[PATCH v5 04/23] rust: add new `num` module with `PowerOfTwo` type

Boqun Feng boqun.feng at gmail.com
Thu Jun 12 20:12:14 UTC 2025


On Thu, Jun 12, 2025 at 01:08:25PM -0700, John Hubbard wrote:
> On 6/12/25 1:05 PM, Boqun Feng wrote:
> > On Thu, Jun 12, 2025 at 01:00:12PM -0700, John Hubbard wrote:
> >> On 6/12/25 8:07 AM, Boqun Feng wrote:
> >>> On Thu, Jun 12, 2025 at 11:01:32PM +0900, Alexandre Courbot wrote:
> >> ...
> >>>> +                #[inline(always)]
> >>>> +                pub const fn align_down(self, value: $t) -> $t {
> >>>
> >>> I'm late to party, but could we instead implement:
> >>>
> >>>     pub const fn round_down<i32>(value: i32, shift: i32) -> i32 {
> >>>         value & !((1 << shift) - 1)
> >>>     }
> >>>
> >>>     pub const fn round_up<i32>(value: i32, shift: i32) -> i32 {
> >>>         let mask = (1 << shift) - 1;
> >>>         value.wrapping_add(mask) & !mask
> >>>     }
> >>
> >> Just a naming concern here.
> >>
> >> The function name, and the "shift" argument is extremely odd there.
> >> And that's because it is re-inventing the concept of align_down()
> >> and align_up(), but with a misleading name and a hard to understand
> >> "shift" argument.
> >>
> >> If you are "rounding" to a power of two, that's normally called
> >> alignment, at least in kernel code. And if you are rounding to the
> >> nearest...integer, for example, that's rounding.
> >>
> >> But "rounding" with a "shift" argument? That's a little too 
> >> creative! :) 
> >>
> > 
> > Oh, sorry, I should have mentioned where I got these names, see
> > round_up() and round_down() in include/linux/math.h. But no objection to
> > find a better name for "shift".
> 
> lol, perfect response! So my complaint is really about the kernel's existing
> math.h, rather than your proposal. OK then. :)
> 

;-) I realised I misunderstood round_up() and round_down(), I thought
they are using the numbers of bits of the alignment, but it turns out
they are using the alignment itself. What I tried to suggest is that
for this align functions, we use numbers of bits instead of alignment.

Not sure about the name now :)

Regards,
Boqun

> thanks,
> -- 
> John Hubbard
> 


More information about the dri-devel mailing list