[PATCH v3 0/7] drm/panthor: Add performance counters with manual sampling mode

Lukas Zapolskas lukas.zapolskas at arm.com
Fri May 16 14:05:41 UTC 2025


Hello Adrián,

Thank you for reaching out about the matter. Could you please clarify what you would like
me to elaborate on? I have responded to most, if not all, of the comments you raised in that 
review, including providing more information about the approach (please see [1] for more details 
on the uAPI apprach).

I am also in the process of publishing a Mesa MR corresponding to the v4 of the patch series,
which will be available. It includes additional fixes discussed in RFC v2, 
and I will provide a more detailed change log.

Kind regards,
Lukas Zapolskas

[1]: https://lore.kernel.org/dri-devel/55fb6aa6-89dc-404c-89fc-5c56d15d8c98@arm.com/

On 07/05/2025 20:54, Adrián Larumbe wrote:
> I wanted to review this series for quite some time but lately have found myself caught up in quite
> a few other things. I've had a look into it last week, but before I delve into it any further, I was
> wondering whether you could take some time to go over the questions and comments I left in the review
> for the previous patch series version.
> 
> That way I could know what changes you introduced in response to issues I raised, and which ones are
> due to a rethinking of the whole design.
> 
> I remember some of the questions I posed dealt with a genuine lack of understanding of the way
> performance counters in CSF GPUs operate, so if you could find some time to answer them or else
> point me to the right sections of the TRM I'd find the review of this latest revision a lot easier.
> 
> Kind Regards,
> Adrian Larumbe



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