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<body><span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
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<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [APITRACE] [bisected] Pillars of Eternity glitch in maps"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91656">bug 91656</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Resolution</td>
<td>---
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<td>FIXED
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<td style="text-align:right;">Status</td>
<td>NEW
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<td>RESOLVED
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [APITRACE] [bisected] Pillars of Eternity glitch in maps"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91656#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [APITRACE] [bisected] Pillars of Eternity glitch in maps"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91656">bug 91656</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>For what it's worth, a comment in the hack posted on the forum says
"PoE tries to read from and render to a texture at the same time when rendering
the minimap. This happens directly after clearing the fbo to (0, 0, 0, 0) so
bind a dummy texture with that value instead."
So this was either a PoE bug (so-called "feedback loop") or possibly a driver
bug related to clearing a currently bound texture that was fixed recently. In
any case, this seems to be fixed now, so closing this report.</pre>
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