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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94835#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94835">bug 94835</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Edwin Smith from <a href="show_bug.cgi?id=94835#c0">comment #0</a>)
<span class="quote">> Feral can provide a Steam key to active Mesa engineers working on this issue
> if that would help their progress.</span >
A little bit off-topic, but would such a key be provided for people working on
drivers other than radeonsi? [r600 and nvc0 come to mind]
<span class="quote">> YOU should be abel to use Intel Mesa as a
> reference as that draws correctly as it has a higher texture sampler limit.</span >
By the way, that's only true for Haswell and newer. Ivybridge (gen7) is limited
to 16, at least on Mesa.</pre>
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