<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Flickering Shadows in The Talos Principle"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93594#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Flickering Shadows in The Talos Principle"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93594">bug 93594</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to Roland Scheidegger from <a href="show_bug.cgi?id=93594#c12">comment #12</a>)
<span class="quote">> Due to d3d10 being different there, I wouldn't be surprised if other apps
> make the same mistake.</span >
For performance, it's better to execute KILL as soon as possible, because it
allows us to skip texture loads and possibly even input loads.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>