[RFC PATCH 0/3] gpu: nova-core: add basic timer subdevice implementation
Joel Fernandes
joelagnelf at nvidia.com
Mon Feb 24 18:45:02 UTC 2025
Hi Danilo,
On Mon, Feb 24, 2025 at 01:11:17PM +0100, Danilo Krummrich wrote:
> On Mon, Feb 24, 2025 at 01:07:19PM +0100, Danilo Krummrich wrote:
> > CC: Gary
> >
> > On Mon, Feb 24, 2025 at 10:40:00AM +0900, Alexandre Courbot wrote:
> > > This inability to sleep while we are accessing registers seems very
> > > constraining to me, if not dangerous. It is pretty common to have
> > > functions intermingle hardware accesses with other operations that might
> > > sleep, and this constraint means that in such cases the caller would
> > > need to perform guard lifetime management manually:
> > >
> > > let bar_guard = bar.try_access()?;
> > > /* do something non-sleeping with bar_guard */
> > > drop(bar_guard);
> > >
> > > /* do something that might sleep */
> > >
> > > let bar_guard = bar.try_access()?;
> > > /* do something non-sleeping with bar_guard */
> > > drop(bar_guard);
> > >
> > > ...
> > >
> > > Failure to drop the guard potentially introduces a race condition, which
> > > will receive no compile-time warning and potentialy not even a runtime
> > > one unless lockdep is enabled. This problem does not exist with the
> > > equivalent C code AFAICT
>
> Without klint [1] it is exactly the same as in C, where I have to remember to
> not call into something that might sleep from atomic context.
>
Sure, but in C, a sequence of MMIO accesses don't need to be constrained to
not sleeping?
I am fairly new to rust, could you help elaborate more about why these MMIO
accesses need to have RevocableGuard in Rust? What problem are we trying to
solve that C has but Rust doesn't with the aid of a RCU read-side section? I
vaguely understand we are trying to "wait for an MMIO access" using
synchronize here, but it is just a guest.
+Paul as well.
thanks,
- Joel
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