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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66067#c37">Comment # 37</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66067">bug 66067</a>
from <span class="vcard"><a class="email" href="mailto:nmiell@gmail.com" title="Nicholas Miell <nmiell@gmail.com>"> <span class="fn">Nicholas Miell</span></a>
</span></b>
<pre>You could look for "# cgc version" near the beginning of the program source
(almost certainly the second line), but that assumes the shaders weren't
post-processed to strip out all the comments.
Alternately, you could just disable it entirely by default and include a
driconf option.
The fact remains that the games work correctly on other OpenGL implementations
and are ancient enough that they're no longer supported and will never be
fixed.</pre>
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