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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Alien: Isolation feature request"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93144#c31">Comment # 31</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Alien: Isolation feature request"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93144">bug 93144</a>
from <span class="vcard"><a class="email" href="mailto:esmith@feralinteractive.com" title="Edwin Smith <esmith@feralinteractive.com>"> <span class="fn">Edwin Smith</span></a>
</span></b>
<pre>There is no fallback path on Alien Isolation. If you don't have compute then
the entire lighting pass will fail.
What you see if compute is missing is other parts of the render that don't use
compute trying to draw with missing and junk data due to the missing compute
sections giving you the acid trip effect you see in the screenshots.
If any engineers are working on compute please do contact me and we can look at
providing keys to valid requests. :-)</pre>
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