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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Flickering Shadows in The Talos Principle"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93594#c26">Comment # 26</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Flickering Shadows in The Talos Principle"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93594">bug 93594</a>
from <span class="vcard"><a class="email" href="mailto:EoD@xmw.de" title="EoD <EoD@xmw.de>"> <span class="fn">EoD</span></a>
</span></b>
<pre>(In reply to Marek Olšák from <a href="show_bug.cgi?id=93594#c25">comment #25</a>)
<span class="quote">> (In reply to Christoph Haag from <a href="show_bug.cgi?id=93594#c24">comment #24</a>)
> > Well, not sure what exactly we are talking about. The quick flickering that
> > made it completely unplaybable is gone.
> >
> > I'm not sure how the shadows are supposed to look like. I tried
> > <a href="https://cgit.freedesktop.org/~nh/llvm/log/?h=images">https://cgit.freedesktop.org/~nh/llvm/log/?h=images</a> and that's what it looks
> > like
> > <a href="https://www.youtube.com/watch?v=DzkV_BHXzuU">https://www.youtube.com/watch?v=DzkV_BHXzuU</a>
> > (damn, gstreamer recording + vaapi encoding is stuttering a lot again)
>
> Looks good. What fixed it? The LLVM patch or game update?</span >
The video shows from Christoph Haag shows those "minor flickerings" we were
talking about. Those flickers also are in the D3D11 and Vulkan version of the
game, so it's not an issue on mesa's side.
For me, the flickering disappeared after updating the game, not llvm. Do you
want us to test the old game version with those llvm changes?</pre>
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