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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Alien Isolation segfault after initial loading screen/video"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95026#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Alien Isolation segfault after initial loading screen/video"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">bug 95026</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Christoph Haag from <a href="show_bug.cgi?id=95026#c1">comment #1</a>)
<span class="quote">> Thread 34 "WinMain" received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 0x7fffc8553700 (LWP 2682)]
> 0x00007fffe985e557 in glsl_to_tgsi_visitor::visit (this=0x7fff3eddace0,
> ir=0x7fff3eebc7e8) at state_tracker/st_glsl_to_tgsi.cpp:1537</span >
Try to get a dump of the shader it's trying to convert. MESA_GLSL=dump should
do it, I think. If not, try mucking around in get_mesa_program to print it
before it visits the IR.</pre>
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