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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94835">94835</a>
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<th>Summary</th>
<td>Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>All
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
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<th>Reporter</th>
<td>esmith@feralinteractive.com
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<pre>Please increase fragment shader sample limits from 16 to 32. This is causing
serious issues with Company Of Heroes 2 as the engine needs more than 16
samplers to correctly render the floor.
Please note: Mesa support 32 samplers with their Intel drivers, but not AMD.
See GL_MAX_TEXTURE_IMAGE_UNITS_ARB in
<a href="https://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html">https://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html</a>
Feral can provide a Steam key to active Mesa engineers working on this issue if
that would help their progress. YOU should be abel to use Intel Mesa as a
reference as that draws correctly as it has a higher texture sampler limit.</pre>
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