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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - VDPAU is broken on TAHITI with MPV"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94470#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - VDPAU is broken on TAHITI with MPV"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94470">bug 94470</a>
from <span class="vcard"><a class="email" href="mailto:jrch2k10@gmail.com" title="Rafael Castillo <jrch2k10@gmail.com>"> <span class="fn">Rafael Castillo</span></a>
</span></b>
<pre>i'll test it but i had this problem before this patch landed, so i doubt it but
i'll test again tonight to be sure.
Is there a way to get a verbose debug output about where exactly this
GL_INVALID op is happening?
because i suspect it can be a texture negotiation format issue(i can be very
very wrong here so don't take me seriously :) ) since mpv revamped the interop
code too but it works on nVidia and since i'm the only reporting this i assume
it works in other SI cards as well(i assume mpv is very popular this days too)</pre>
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