[PATCH 1/2] drm/v3d: Ensure job pointer is set to NULL after job completion

Maíra Canal mcanal at igalia.com
Mon Jan 13 15:47:40 UTC 2025


After a job completes, the corresponding pointer in the device must
be set to NULL. Failing to do so triggers a warning when unloading
the driver, as it appears the job is still active. To prevent this,
assign the job pointer to NULL after completing the job and signaling
the fence, indicating the job has finished.

Fixes: 14d1d1908696 ("drm/v3d: Remove the bad signaled() implementation")
Signed-off-by: Maíra Canal <mcanal at igalia.com>
---
 drivers/gpu/drm/v3d/v3d_irq.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index 20bf33702c3c..da203045df9b 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -108,6 +108,7 @@ v3d_irq(int irq, void *arg)
 		v3d_job_update_stats(&v3d->bin_job->base, V3D_BIN);
 		trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
 		dma_fence_signal(&fence->base);
+		v3d->bin_job = NULL;
 		status = IRQ_HANDLED;
 	}
 
@@ -118,6 +119,7 @@ v3d_irq(int irq, void *arg)
 		v3d_job_update_stats(&v3d->render_job->base, V3D_RENDER);
 		trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
 		dma_fence_signal(&fence->base);
+		v3d->render_job = NULL;
 		status = IRQ_HANDLED;
 	}
 
@@ -128,6 +130,7 @@ v3d_irq(int irq, void *arg)
 		v3d_job_update_stats(&v3d->csd_job->base, V3D_CSD);
 		trace_v3d_csd_irq(&v3d->drm, fence->seqno);
 		dma_fence_signal(&fence->base);
+		v3d->csd_job = NULL;
 		status = IRQ_HANDLED;
 	}
 
@@ -165,6 +168,7 @@ v3d_hub_irq(int irq, void *arg)
 		v3d_job_update_stats(&v3d->tfu_job->base, V3D_TFU);
 		trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
 		dma_fence_signal(&fence->base);
+		v3d->tfu_job = NULL;
 		status = IRQ_HANDLED;
 	}
 
-- 
2.39.5 (Apple Git-154)



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