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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Alien: Isolation feature request"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93144#c32">Comment # 32</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Alien: Isolation feature request"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93144">bug 93144</a>
from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>You can ignore my <a href="show_bug.cgi?id=93144#c27">comment 27</a> and <a href="show_bug.cgi?id=93144#c29">comment 29</a>.
For some reason with the first compute shader patchset the compute shaders
would compile fine but not *really* work, at least for me - but for others they
did.
Now with v2 they work for me too - mostly. In some small areas there still
appears to be some colorful flickering. Here's how it looks now:
<a href="https://www.youtube.com/watch?v=T9eAcYthPOc">https://www.youtube.com/watch?v=T9eAcYthPOc</a>
Where I see some colors that I think shouldn't be there: very briefly at 2:36
and 2:38, from 2:50 ongoing the door and some short flickers on the whole room,
then 3:20 the same door, and lastly from 6:20 ongoing that room. But it's no
comparison to before..</pre>
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