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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [radeonsi] outlast segfault on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94284#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [radeonsi] outlast segfault on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94284">bug 94284</a>
from <span class="vcard"><a class="email" href="mailto:EoD@xmw.de" title="EoD <EoD@xmw.de>"> <span class="fn">EoD</span></a>
</span></b>
<pre>(In reply to Nicolai Hähnle from <a href="show_bug.cgi?id=94284#c5">comment #5</a>)
<span class="quote">> Fixed by commit 28d2a7e67 "radeonsi: avoid crash when a sampler state is
> bound for a buffer texture"</span >
The commit fixes my apitrace ARK-replay of <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [radeonsi] Crash in CompressedTexSubImage2D() on starting a new game in ARK"
href="show_bug.cgi?id=94326">bug 94326</a>, though ARK still crashes
now with:
Mesa: User error: GL_OUT_OF_MEMORY in glMapBufferRange(map failed)
Assertion failed: Data != NULL
[File:Runtime/OpenGLDrv/Public/OpenGLResources.h] [Line: 231]
Signal 11 caught.
Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.
LowLevelFatalError
[File:C:\SVN_Ark\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp]
[Line: 51]
Ran out of memory allocating 65536 bytes with alignment 0
Using binned.
4.5.1-0+UE4 7038 3077 402 5
Is this related?</pre>
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