[PATCH 1/8] drm/sched: Allow drivers to skip the reset and keep on running

Philipp Stanner phasta at mailbox.org
Tue May 13 07:26:26 UTC 2025


On Sat, 2025-05-03 at 17:59 -0300, Maíra Canal wrote:
> When the DRM scheduler times out, it's possible that the GPU isn't
> hung;
> instead, a job may still be running, and there may be no valid reason
> to
> reset the hardware. This can occur in two situations:
> 
>   1. The GPU exposes some mechanism that ensures the GPU is still
> making
>      progress. By checking this mechanism, we can safely skip the
> reset,
>      rearm the timeout, and allow the job to continue running until
>      completion. This is the case for v3d and Etnaviv.
>   2. TDR has fired before the IRQ that signals the fence.
> Consequently,
>      the job actually finishes, but it triggers a timeout before
> signaling
>      the completion fence.
> 
> These two scenarios are problematic because we remove the job from
> the
> `sched->pending_list` before calling `sched->ops->timedout_job()`.
> This
> means that when the job finally signals completion (e.g. in the IRQ
> handler), the scheduler won't call `sched->ops->free_job()`. As a
> result,
> the job and its resources won't be freed, leading to a memory leak.

We have discussed this and discovered another, related issue. See
below.

> 
> To resolve this issue, we create a new `drm_gpu_sched_stat` that
> allows a
> driver to skip the reset. This new status will indicate that the job
> should be reinserted into the pending list, and the driver will still
> signal its completion.
> 
> Signed-off-by: Maíra Canal <mcanal at igalia.com>
> ---
>  drivers/gpu/drm/scheduler/sched_main.c | 14 ++++++++++++++
>  include/drm/gpu_scheduler.h            |  2 ++
>  2 files changed, 16 insertions(+)
> 
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c
> b/drivers/gpu/drm/scheduler/sched_main.c
> index
> 829579c41c6b5d8b2abce5ad373c7017469b7680..68ca827d77e32187a034309f881
> 135dbc639a9b4 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -568,6 +568,17 @@ static void drm_sched_job_timedout(struct
> work_struct *work)

So, the fundamental design problem we have is that the scheduler
assumes that when a timeout occurs, the GPU is completely hung. Your
patch addresses another aspect of that very problem.

But if the GPU is not hung, it can signal the hardware fence at any
moment. So that's racy.

It could, theoretically, lead to backend_ops.timedout_job() being
called with a signaled job, i.e., a job that is not really timed out.

Would you say this is *the same* issue you're describing, or a separate
one? It seems to me that it's a separate one.

Anyways. What I propose is that we wait until your series here has been
merged. Once that's done, we should document that drivers should expect
that backend_ops.timedout_job() can get called with a job that has not
actually timed out, and tell the scheduler about it through
DRM_GPU_SCHED_STAT_NOT_HANGING. Then the scheduler reverts the
timeout's actions, as you propose here.


>  			job->sched->ops->free_job(job);
>  			sched->free_guilty = false;
>  		}
> +
> +		/*
> +		 * If the driver indicated that the GPU is still
> running and wants to skip
> +		 * the reset, reinsert the job back into the pending
> list and realarm the
> +		 * timeout.
> +		 */
> +		if (status == DRM_GPU_SCHED_STAT_RUNNING) {
> +			spin_lock(&sched->job_list_lock);
> +			list_add(&job->list, &sched->pending_list);
> +			spin_unlock(&sched->job_list_lock);
> +		}

btw, if you go for Matt's requeue work item approach, it'll be better
to write a helper function with a clear name for all that.

drm_sched_job_reinsert_on_false_timout() maybe.


P.


>  	} else {
>  		spin_unlock(&sched->job_list_lock);
>  	}
> @@ -590,6 +601,9 @@ static void drm_sched_job_timedout(struct
> work_struct *work)
>   * This function is typically used for reset recovery (see the docu
> of
>   * drm_sched_backend_ops.timedout_job() for details). Do not call it
> for
>   * scheduler teardown, i.e., before calling drm_sched_fini().
> + *
> + * As it's used for reset recovery, drm_sched_stop() shouldn't be
> called
> + * if the scheduler skipped the timeout (DRM_SCHED_STAT_RUNNING).
>   */
>  void drm_sched_stop(struct drm_gpu_scheduler *sched, struct
> drm_sched_job *bad)
>  {
> diff --git a/include/drm/gpu_scheduler.h
> b/include/drm/gpu_scheduler.h
> index
> 1a7e377d4cbb4fc12ed93c548b236970217945e8..fe9043b6d43141bee831b5fc16b
> 927202a507d51 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -389,11 +389,13 @@ struct drm_sched_job {
>   * @DRM_GPU_SCHED_STAT_NONE: Reserved. Do not use.
>   * @DRM_GPU_SCHED_STAT_NOMINAL: Operation succeeded.
>   * @DRM_GPU_SCHED_STAT_ENODEV: Error: Device is not available
> anymore.
> + * @DRM_GPU_SCHED_STAT_RUNNING: GPU is still running, so skip the
> reset.
>   */
>  enum drm_gpu_sched_stat {
>  	DRM_GPU_SCHED_STAT_NONE,
>  	DRM_GPU_SCHED_STAT_NOMINAL,
>  	DRM_GPU_SCHED_STAT_ENODEV,
> +	DRM_GPU_SCHED_STAT_RUNNING,
>  };
>  
>  /**
> 



More information about the dri-devel mailing list