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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Mesa AMD&swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94595#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Mesa AMD&swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">bug 94595</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>There is a patch at <a href="https://patchwork.freedesktop.org/patch/77510/">https://patchwork.freedesktop.org/patch/77510/</a> which fixes
your test case (and should fix format casting with render-to-texture more
generally).
Let us know if this fixes your SRGB-related rendering problems.</pre>
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