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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Alien: Isolation feature request"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93144#c27">Comment # 27</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Alien: Isolation feature request"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93144">bug 93144</a>
from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>Double post, but it wasn't so clear in this thread up to now: The game will
only really use compute shaders when OpenGL is 4.3, not when it is 4.2.
With the mesa override to version 4.3 I can find calls like
604839 @3 glDispatchCompute(num_groups_x = 256, num_groups_y = 1, num_groups_z
= 1)
in the apitrace, without the override I do not see those.
So here is an apitrace with 4.3fc override:
<a href="http://haagch.frickel.club/files/AlienIsolation.trace.xz">http://haagch.frickel.club/files/AlienIsolation.trace.xz</a>
(1.3 Gigabyte download)</pre>
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