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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Tonga] ARK: Survival Evolved crashes on savegame load. Out of Memory"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94726#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Tonga] ARK: Survival Evolved crashes on savegame load. Out of Memory"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94726">bug 94726</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=122899" name="attach_122899" title="Workaround patch: unmap buffers as soon as possible">attachment 122899</a> <a href="attachment.cgi?id=122899&action=edit" title="Workaround patch: unmap buffers as soon as possible">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=94726&attachment=122899'>[review]</a>
Workaround patch: unmap buffers as soon as possible
Hi Thomas, thanks for your report. This game is really stressing our buffer
handling :)
The problem is that it tries to create more than 64k buffers, and we keep all
of them mapped, and it looks like we're running into some kind of kernel limit.
The attached patch should help you run the game for now, but it's not a proper
solution because it can degrade performance quite significantly.</pre>
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