[PATCH v5 04/23] rust: add new `num` module with `PowerOfTwo` type
John Hubbard
jhubbard at nvidia.com
Thu Jun 12 20:00:12 UTC 2025
On 6/12/25 8:07 AM, Boqun Feng wrote:
> On Thu, Jun 12, 2025 at 11:01:32PM +0900, Alexandre Courbot wrote:
...
>> + #[inline(always)]
>> + pub const fn align_down(self, value: $t) -> $t {
>
> I'm late to party, but could we instead implement:
>
> pub const fn round_down<i32>(value: i32, shift: i32) -> i32 {
> value & !((1 << shift) - 1)
> }
>
> pub const fn round_up<i32>(value: i32, shift: i32) -> i32 {
> let mask = (1 << shift) - 1;
> value.wrapping_add(mask) & !mask
> }
Just a naming concern here.
The function name, and the "shift" argument is extremely odd there.
And that's because it is re-inventing the concept of align_down()
and align_up(), but with a misleading name and a hard to understand
"shift" argument.
If you are "rounding" to a power of two, that's normally called
alignment, at least in kernel code. And if you are rounding to the
nearest...integer, for example, that's rounding.
But "rounding" with a "shift" argument? That's a little too
creative! :)
>
> ? It's much harder to pass an invalid alignment with this.
Hopefully we can address argument validation without blowing up
the usual naming conventions.
thanks,
--
John Hubbard
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