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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [TONGA] ARK Survival Evolved: corruption of main menu textures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93591#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [TONGA] ARK Survival Evolved: corruption of main menu textures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93591">bug 93591</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>So, I've looked into this again out of curiosity, because I do have an LLVM
patch that can be used to work around this. However, the patch introduces some
inefficiencies, and this is a game bug: it is clear from playing with the
provided apitrace that a derivative is taken after a non-uniform discard/kill,
which is undefined behaviour in GLSL.
Does anybody paying attention to this bug report know of a way to contact the
game developer about this?</pre>
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