7.1

Maíra Canal mcanal at igalia.com
Thu Apr 10 12:40:45 UTC 2025


Hi Chema,

On 09/04/25 12:55, Jose Maria Casanova Crespo wrote:
> The client mask has been reduced from 8 bits on V3D 4.1 to 7 bits
> on V3d 7.1, so the ranges for each client are not compatible.

s/V3d/V3D

> 
> A new CSD client can now report MMU errors on 7.1

How about "On V3D 7.1, the CSD client can also report MMU errors.
Therefore, add its AXI ID to the IDs list."?

Note that a commit message should use the imperative mood:

"Describe your changes in imperative mood, e.g. “make xyzzy do frotz”
instead of “[This patch] makes xyzzy do frotz” or “[I] changed xyzzy to
do frotz”, as if you are giving orders to the codebase to change its
behaviour." [1]

I miss such imperative description in this commit message.

Also, you could add a "Fixes:" tag pointing to the commit that
introduced V3D 7.1. This will allow this commit to go to the stable
trees.

[1] https://docs.kernel.org/process/submitting-patches.html

> 
> Signed-off-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com>
> ---
>   drivers/gpu/drm/v3d/v3d_irq.c | 21 ++++++++++++++++++++-
>   1 file changed, 20 insertions(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
> index 1810743ea7b8..0cc1c7e5b412 100644
> --- a/drivers/gpu/drm/v3d/v3d_irq.c
> +++ b/drivers/gpu/drm/v3d/v3d_irq.c
> @@ -199,12 +199,31 @@ v3d_hub_irq(int irq, void *arg)
>   			{0xA0, 0xA1, "TFU"},
>   			{0xC0, 0xE0, "MMU"},
>   			{0xE0, 0xE1, "GMP"},
> +		}, v3d71_axi_ids[] = {
> +			{0x00, 0x30, "L2T"},
> +			{0x30, 0x38, "CLE"},
> +			{0x38, 0x39, "PTB"},
> +			{0x39, 0x3A, "PSE"},
> +			{0x3A, 0x3B, "CSD"},
> +			{0x40, 0x60, "TLB"},
> +			{0x60, 0x70, "MMU"},
> +			{0x7C, 0x7E, "TFU"},
> +			{0x7F, 0x80, "GMP"},
>   		};
>   		const char *client = "?";
>   
>   		V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL));
>   
> -		if (v3d->ver >= V3D_GEN_41) {
> +		if (v3d->ver >= V3D_GEN_71) {
> +			axi_id = axi_id & 0x7F;
> +			for (size_t i = 0; i < ARRAY_SIZE(v3d71_axi_ids); i++) {
> +				if (axi_id >= v3d71_axi_ids[i].begin &&
> +				    axi_id < v3d71_axi_ids[i].end) {
> +					client = v3d71_axi_ids[i].client;
> +					break;
> +				}
> +			}

What do you think about assigning v3d71_axi_ids or v3d41_axi_ids to an 
temporary variable and move this loop below? Something like,

if (v3d->ver >= V3D_GEN_71) {
	axi_id = axi_id & 0x7F;
	v3d_axi_ids = v3d71_axi_ids;
} else if ... {
	...
}

for (size_t i = 0; i < ARRAY_SIZE(v3d_axi_ids); i++) {
	if (axi_id >= v3d_axi_ids[i].begin
	    && axi_id < v3d_axi_ids[i].end) {
		client = v3d_axi_ids[i].client;
		break;
	}
}

Best Regards,
- Maíra

> +		} else if (v3d->ver >= V3D_GEN_41) {
>   			axi_id = axi_id & 0xFF;
>   			for (size_t i = 0; i < ARRAY_SIZE(v3d41_axi_ids); i++) {
>   				if (axi_id >= v3d41_axi_ids[i].begin &&



More information about the dri-devel mailing list