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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94835#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94835">bug 94835</a>
from <span class="vcard"><a class="email" href="mailto:esmith@feralinteractive.com" title="Edwin Smith <esmith@feralinteractive.com>"> <span class="fn">Edwin Smith</span></a>
</span></b>
<pre>Added links to:
94705 - CoH2 specific bug logged by an end user showing the side effect if the
sampler limit is reached on AMD.
91951 - Unsure if exactly the same issue but potentially a similar root cause.
This was logged agains ARMA 3 developer by another developer so I have no
insight other than finding the bug when looking for duplicates before logging.</pre>
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