[PATCH] drm/msm: Use of_get_available_child_by_name()
Biju Das
biju.das.jz at bp.renesas.com
Sat Feb 1 15:58:28 UTC 2025
Simplify zap_shader_load_mdt() by using of_get_available_child_by_name().
Signed-off-by: Biju Das <biju.das.jz at bp.renesas.com>
---
This patch is only compile tested and depend upon[1]
[1] https://lore.kernel.org/all/20250201093126.7322-1-biju.das.jz@bp.renesas.com/
---
drivers/gpu/drm/msm/adreno/adreno_gpu.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
index 1238f3265978..bbbc7428cb11 100644
--- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
@@ -45,8 +45,8 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname,
return -EINVAL;
}
- np = of_get_child_by_name(dev->of_node, "zap-shader");
- if (!of_device_is_available(np)) {
+ np = of_get_available_child_by_name(dev->of_node, "zap-shader");
+ if (!np) {
zap_available = false;
return -ENODEV;
}
--
2.43.0
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