<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - 1 second freezes during new effects UT4"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92806#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - 1 second freezes during new effects UT4"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92806">bug 92806</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to bellamorte42 from <a href="show_bug.cgi?id=92806#c11">comment #11</a>)
<span class="quote">> Update
> Huge improvement with the shader cache (Great job Marek), but the issue is
> still present and detrimental. The first 10 seconds of the game is
> unplayable, and <1 second freezes (usually when in combat) still persist for
> the first couple of minutes after.</span >
Yes, that's expected. The issue can only be fixed with an on-disk shader cache.
It won't help with the first run (that's unfixable), but it should help with
all subsequent runs.
I guess Unreal Engine was designed with the assumption that the first run will
always be unpleasant and all the rest should be fine as long as the driver
isn't updated.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>